I'm obviously a big fan of crowdfunding platforms like Kickstarter, but I've always argued that it's just one of many models that content creators can use to succeed today. In fact, for a long time, I've felt that the biggest thing that was missing from Kickstarter was any sort of ongoing payment system. It's entirely project based, and thus it's not the best tool for ongoing revenue. For many years I've been interested in ideas for more ongoing revenue streams, and even proposed the idea of "subscribing" to a band's output nearly a decade ago. So it's good to see that some folks are exploring some of these ideas in much more detail.
I met Jack Conte a few years ago, after having written about him and his band Pomplamoose a few times. I'd always been impressed by Pomplamoose's ability to really connect with their fans and to build a way to support themselves via that strong connection. But in my brief interactions with Jack, it quickly became clear that he thinks deeply about different ideas for revenue models, and so it's little surprise that he's now built what seems like a pretty cool platform for ongoing support for content creators. It's basically a platform, like Kickstarter, but rather than backing a project, you back the production of certain types of regular content. So, for example, you could promise that you'll pay $5 every time Jack releases a new video (and you can put limits on how much you pay, so he doesn't get away with suddenly releasing 1,000 videos at once). It's called Patreon, and it's got a nice, simple video explaining how it works:
I'm sure some will argue that this is just a "paywall," but it's actually the opposite of that. People aren't paying you to get access to the content. The content will be available elsewhere (often for free). They're paying to support your continued production (i.e., supporting future production, rather than paying to access past productions) and they can get extra benefits (added value) as supporters, such as Google Hangouts with the creators. Some of this is quite like a few of the popular subscription options in our Techdirt Insider Shop, though rather than monthly, the amounts are triggered per creation (I'm not sure that would work for a blog like ours that produces a bunch of content every day, but I could see how it would be quite cool for less frequent types of creative endeavors).
Either way, I'm glad to see some new platforms popping up like this. For a little while, it had been getting kind of annoying to see just how many Kickstarter clones were popping up (including a new one from Donald Trump?!?). You never know, of course, if Patreon will catch on, but conceptually the model makes a lot of sense for many types of content creators. In some ways, it seems like a better model for connecting with "true fans" than something like a Kickstarter. While Kickstarter has the appeal of "this is a big event, join us!" it would be nice to see some more ongoing, sustainable model platforms become popular as well.
Not this again. Back in 2011, we first discussed why it was silly that some people got upset that someone rich and famous would use Kickstarter, as if the platform was only allowed for unknown artists. That was about Colin Hanks, the son of Tom Hanks, financing a documentary via the site. Since that time, the argument has popped up a few more times, including when Amanda Palmer used the site, when Bjork tried to use the site and when the Veronica Mars movie was funded via the site. Most recently, it's been aimed at quirky actor/filmmaker Zach Braff for his Kickstarter project, called Wish I Was Here. Braff set a goal of $2 million, which was raised very quickly.
And that's when some people got angry. Just as before. But it's a small group of people. There are at least 36,000 people (i.e., those who have funded the project so far) who did not get angry. Why? Because they like Braff and want to support him. I'm curious if the people who are attacking Braff for using Kickstarter ever have watched one of his TV shows or seen a movie he was in. Because, in that case, they'd be paying the same sort of thing... but most of that money would be going to a giant corporation, rather than to the actor himself. So what are they complaining about?
Frankly, he's more defensive in that video than he needs to be. He's got nothing to be defensive about. He notes, accurately, that he's long been known as someone who engages deeply via social media, especially Twitter and Reddit where Braff has been active for years. He also talks about his own obsession with Kickstarter, and how great it was to get the various updates on projects he'd funded, and how he hoped his fans would enjoy getting updates about the movie making process. And, yes, he's backed a bunch of projects himself, including the Aaron Swartz documentary.
