Last month, we wrote our very first "Content Creator of the Month" post all about Realm Pictures, a cool video production house in the UK. Realm had done some truly amazing things over the past few years, embracing the internet in new and unique ways, from their no-budget film Zomblies to the astounding Underwater Realm, for which they'd held a very successful Kickstarter campaign. In August, however, they had a massively viral hit when they created a "real first person shooter," while having some fun in their offices (which happened to be an old church), finding "players" via ChatRoulette (which, yes, apparently still exists). You might have seen it:
It's currently got about 8.5 million views, and is still amazing. The week after it came out, I got to interview Dave Reynolds, who runs Realm and is the "director" (and the voice) in that video. A few times in the interview I pointed out that this was an amazing new form of interactive entertainment, though it felt like he was trying to push off that claim, saying it was just something they did for fun on a weekend. I also asked him this: "Have you thought about letting people pay to play this or future such games?" And he rejected the idea outright, saying:
We feel like a lot of what made this resonate with viewers so strongly, was the fact that they were completely random players who had just stumbled upon this game online, and making people pay to play would make the experience less special somehow.
Apparently, he seems to have reconsidered on both accounts (I'm sure because plenty of others made the same point, so I don't think I can claim credit on this...). Today, Realm released Level 2 of their Real Life First Person shooter, and in many ways it's more advanced and impressive than the first:
And also, as with last time (and as with many of their projects), there's a great behind the scenes video as well.
But much more interesting than that is that the Realm team seems to now agree that this is a fascinating form of interactive entertainment, that they want to focus on. With the new level, Realm has also launched RLFPS.com along with a Kickstarter campaign, whereby you can help to fund Level 3 of the game.
And it's not just about funding. 50 of the people who back the project will get to play Level 3. Oh, and there's a lot more as well. They're going to do a prologue part, where all the backers can watch it streamed live and vote in real time how the character should act -- like the famous Twitch plays Pokemon event from a few years ago, but more fun. Plus backers get to help guide the making of the later levels as well. And all of that comes for merely £1.
It sounds like this will keep going for multiple levels. And the stuff they're working on sounds great. As Dave says: "We have the best AI in the industry, because it's not artificial."
This looks... amazing.
The only thing I'm slightly surprised about is the decision to do it on Kickstarter (you can also back them directly via Paypal for the same reward), rather than something like Patreon. When I interviewed Dave, he seemed a bit down on Kickstarter, saying that he felt the bubble was "beginning to burst." With Patreon, they could have done the same thing, but then gotten people to pay £1 each time they release a new level -- but perhaps they didn't like going that route. Either way, the whole project looks really cool, and amazingly creative. I've put in my £1, and I'm excited to see what they come up with next...
Content Creator of the Month is a new project from the Copia Institute that we'll also be highlighting here. Each month, we'll profile a new content creator who is doing interesting and compelling things, often using the internet in innovative and powerful ways. Here is the very first installment...
A few weeks ago, a couple of friends friends were tweeting about an incredible new YouTube video in which some people created a "real life first-person shooter" and hooked it up to Chatroulette, Skype and Omegle. Random people on the services were transported into this game, which they controlled with their voice. If you haven't watched it, find ten minutes to check it out (or just 5 if you speed up YouTube to 2x speed). It is incredibly detailed, and awesome beyond words:
My first reaction was to marvel at how much effort must have gone into setting all of this up. I had initially assumed the "game" couldn't go very far beyond the tiny room where it started — but it goes much, much further. My second thought was about how hard it must have been to coordinate all the sounds, effects and movements (even while recognizing that the final version is cut together from the takes that "worked"). Thankfully, the people behind it — Realm Pictures — also put together a behind the scenes video that reveals the inner workings (and doesn't make the original any less magical):
I started looking into the team, and realized I actually knew a bit about them, as this is hardly the first time that Realm Pictures has done cool stuff online. Years back, while based out of their home in Devon in the UK, these guys filmed their very own zombie flick called Zomblies, which they posted for free on YouTube. For a bunch of "amateurs" (at the time), the production value is amazing -- they even got someone to donate time in a helicopter, allowing them to film aerial shots. But there's another important piece of the story: while they were making the film, Realm Pictures was also using the internet to build up a community of people who were interested in the process, with their daily blog about the work acquiring a big following.
David Reynolds, the founder and creative director of Realm Pictures (and the voice in the first person shooter above), told me that "building a community has always been instrumental to both our process and our success with projects thus far." The community has followed them from project to project, such as the team's next giant undertaking The Underwater Realm, a series of five short films with large segments taking place underwater — an incredible challenge for any filmmaker, let alone relatively inexperienced independents. The team originally tried to use wires and a green screen, but realized it just wasn't realistic enough. Eventually someone donated a special casing for a camera, allowing them to actually film underwater (mostly in a local public swimming pool). Here's the first of those films (and they also have a behind the scenes video):
In order to make that movie, they also embraced another useful online tool, Kickstarter, to cover some of the production costs, eventually raising over $100,000 (they had sought $60,000). While Reynolds is supportive of crowdfunding, he does worry that it may be peaking, and that "the bubble is beginning to burst, as now it seems that everybody and his dog has a Kickstarter campaign."
One of the things that struck me personally about Realm Pictures is their ability to create visually amazing narrative film projects on relatively small budgets. For many years we've been debating the question of "the $200 million movie," in which traditional Hollywood studios keep asking how they can continue to make movies that require such huge budgets if people are unwilling to pay to watch them. And yet, as we've seen over and over again, technology and basic creativity are enabling the creation of incredible movies for a lot less. Much of Realm Pictures' work shows how that's possible. Still, Reynolds has talked in the past (notably in an interview with Kevin Smith) about being interested in doing a much bigger, Hollywood studio-funded version of Underwater Realm, which he estimates will cost somewhere in that $200 million range. So far, studios haven't been willing to pony up — but Reynolds insists there are lots of fun projects the company will be working on, even as they hope they'll one day be able to create that underwater epic.
Throughout these projects there's a strong thread: building a community and bringing it along for the ride. Reynolds tells me this is very important to how they've been able to succeed and, at the same time, give back to those who have supported them:
It is a practice we hope will always continue through our career, and at the same time give back to the community which has supported us by giving back in the form of a transparent insight into our work and things like the free tutorials we have released on our YouTube channel.
Reynolds points out that, in the end, none of this matters if the content isn't great, and that's always been the key: create great content for your community. Without that, the community won't last either. This is the combination that we've seen work for so many successful creators today. Creating great content is always at the core, and building up a loyal community around it helps spread that content and open new doors.
In terms of this latest video, which went viral super fast (I first saw it when it had about 3,000 views, but now it has over 7 million), Reynolds says it was just a fun project that they did in a weekend, with "one practice run, with a member of our team on a Skype call... to check that the system was working, and then straight into finding strangers on the internet." They ended up doing about 50 runs, with the few players who completed the whole "level" taking about 20 minutes. This is one of the first really "interactive" film experiences I've seen where the interactivity fits right in and doesn't feel forced (though of course now everyone is just watching instead of playing — but watching how others interact still feels kind of interactive). Reynolds points out that they're really just taking what makes video games so engaging, and moving it to video.
Oh, and Reynolds also notes that they're now working on level two of the game, so stay tuned (and maybe start using Chatroulette, if you want to play!)
You can read below for my whole interview with Dave Reynolds of Realm Pictures, our very first Content Creator of the Month.