Gaming Like It's 1925: Last Week To Join The Public Domain Game Jam!
from the there's-still-time dept
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It's now been almost a full month since works published in 1925 entered the public domain in the US, and that means we're nearing the end of our public domain game jam, Gaming Like It's 1925 — but it's not too late to get involved! After all, plenty of game jams only run for a couple of days, and you've still got an entire week to cook up an analog or digital game based on newly-public-domain material and compete for one of our great prizes.
Check out the game jam page for the full rules and some links to public domain works you could draw on, as well as game design tools for designers of all experience levels. Even if you've never tried making a game before, a week is plenty of time to learn the basics of Twine or Story Synth, and anyone can try their hand at thinking up a roleplaying or party game — we've had winning games that are nothing more than some rules in a text document.
The jam runs through January 31st and then our judges will begin playing the entries to select winners in six categories (the winners of the 2020 jam are linked below, and you can read our judges' thoughts on them here):
- Best Analog Game (Previous Winner: The 24th Kandinsky)
- Best Digital Game (Previous Winner: You Are The Rats In The Walls)
- Best adaptation of a 1925 work (Previous Winner: The Hounds Follow All Things Down)
- Best remixing of multiple sources (Previous Winner: 192X)
- Best “Deep Cut” from a work not listed on any of the round up articles (Previous Winner: Legends of Charlemagne)
- Best Visuals (Previous Winner: Hot Water)
We've already gotten a handful of submissions and we're anticipating many more as the due date approaches, so hurry up and join the jam to get your game in the mix!
Sign up for the Public Domain Game Jam on itch.io »
Filed Under: game jam, games, gaming like its 1925, public domain