For the life of me, I can't see a single logical argument for why people are upset about this, other than (a) they don't like Braff or (b) they're jealous of him. Neither seems like a particularly compelling reason for why Braff, or any famous person, shouldn't use the platform. The two most common arguments seem to be "he's rich and should fund it himself." But that's stupid. First off, he's probably not quite as rich as you think, and second he's made it clear over and over again that the budget is much higher than the amount he's raising and he's putting in an "ass-ton" (his quote) of his own money as well. Also, if you think that, don't fund him. No sweat off your back. For his fans who like him and want to support him, so what? The second argument is that this means he gets the money instead of some struggling filmmaker. However, as he himself has pointed out, the data suggests something entirely different:
I have something every detractor doesn’t have: the analytics. Most of the backers of my film aren’t people on Kickstarter who had $10 and were deciding where to give it, and then gave it to me instead of someone else. They came to Kickstarter because of me, because of this project. They wouldn’t have been there otherwise. In fact, a lot of people who didn't know about Kickstarter came and wound up giving money to a lot of other projects too. So for people to say, 'That’s ... up; you’re stealing money from documentaries' is just not a sensible argument.
All he's doing is the same thing we've been arguing for years is the business model of the future: connecting with fans and giving them a reason to buy. Braff has done exactly that, and has built up a huge and loyal following who are really excited about this project. As we pointed out when Amanda Palmer raised $1.2 million on Kickstarter or when Louis CK made over $1 million by selling direct off his site, the fans who are buying in aren't disturbed by how much money is being made. For the most part, they seem thrilled to be a part of something amazing.
I think that's the key thing that the detractors simply don't understand. This is about two key things: being part of an experience and a community. It's not about "a movie," but about much more than that. And, even specifically around "the movie," people should be supporting what Braff is doing, because funding it this way means that it's going to be Braff's vision for the movie, rather than a giant Hollywood studio. A few months back, Jonathan Taplin, a filmmaker and defender of the old system, told me during a debate that no real filmmaker would ever use Kickstarter. At the 40 minute mark, he goes on a condescending rant saying sarcastically that "major filmmakers" could never possibly use Kickstarter because "the average" film only raised $10,000. But the average is meaningless for something like this. Furthermore, he goes on and on about (his friend) Martin Scorcese getting to do a movie he wants, and how that would never work via Kickstarter. But we're seeing over and over again the exact opposite. When a star with a big following uses something like Kickstarter, it gives them more ability to make the movie they want without outside interference.
Now we're seeing, quite clearly, that "major filmmakers" can use Kickstarter to do interesting things, and somehow, I get the feeling that it's the same sort of people who insisted they couldn't possibly make it in the first place who are now complaining that they are...
On Tuesday, as rumors were spreading about YouTube's plans to launch a paywall we reminded folks that Google had actually tried this twice before and no one paid. On Thursday, the folks at HuffPost Live had me join a video panel discussing this. What we didn't realize was at the very moment we were talking about it, YouTube had officially launched the program. You can see the discussion below, where I play the role of the lone dissenter who argues that this is a dumb idea:
What annoys me about this is that everyone else was making the same silly arguments that were debunked over and over again on the newspaper side -- that paywalls lead to a higher quality product and more investment into the content. That's not true if no one pays. It's a pretty simple equation: if you, say, get 10 subscribers for $2/month, that's $20/month. That's not that much money. If you can make more than that in advertising, then you're better off advertising. Yet, time and time again in the video above you see people claim that it's somehow automatic that putting up a paywall will mean "more money" and "the end of free content" or "profits so that more investment can happen in video."
All of that makes a huge assumption: that enough people will actually subscribe. Yet there's simply no basis for it, and yet people kept claiming it over and over again as if it had to be true. But we know it's not necessarily true, because we've already seen Google try exactly the same thing. Hell, let's take a look at the original Google Video, launched about six years ago, with a similar subscription offering:
And now let's look at the new YouTube pay channels:
It's basically the same thing, though, I'd argue that the original Google Video had even more brand name content. In 2010, when Google tried the exact same thing with YouTube, over the course of 10 days, they only got $10,000. I'm not against experimenting. And I'm not against models where people pay -- I think things like Netflix and Spotify and the like are really interesting business models. But, those work because of different factors: mainly a combination of convenience and a ton of content all together. People are paying for those because of the completeness of the offering. Here, people are being asked to spend between $1 and $10 per month for a single channel of content. It may work for a few specialized shows: Game of Thrones? Yeah, sure. But not many others.
