DailyDirt: Making Artificial People Look Less Creepy...
from the urls-we-dig-up dept
If we're going to have armies of robot servants, we probably shouldn't make them look like scary terminator exoskeletons or creepy rubber-skinned mannequins. It's actually not that easy to avoid the uncanny valley, but that difficulty isn't going to prevent folks from trying to create ever more life-like (yet fake) people. Here are just a few links pointing to some cool projects to design our artificial replacements.- In about ten years, computer-generated images (rendered in real time) might be nearly indistinguishable from live action video. This CGI prediction comes from an employee at Industrial Light & Magic -- but will the uncanny valley really disappear over the next few years? [url]
- Disney Research is working on ways to make robots behave in a more human-like way, and one of the actions they've figured out is a hand-off between a robot and a human. If a robot blindly sticks its arm out and a person has to place an object into a mechanical hand, the interaction feels very unnatural. But if the robot anticipates the hand-off with some trained gestures, the transfer won't be as off-putting. [url]
- Disney is also working on robots that can be 3D printed quickly and operate with just one motor instead of using more complicated mechatronics. The robots are limited to cyclical motions, but it's still quite impressive how natural the movements can be when a few gears are appropriately positioned to generate animated actions. [url]
Filed Under: animation, cgi, creepy, gesture, graphics, mechanical hand, mechatronics, robot, uncanny valley
Companies: disney, ilm