Game Developer Embraces Modding Community So Much They Made Their Work An Official Release
from the embracing-the-community dept
For game developers and publishers, there are lots of ways to react to the modding community that so often creates new and interesting aspects to their games. Some companies look to shut these modding communities down completely, some threaten them over supposed copyright violations, and some developers choose to embrace the modding community and let mods extend the life of their games to ridiculous lengths.
But few studios have gone as far to embrace modders as developer 1C, makers of IL-2 Sturmovik: Cliffs of Dover. The flight-sim game, released way back in 2011, burst onto the gaming market with decidedly luke-warm reviews. Most of the critiques and public commentary surrounding the game could be best summarized as: "meh." But a modding community sprung up around the game, calling itself Team Fusion, and developed a litany of mods for IL-2. Rather than looking at these mods as some sort of threat, 1C instead worked with Team Fusion and developed an official re-release of the game incorporating their work.
IL-2 Sturmovik: Cliffs of Dover BLITZ Edition is the result. Officially sanctioned and released under the banner of original developers 1C, it combines the original game with all the work that the fans at Team Fusion Simulations—now given access to the game’s source code—were able to cook up.
This work includes new planes, new graphics options, new damage and weapon modelling updated visual effects.
You can buy BLITZ if you’re coming into the game fresh, but if you already owned Cliffs of Dover, BLITZ was added to your Steam library for free late last year.
1C has also gone out of its way to highlight that BLITZ is in part the work of the Team Fusion modders and even announced the new release with comments on how much work the mods do to clean up the serious flaws in the original game. Other studios ought to be paying attention, because this is how it's done. The modding community, far from being a threat to the game developers, both made the title more attractive for purchase by making it better, and extended the life of this title to the point that it is being re-released for sale again. That kind of free labor of love is something you can only get by embracing the modding community.
It also serves as a reminder again that the biggest fans of any given content can do much to promote it, if content makers bother to connect with them and treat them well. How anyone could argue that hardline stances against this kind of tinkering is a superior option is a question I cannot answer.
Filed Under: developers, games, modding
Companies: 1c