This idea that people paying directly is the only "real" business model is just silly. The guy who did a video comment during the panel discussion who seemed to argue that this was necessary because it's "capitalism" doesn't understand economics. A bad business model is a bad business model.
I'm always amazed at how copyright maximalists from the entertainment industry insist that no one can comment on their own businesses unless they're "in it" while freely commenting on other businesses they clearly know nothing about. Here's the latest example. The musicFIRST coalition, which is basically a lobbying operation set up by a few of the big legacy players in the recording industry (including the RIAA, A2IM and SoundExchange) in order to push for ever higher royalties for music, has been fighting hard against any effort to create royalties for internet companies that would allow those companies to survive. Like the Golden Goose, the labels have decided that if anyone online is making money, it's best to squeeze as much of it out of them as possible until they're dead, rather than allowing them to grow and to provide sustainable revenue back to the industry.
But their latest blog post really takes public cluelessness to new and impressive levels. It's a response to the news that Pandora's listener base has been growing. That should be celebrated, but, as Pandora has been pointing out for ages, thanks to the crazy high royalty rates that it has to pay SoundExchange (which are many times the rates of satellite radio and infinitely larger than terrestrial radio, since terrestrial radio has an exemption from performance royalties) it is close to impossible for Pandora to ever be profitable. Even worse (for musicians, the industry and the public) these crazy high rates means a lot less competition, fewer new authorized services and a smaller market overall. Pandora has been seeking more reasonable rates that would actually allow it to provide more services and to grow the overall pie even more by adding more value. However, so far, that's been cost-prohibitive given how much goes out the door to SoundExchange.
So, along comes MusicFIRST with the "solution" to all of Pandora's profitability problems: sell more ads. No, that's not a joke. They seriously seem to think that Pandora's problem is that it has chosen to take on less revenue and that all it has to do is turn the knob up and sell more ads:
As economist Jeff Eisenach testified last year regarding Pandora royalties, "the ratio of Pandora's content costs to its revenues is within Pandora's control: To raise its revenues, it need only choose to sell additional advertising" or find other ways to cash in on its popular and successful product.
Pandora is choosing to limit revenues for now by keeping advertising low and attracting customers to its free service tier.... It's no reason to plead poverty in the face of massive audience growth and "better than expected" earnings reports.
As someone who relies on advertising for a portion of my income, I wish musicFIRST had just told me all along that the fact that ad rates are so low and that fill rates are so dismal on advertising all across the internet is because I just wasn't trying enough and that I'd purposely been "limiting revenues." Why don't we just flip that one around? Perhaps the reason that the major labels and SoundExchange have been making so little money is that they're not selling enough. All they need to do is sell more and all their problems are solved. No need to go plead poverty to Congress and demand a jacking up of rates, since -- by their own logic -- they just need to sell more, and clearly, that's easy. If they're not selling more, it's because they've decided to limit revenue.
Stories like this make you wonder if anyone actually takes musicFIRST seriously.
Separately, musicFIRST trots out the lamest trope in the book in the attacks on Pandora: focusing on the value of the company and the equity its founders hold. Only someone who is deliberately misleading or completely clueless on basic financial issues would equate a company's valuation with revenue. The two are wholly different beasts. And yet, these lobbyists pretend that the equity that Pandora execs hold somehow is taken unfairly from artists. That, of course, makes no sense if you actually understand the difference between equity and revenue. Any artist could have had the same equity if they had built Pandora. They didn't, so they don't.
Last summer, we wrote about UK musician Alex Day, creator of a number of very catchy tunes (seriously take a listen), and how he sold half a million songs by breaking all the "rules" that those from the old recording industry insist are true. You can read that article for the details, but the short version is that he has no label, relies pretty much entirely on YouTube, he encourages fans to use his his music as much as possible and he's regularly releasing new songs. Recently, he released his latest album in the UK the same day that music industry superstar Justin Timberlake did, and (at least on iTunes), Day's album charted better than Timberlake's, despite Timberlake basically having the entire force of the legacy music industry behind him.
