'Serious Sam' Developer Teams Up With Denuvo Cracker To Pump Up Sales For Failed Game
from the pirates-are-our-friends dept
In all of our conversations about video game piracy and the DRM that studios and publishers use to try to stave it off, the common refrain from those within in the industry and others is that these cracking groups are nearly nihilism personified. Nothing is sacred to these people, goes the mantra, and they care nothing for the gaming industry at all. If the gaming industry is destroyed, it will be because of these pirate-y pirates simply not giving a damn.
This notion is belied by the story of Crackshell, makers of indie spinoff of the Serious Sam franchise called Serious Sam's Bogus Detour, and Voksi, an individual that runs a game-cracking ring. Voksi has been featured in our pages before as one of the few people out there who has been able to consistently defeat the Denuvo DRM, helping propel the software's precipitous fall from grace. If a game developer and a game-cracker seem to be natural enemies, it will come as a surprise to you that they have recently teamed up to try to resurrect Bogus Detour from the bin of failure.
The whole story is useful for debunking the notion that these pirate sites and those that run them are pure venom for the game industry, but it's particularly useful to hear how this relationship came to be.
In discussion with TF over the weekend, Voksi told us that he’s a huge fan of the Serious Sam franchise so when he found out about the latest title – Serious Sam’s Bogus Detour (SSBD) – he wanted to play it – badly. That led to a remarkable series of events.
“One month before the game’s official release I got into the closed beta, thanks to a friend of mine, who invited me in. I introduced myself to the developers [Crackshell]. I told them what I do for a living, but also assured them that I didn’t have any malicious intents towards the game. They were very cool about it, even surprisingly cool,” Voksi informs TF.
When the game hit the market, Voksi didn't target it. Despite this hands-off approach from a capable game-cracker, sales for the title were very poor. Reviews on Steam were great, critics generally liked it, and yet as of the end of 2017 the game wasn't even profitable. Bucking the stereotype, Voksi reached out to Crackshell and offered to help.
“Last week I contacted the main dev of SSBD over Steam and proposed what I can do to help boost the game. He immediately agreed,” Voksi says.
“The plan was to release a build of the game that was playable from start to finish, playable in co-op with up to 4 players, not to miss anything important gameplay wise and add a little message in the bottom corner, which is visible at all times, telling you: “We are small indie studio. If you liked the game, please consider buying it. Thank you and enjoy the game!”
Voksi, who is doing all of this for free, then went on to tie in giveaways for the pirate version of the game on his own forum for his cracking group. This work, done pro bono, is all the result of Voksi liking the game, liking the developer, and desperately wanting both to succeed. If ever there were a rebuttal to the notion of pirate groups as nihilistic and selfish, this is certainly it.
This whole experiment will also serve as a wonderful test of how useful engaging the supposed enemies of gaming by studios would be. Keep in mind that this game was already a failure in terms of being profitable, despite being a good game by all accounts. If engaging with pirate groups and sites can suddenly make it profitable? Well, that would seem to turn even more claims about piracy on their head.
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Filed Under: cracking, denuvo, drm, serious sam, serious sam's bogus detour, voksi
Companies: crackshell
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Goodwill generates goodwill.
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"When the game hit the market, Voksi didn't target it. "
end of story
this site knows not what it is to be a cracker or pirate at that level and he broke a ton of the real rules....
and you are wrong about notoriety....i give cause i feel like it and i share to get access to things i wish shared back...
that you dont get it...shows the utter lack of knowledge of what truch hacking and piracy are all about at a base level.
its not about glory or money....its about freedom from all your rules
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Re: "When the game hit the market, Voksi didn't target it. "
Also learn what an ellipsis is and when it should be used, you seem to be struggling.
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Re: Re: "When the game hit the market, Voksi didn't target it. "
Cracker-pirate-hacker culture means thumbing your nose at the rules, especially grammar and punctuation! And sometimes spelling. And logic. Maybe hygiene, too.
/s
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Re: tl;dr
So wait.
Piracy is about freedom from rules.
But Voksi is a rat, because...he broke the rules?
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Re: tl;dr
Also, evidently freedom from short, clear subject lines? I notice my script that hides any subject longer than 50 characters kicked in.
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Re: Re: tl;dr
I think Captain Hector Barbossa defined it quite clearly:
From: Pirates of the Caribbean: The Curse of the Black Pearl
Elizabeth: Wait! You have to take me to shore. According to the Code of the Order of the Brethren-
Barbossa: First, your return to shore was not part of our negotiations nor our agreement so I must do nothing. And secondly, you must be a pirate for the pirate's code to apply and you're not. And thirdly, the code is more what you'd call "guidelines" than actual rules. Welcome aboard the Black Pearl, Miss Turner.
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Why... it's almost as if there's a large number of factors that can make or break a product's success, and there are times where piracy is not even on the list!
For what it's worth, while I've not been a PC gamer for a long time and while I'm aware of the serious I didn't realise there was another game after #3. While it seems I'm not in the target market, marketing may be part of the issue here.
“The plan was to release a build of the game that was playable from start to finish, playable in co-op with up to 4 players, not to miss anything important gameplay wise"
Erm, this is the part that confuses me... the existing game *wasn't* playable start to finish or 4 player co-op? Or, is he now having to reverse engineer some of the things that were broken by DRM. Do the developers not have an uninfected copy of the game any more or something?
While it's great that we have another developer who are not trying to impose broken DRM on to everyone and realising that piracy isn't their biggest enemy, something seems strange here to me.
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@vidiot and @thad
ya all for price a one game ...lol
@thad no he is now following the rules , bending over like a shill and prolly telling denovo and this publisher everything he did so they can make things just a bit more hard for the next person....and make people that buy legal have even worse experience due to all the DRM layers
nice try though your attempt at a reverse angle fails at every angle both of you
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So they were contrasting not against the existing purchaseable release, but against the general practices of the industry.
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