Nintendo: Broader, Awful Anti-Piracy Measures Are Sure To Turn Our Fortunes Around!
from the save-the-princess-from-bad-policy dept
Nintendo isn't having quite as much fun as normal lately, the launch of their Wii-U console not being particularly well-received in the market, over-shadowed by the launch of much more powerful and compelling hardware by Sony and Microsoft. Nintendo recently slashed the company's original full-year Wii U sales forecast by nearly 70% to 2.8 million units. It's not all sour; Nintendo's 3DS unit has been a smashing success overall (at least according to my Animal Crossing animal friends), sales of the 3DS are up, and despite some piracy threats from recent flashcart advances, 3DS software sales are clicking right along, with Nintendo recently stating 2013 was a "record year" for both 3DS hardware and software sales, 3DS software sales in particular are up 45% year over year.Still, low Wii-U sales leave Nintendo in a tough spot, forcing the game company into a bit of an existential crisis. What can possibly turn around the living room fortunes of one of the world's most-adored gaming companies? Developing better games? Better scrutiny of third-party game quality? Developing a less gimmicky home console with enough power to battle Sony and Microsoft while retaining Nintendo's unique charm? Leveraging the inexhaustible energy of your massive fanboy base to generate clean, renewable energy for years to come?
A large portion of Nintendo calories that could be directed to those pursuits are instead being directed at convincing the U.S government to pressure Brazil, China, Mexico and Spain into imposing tougher anti-piracy countermeasures. Nintendo informs the U.S. government they've suffered "heavy losses" in those countries, which should be encouraged to embrace blocking websites and turning ISPs into liable Internet content nannies (both things that have clearly worked so well up until now). According to Nintendo's letter to the U.S. government, 16% of all online piracy of Nintendo products traces back to Spain:
"Since so many illegal video games are downloaded in Spain from foreign-based cyberlockers, and accessed through cyberlinkers or P2P linking sites hosted outside Spain, the IPC must address this issue by authorizing the blocking of linking sites,” Nintendo writes."Except that much of that Spanish content is hosted here in the States, where Nintendo hasn't made the same recommendations. Nintendo would also very much like it if the United States would "train" and "educate" the Spanish legal system on how to properly treat piracy (read: a swift and heavy fist entirely detached from an operational brain):
"The Spanish Government should work with the U.S. Government and rights holders to provide necessary IP training to Spanish prosecutors, judges and IPC officials, particularly focusing on Internet piracy and effective online investigation, prosecution, and adjudication of criminal copyright infringement on the Internet."Which, again, should really be efficient since most of those sites are hosted in the United States, combined with the problem that these kinds of efforts don't work (or wind up impacting legitimate businesses and websites). My Animal Crossing animal friends go on at nauseating length about how instead of wasting energy on bad anti-piracy policy, Nintendo could instead focus that energy on better hardware and games (and perhaps a new fountain for the Animal Crossing town square) -- but what do they know.
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Filed Under: piracy, video games, wii u
Companies: nintendo
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A pity
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Re: A pity
But I also picked up Luigi U, Super Mario 3D World and Pikmin and my kids and I have been playing those ever since and the Xbox barely gets touched.
So they are starting to turn it around with some great games, it's just taking time.
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Also, just to clarify, this was more a 'final straw' thing, considering the Wii U has received fairly lukewarm reviews so far from what I've gathered, in large part because Nintendo put it together, pushed it out, yet didn't think to really support it with games or stuff to take advantage of the tech.
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That's as anti-consumer as it can get.
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So...
I'd like to play some Japanese games without buying a Japanese system.
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even an emulator will do
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The reverse is also true for fan-ports of games not yet released in the US.
Region locking is repugnant and evil. Similarly tying licenses to an easily stolen device instead of an account identity (individual) is also repugnant and evil.
If Nintendo would fix those above issues, maybe they could sell me a license to play games on a portable console I already own, namely my cell phone which has specs that whip those of most of their portable devices (aside from having only one screen, though higher resolution).
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Luigi is pissed.
Peach is crying.
Bowser... Bowser is so very, very happy right now. Finally, the world of Nintendo is starting to see he was the protagonist this entire time.
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Legend of Zelda applies more...
Gannondorf represents Nintendo (Power)
Zelda represents the people Nintendo wants to work for them (politicians, devs, etc.)
And Link represents the Pirates who keeps taking away Nintendo's ability to stop piracy.
...
OMG!
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Having some third party games would already help. Maybe a bit harsh but the reality is, there is no software library to make the console appealing.
They can whine about piracy as much as they like, but the sad truth here is, for the WII U there isn't really anything to pirate to begin with.
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Also, when X, Bayonetta 2 & Smash Bros. release, that will help w/ sales.
Something that may have hurt sales was the Watch_Dogs delay.
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http://www.wiibrew.org/wiki/Twilight_Hack
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Or here is a novel idea...
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And the same goes for whatever they replace the 3DS with; they won't be competing with a descendant of the PSP, they'll be competing with the iPhone and the various Android tablets. And I dare say Nintendo could crowbar its way into a market that Apple and Google have got pretty much sewn up at the moment if they put their minds to it, but if they don't put their minds to it now they're going to have a rude shock in five years or so.
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It also has a pre-installed YouTube App, which I do use to watch some YouTube videos on my TV.
The Wii U also has a browser, but I don't know it's capabilities (I've heard it doesn't like Flash). I have a computer for internet access.
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Unlocking netflix and a browser on your console is hardly something people are going to cheer about. Once someone makes a decent couch friendly interface for PC that catches on, consoles are 100% useless.
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There is a lot of development that goes into creating an environment for those systems and making tools for developers to use by the console makers.
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Standardizing is not the issue at all, it's just that taking PC hardware (standardized or not) and blocking people from using most software on it and pretending it's something different, and then pretending you are innovating by adding back in some of the functionality that you blocked is just insulting people's intelligence.
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We're getting money from you...
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More is always better
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wow.. have they told there investors yet or the Japanese government or even the Tokyo Stock exchange or all the people who work under Satoru Iwata in Kyoto?
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