At that link above, James Altucher has another great interview with Day, in which he (once again) highlights the basics of how he built his success -- hitting on a bunch of points that we've regularly talked about here, and which industry insiders insist could never really work for anyone. First up, connect with fans:
Right from my first 30 subscribers, I began talking to the audience that was there and making videos directly for them and replying to comments, but I never saw it as a ‘fan base’ – I mainly just figured we were all bored kids.
Another interesting point: he doesn't perform shows. This is a very interesting one, because we regularly get attacked in the comments by people who insist that we've claimed that the answer for musicians today is just to tour. Of course, we've never actually said that. There's a conflation there between where many artists are making money today and other ways in which artists can make money. In many ways, Day reminds me of Pomplamoose, who also used YouTube to build up a huge following and to make a living (both mixed cover songs with originals early on). You don't need to perform to make money, and Day has proven that.
Performing wasn't an avenue for me – the only gigs I've done are one-off launch events (to launch my album, for example) or gigs with friends (as I mentioned). I really don't feel the need to gig when I can reach my audience online and hit everyone at once, all over the world, and not exclude anybody, which a tour doesn't do.
And, yes, it sounds like he's doing quite well. Between YouTube and people buying the music (even though it's available for free on YouTube), he's doing quite well.
Typically I make around £3500 a month from YouTube (I'm on a network so they can sell the ad space higher) and at least £10,000 a month from music and merch sales. I've also done other projects – I co-created a card game with my cousin which we sell online, I have a business called Lifescouts I launched this year – which add a bit of extra cash to the pot also.
Basically: connect with fans and give them a reason to buy, and they will, even if the music is available for free. So much for the idea that no one will ever buy if it's free.
Also, while some insist that we hate record labels and think there's no role for them at all any more, nothing could be further from the truth. We've noted, repeatedly, that there is still a huge role for record labels, helping and enabling artists to do more for the artists that want that. What's different today is that artists have a choice. They can use a label, if they think that helps them, or they can do stuff themselves. And having that choice also gives the artist a lot more power and some more leverage. So it's interesting to see Day talk about his thoughts on labels. He's very open minded, pointing out that he's not against signing with a label, but they'd have to actually be able to do something for him and they've yet to show that they can do that without wanting to control absolutely everything.
Labels have never known what the hell to do with me. I always went in with an open mind – I don't like the idea that being proudly unsigned/independent instantly means I'm white and they're black and we have to duel to the death or whatever. There are a lot of things I do on my own because I have to, so I've got good at them, but it would definitely be easier with outside help! So I was willing to hear what they could offer and how we could work together and I still would be, but I don't think labels are ready to be that humble. They want to control everything. I like being able to decide my own songs and film my own music videos.
I've had several meetings with Island Records in the UK, the last of which ended with the guy saying he doesn't think I'm ready to be on a label yet because "we only sign artists we can sell at least a million copies of in the next three months" – but if he's waiting for me to get to that point without him, why do I need the label ever? I've also met with Warner, Sony, EMI – they were all the same, none of them expected to justify themselves and at best they were just trying to "figure out my secret" and at worst they were completely uninformed and lazy...
He talks about how a one-off deal with Universal solely for distribution of his CD helped get that CD into music shops, which was nice for sales, and those kinds of relationships are interesting to him. Ones where they control everything and don't add any actual value... are not. He even points to this hilarious video about his experience meeting with a major label. Seriously, watch this video.
And, of course for those YouTube-haters out there, Day notes that YouTube has basically been everything for him:
It's just YouTube. I have Twitter and Facebook only because I sort of feel I have to, because I need to reach people in those places.... For the personal connection, it's all YouTube. I love it there. It's such a creative outlet. I've been making videos seven years and never got bored of it — one or two videos a week regularly all that time.
It genuinely saddens me when YouTube isn't lumped in as one of the essential social metrics with Twitter, Facebook and Tumblr (I do have a Tumblr too but like the others I don't really know how to use it). I understand YouTube and it's changed my whole life.
Wait, weren't we just hearing some old school musician insisting that YouTube had put 12,000 musicians out of work? Maybe it's just 11,999 then. Or, maybe it's the opposite. Maybe it's created an opportunity for lots and lots of musicians. But the key, as Day notes, is that you have to actually get YouTube. Miss that step and (shockingly), it might not work for you.
