Meet The Dedicated Fan Who Makes Your Broken PC Games Work
from the fan-friendly dept
We've made the argument for some time that a product, service, or company's fans and community are an asset not to be trifled with. If a community is embraced and the company is awesome, the results can be so beneficial as to be downright heartwarming (hattip to our own community, for always impressing me). This can manifest in a multitude of ways, from free and massive promotion to the community actually helping to make the end-product better.
It's that second example that is most apropros for this story. Let me introduce Peter Thorman, who also goes by the handle Durante on the interwebz. Who is he? Well, he's the fan who fixes crappy console-to-PC ports, improving the fan experience. And he does it for free, because he's a fan.
When Rising Star Games released Deadly Premonition: The Director's Cut for the PC last month, the port of the Twin Peaks-esque cult favorite horror game had some serious issues. Chief among them was the fact that the game's resolution was, highly atypically for a PC game, locked to 720p. The outcry was immediate and vocal.And he did, in a way that would be impressive in general but is all the more so considering he had to reverse engineer everything without access to the source code.
But in spite of their outrage, many users expressed hope for a savior to come to their aid. "You on it, Durante?" asked one user. Like a Batsignal, the call was out.
The answer came less than an hour later. "I should be able to fix this."
The original port on the left, with Durante's patch applied on the right
As it turns out, Thornton has done this for many PC ports and has become something of a legend to gamers. As I mentioned before, this isn't something Thorman is paid to do. He does it because he's a fan of the game, interested in coding and computer science, and generally seems like an awesome guy. But if you're looking for his prime motivating factor for putting in what amounted to 70 hours worth of work:
"My primary motivation," Thoman said, "is because I don't like playing games at low resolution."You're welcome, everyone else that wants to play the PC version of the game. Here's where this gets really fun: how many people kept the game instead of returning it, or decided to buy the game after finding out the now-famous Durante had released a patch for the game that made it better? It's impossible to know the answer to those questions, but surely there was some impact. The developers of the game had said they'd release a patch as a fix as well, but that the resolution of the game was way down the priority list, leaving fans for whom that was a major factor out in the cold. Until Durante stepped in. They probably owe him a big fat thank you, at the very least. In fact, some fans of Thorman's have suggested he offer his work to companies as a paid service, but he insists it's just a hobby.
"I do this for fun," he said. "The more you do it as work, the less it will seem like fun."And the game companies benefit. Who says free never did anyone any good? Meanwhile, this ought to be a lesson to every producer out there on just how big an asset their fans and communities can be.
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Filed Under: durante, pc games, peter thorman, resolution, video games
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we all know the rules! do not make anything better than the original producers/releasers. make them look stupid and the world collapses around your ears! Hollywood and the entertainment industries would do well to take a leaf out of this book. the reason there are so many sites on the net offering downloads of movies is because those available via the industries themselves are total, complete and utter fucking shite!!
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1) Company A threatens him for 'hacking' their games or some equally ridiculous reason.
2) He then tells everyone that due to the threat he will no longer make patches for games from Company A.
3) Due to his popularity, lots of PC gamers hear about the threat from Company A, react with boycott, angry posting/commenting, spreading the news of the threat.
4) Profit!(For everyone but Company A)
Conversely, if a company wanted to generate a lot of goodwill, they could offer him a 'bounty' or reward, like their next PC port/release, for free every time he released a patch for one of their games.
Worst case scenario? He isn't interested in the game offered enough to play it or patch it, and they 'lose' a single purchase that they might have otherwise had. This however is offset by gamers hearing about a company being awesome to a fan that made their games better, making them more likely to buy from them.
Best case scenario? He not only patches the game, making it even better, for free, and gamers hear about the company being awesome to a fan like that, he likes the game enough to tell other people to check it out, significantly increasing sales at the 'cost' of a single copy of the game.
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By doing this, it'll give Thoman the credit he deserves, and in general do favour to the gamers by allow them to find where to download the patch easily.
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Even with him actively making games better, it's just a matter of time until one of the companies fails to restrain their lawyers enough and they send off a nasty-gram threatening him with all sorts of things for 'violating their copyright over their game' or some such rot.
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But is interesting not because is for games but because it has repercussions for hardware as well, anyone really believe that companies make dozens of versions for their products and manufacture those in different assembly lines? stop believing that they don't they make one product and use simple schemes to make them different in most cases is a lose wire or the software that is different.
Youtube: FLIR E4 Thermal Imaging Camera teardown
The circuits of the Flir E4($1000, RES 80x40) are exactly the same as the Flir E8($6000, RES 320x240)
Patch discussion
http://www.eevblog.com/forum/testgear/flir-e4-thermal-imaging-camera-teardown/msg321956/#m sg321956
Lenses to increase the image quality.
Youtube: Flir E4 Thermal imaging camera follow-up
Zina Nicole Lahr sufferer of CCD(Creative Compulsive Disorder) words.
http://normallyodd.com/
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That will be on Monday, after the Big Media Company sees what has been done with their supposed "Copyright Restricted" creation at the hands of someone who gives a shit about the customer's wants (hint: its not the Big Media/*IAA Corps)
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That said there it is not a smart move by a company to resist and reject help in making their game better and spurn the community as a result.
Companies can't always just 'accept and redistribute' 3rd party game patches since there may be malicious code in it and then that company would be opened up to liability if they 'officially supported it" (or so the lawyers would say).
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Well played sir.
Hat = On "sorry it was getting cold up there"
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*whisperwhisper*hey, he does for free*whisperwhisper*
He does for free? He works... FOR FREE?
*Head explodes*
And thus another copyright maximalist bites the dust.
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I know it is here somewhere...
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Good Old Games
http://www.gog.com/
http://en.wikipedia.org/wiki/GOG.com
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Good Old Games
http://www.gog.com/
http://en.wikipedia.org/wiki/GOG.com
GOG is nice, but they don't have every old game that no longer works. For example, they don't have Requiem: Avenging Angel or P.O.D. Planet of Death, or Need for Speed II: Special Edition (which refuses to work properly on my Dual Core, XP system, no matter what tricks I use)
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I guess he has never heard of copyright. It is supposed to make people like him want to do this work.
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It's 10 years old and a lot of people still play it (myself included), and there's some really cool mods that enhance or even totally change the gameplay (Brutal Doom comes to mind. Lots of gore, headshots, executions).
Anyways, the doom community is really into the game and the developer (Id Software) supported them along the way, even releasing the source code some time ago. I wonder why the big companies don't take this lesson at hand and stop treating costumers like crap.
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