Either way, it's great to see Alex continue doing what he does best: making great music, connecting with fans and building a career.
One of the slogans of the copyright industries is that you can't make money from giving things away. Unfortunately for them, examples just keep coming up showing that's simply not true. Techdirt wrote about the interesting case of the London Evening Standard back in 2009, shortly after its new owner decided to turn it from a (loss-making) paid-for newspaper, into one that was given away. So, three years later, how did that work out?:
Andrew Mullins, the paper's managing director, says that in the year up to 30 September [2012], the Standard managed to return a profit of just over £1m [$1.5 million].
The transformation from loss into profit is remarkable when set against the background of the paper's enormous losses when it was a paid-for title.
At the time the paper went free, on 10 October 2009, the previous quarter's figures, if annualised, would have registered a loss of £30m [$45 million].
Confronted by this kind of result, the copyright maximalists will probably say: so what? One success proves nothing -- it can't be generalized. But it turns out that another London publication, the weekly listings magazine Time Out, has recently made a similar move, reducing its price to zero. Not surprisingly, that has allowed it to boost its circulation hugely:
According to figures from the Audit Bureau of Circulations, Time Out had an average weekly circulation of 305,530 in the final four months of 2012, over five and a half times its 54,875-strong circulation in the same period of 2011.
Of course, giving away more copies is easy; the hard part is making money by doing so:
Although Pepper declined to comment on profit targets for the free magazine he said the Time Out business "makes money" and he hopes it will stay in profit.
Pepper said: "Ad revenue has massively exceeded our expectations. We have seen very strong double-digit year-on-year growth. You can read as much as you like in to that but the print market is not having a strong time in general."
Given the tough economic climate, it's impressive that not one but two companies have turned around ailing publications by giving away copies of previously paid-for titles. Of course, the copyright industries will once more dismiss these as "only" being two examples. So the question has to be: just how many dramatic success stories like these does it take before that tired old cliché about the impossibility of making money by giving things away is taken out the back and finally put out of its misery?
We've written about Flattr a bunch of times over the past few years, as we find it to be a really interesting experiment in both micropayments and in supporting content creators. If you're unfamiliar with the concept (which was created, in part, by Peter Sunde from The Pirate Bay), each user of Flattr puts some amount of money (total is up to the user) into its account each month, and they can then click on "Flattr" links around the internet. At the end of each month, Flattr tallies up the total amount of content you've "flattr'd" and divides your monthly allotment by that amount. Thus, if you want to give creators $10/month, and then flattr 10 pieces of content, each creator will get $1 (actually, $0.90 after Flattr's 10% cut). If you flattr 20 pieces of content, each one gets $0.50 (er... $0.45). The thing we liked about this is that it gets you past a big part of the mental transaction costs of micropayments: that is, if you have to think about "is this piece of content worth $0.50 or $0.10?" you're already going to lose a bunch of potential customers who don't even want to bother with thinking about it. But, with Flattr, they don't have to think about it for each piece of content. Once they're convinced to take part and fund their account each month, it makes no difference to them how many piece of content they flattr.
As some of you know, we've had a Flattr widget on every one of our posts for the past couple of years. It brings in a small amount of money each month -- maybe between $50 and $100 or so. Of course, part of the issue is that there are some usage hurdles. The service has a small but dedicated user base, but it seemed to stagnate over the years. On top of that, there was a bit of a chicken and egg problem, in that the process of finding content that is Flattr-enabled is still somewhat haphazard -- and then Flattr users need to remember to flattr that content. However, that's now getting much easier as Flattr has announced integration with a number of different services, including (most importantly) Twitter, Instagram and Soundcloud (also: Vimeo, Flickr, github, 500px and app.net). So, now, if you connect your accounts, you can give money simply by favoriting tweets.
And, yes, that means if you want to toss a bit of change our way, you can now do so with a Flattr account by favoriting the tweets on our official Twitter account or my personal Twitter feed as well -- both of which are connected to the Techdirt Flattr account.
Of course, the other hope in all of this is that it will help lead to more people using Flattr in the first place. That's because Flattr users who favorite a tweet of someone who is not using Flattr are still designating those flattrs for that account. That doesn't mean that Flattr is holding money for those accounts (since that could add up!), but simply accumulating flattrs. Thus, if I "favorite" a Twitter account that doesn't use Flattr once a month, and that person finally signs up for Flattr a year later, it would count all 12 of my favorites as if they came that month (thus giving users on other services incentives to sign up sooner rather than later). Flattr is working on automatically notifying people who can "claim" money, but initially they're hoping the community will do that job for them, with an "unclaimed" page that highlights those with the most Flattrs on the various connected networks. Someone call Randall Munroe and let him know he has a whole bunch of unclaimed Flatttrs for the xkcd Twitter account. Ditto Wikipedia and the Torproject. Similarly, someone might want to alert Linus that his Github account is leading the way in unclaimed Github flattrs as well.
There are, also, some obvious social networks that are missing -- though I've been told that Facebook, YouTube and Tumblr are obviously key among them. It sounds like Google+ may be a bit further down the list. All in all, we still love the idea of Flattr, and think that this is a good step as it evolves its business. It still requires getting people to sign up to pay -- and that, of course, will always be a big hurdle -- but making it easier to do something once you have joined seems like a very good thing.
With the imminent death of Google Reader, I've seen a number of people whose opinions I respect quite a bit, say something about how "this shows why paying for software is important," or, alternatively "why free software isn't a good idea." One of many examples of this is Dave Winer's statement: "Next time, please pay a fair price for the services you depend on. Those have a better chance of surviving the bubbles." Mike McDerment, CEO of Freshbooks, pointed me to an article he recently wrote about "why free is bad" when it comes to "key" services. I have a ton of respect for both of these guys, and I understand exactly where they're coming from, but I don't buy it.
Plenty of "paid" services go out of business as well, and often it's because not enough people pay. So they shut down. The end result is the same thing. Obviously, services need revenue to survive, and sometimes "free" + some other business model (freemium, ads, something else) won't bring in enough revenue -- and sometimes "paid" won't bring in enough revenue. Neither business model has a "premium" so to speak on being sure to bring in enough revenue. Each has different benefits and challenges. I've seen tons of services launch with a "pay" model, only to get a dozen or so customers and have to shut down. Similarly, there have been free services that have clearly been successful and made lots of money. And lots of things in between.
As we've said before there's nothing ideologically "pure" about a fee-based business model, as opposed to one supported through other revenue streams. If you charge, you're guaranteed to have fewer users. That can be a good thing, but it can also be a huge challenge. Furthermore, the suggestion that the providers of free services don't care about their users is not definitively true either. I'm sure it's true for some services, but I get treated like crap by plenty of fee-based providers as well. Similarly, free-based providers still need to treat users right, or they go away, and there goes their business model, no matter what it is.
Simple point: just because Google couldn't make a business out of a free RSS reader, it does not mean that business models that have a free component do not work, since, obviously, much of the rest of Google's business is based on offering stuff for free, and monetizing elsewhere. And, similarly, just because you have a paid app, it does not mean that enough people will pay to make a viable business out of it. In both cases, the situations are basically the same: whatever you do, you need to be able to bring in enough revenue, and that usually needs to involve offering a good product with plenty of benefits. The business model discussion that goes on top of that is interesting, but not defining in the way some people seem to want it to be.
There have been many posts on Techdirt about the copyright industry's hatred for new technologies that eventually turned out to be important sources of additional revenue -- the VCR being perhaps the most famous example. Here's a splendid column from Adam Turner in the Sydney Morning Herald about the same thing happening again in Australia.
As he points out, last year Australia saw a 4% growth in music sales, which outpaced the rest of the world, whose much lower 0.3% growth we discussed recently. In other words, if anything, the Australian recording companies should be celebrating the present and optimistic about the future. Instead, they are once more frightened by some technological developments that will in fact help them: an upgrade to the country's Internet infrastructure. Here's how Turner puts it:
As the National Broadband Network [NBN] rolls out across the country, it's going to make music and video downloads more accessible to all Australians. It's time for the music industry to learn the lessons of the past decade and seize the initiative. But it seems you can't teach old gucci-clad dogs new tricks.
"If more action isn't taken by the government and ISPs to curb piracy levels the NBN could have disastrous results for the local industry," according to a major report from the International Federation of the Phonographic Industry. "All Australian content industries" will suffer if pirates are allowed to run rampant on the NBN, added Dan Rosen -- CEO of Australian Recording Industry Association.
It's really extraordinary that even in the face of figures that suggest digital sales are taking off, the recording industry is still demanding harsher measures against people who share unauthorized copies of files online, as if that ever worked -- or ever could work. For, as Turner rightly says:
Ramping up the war on its customers won't see people start buying more music. It's a war the music industry can't win, but it seems determined to die trying.
For those of you who have managed to avoid the viral sensation of February, known as "The Harlem Shake," consider yourselves lucky. People still seem at a total loss how this became "a thing," but it involves the opening 30 seconds of a song released nearly a year ago, called The Harlem Shake, by Baauer, with the first half involving someone in a wacky costume (often involving a helmet) dancing while others around them ignore it, followed by a bass drop and suddenly everyone around is dancing crazily, often involving costumes, stuffed animals (or real animals), people in sleeping bags and much much more. It's gone quite insane (and, yes, we know it's not "the real Harlem Shake" but so what?) with way, way, way, way too many people, companies and organizations all doing their own versions. There were reports of 4,000 Harlem Shake videos being uploaded to YouTube every single day, and over 60,000 being on YouTube already. If you want (and I warn you to be careful), you can spend hours going through video after video. The KnowYourMeme link up top has collected some of the most popular ones. I cannot vouch for how many such videos it takes before you are driven insane, so be forewarned.
Over the weekend Baauer's song hit number one on the charts and it appears to be doing fairly well around the globe. Also, the song has resulted in a sold out show in NY for Baauer and what is likely to be a fair bit of money. That's because, rather than freak out about others using "his" song (which includes a bunch of samples), Baauer and his label Mad Decent have a deal with INDmusic, which helps indie labels/musicians claim YouTube videos via ContentID and place ads on them. So, combine a top selling song on iTunes, plus allowing the free use of it on YouTube (and monetizing it via ads) and it seems like a tidy profit is being made.
So, for a bit, this was looking like yet another story of how letting people build something on your music was enabling a nice way for one artist to make money, without flipping out about "copyright infringement." But... then we learned that it wasn't quite that simple. As highlighted by The Verge, while Mad Decent and Baauer have mostly let people do what they want with the song, they did send a takedown to Soundcloud over Azelia Banks posting her lyrics over the entire Baauer track, and also posting a video:
That quickly turned into a bit of a Twitter fight, with Banks calling out Baauer:
And, from there we get the following exchange:
Of course, it seemed like there absolutely had to be more to this, as it was unlikely that Banks put together that song and video so quickly after the meme took off (especially since the video doesn't reference the meme at all). Indeed, in an interview with the Daily Beast Baauer (real name: Harry Rodrigues) explains:
“I’m not happy about it,” says Baauer. “She had a version that we were going to release because I’m a big fan of hers. We knew she likes to beef with producers. So she laid something on ‘Harlem Shake’ and it was so/so. Didn’t love it. And that was a little while ago, and since all this video stuff happened, our plans all changed. Because of that, we decided to just release the song on it’s own with no vocal version. So we told her, ‘Please don’t release your version.’ And she said, ‘Well, I’m going to put it online anyway.’ And we said, ‘Please don’t. We’d really like it if you didn’t.’ And she did.”
Still, while lots of folks are defending Baauer here (in part because Banks does have a reputation for getting into arguments with people, and in part because she also went on a homophobic rant), she did have a point when she tweeted this:
Art is supposed to be inspiring, and you should be happy when someone is inspired by your art. In fact, one might argue that Baauer's statement to Banks that "its not ur song" could potentially come back to bite him as well. In that same Daily Beast interview, he talks about how he created the song:
“I just had the idea of taking a Dutch house squeaky-high synth and putting it over a hip-hop track,” he says. “And then I tried to just make it the most stand-out, flashy track that would get anyone’s attention, so put as many sounds and weird shit in there as I could. The dude in the beginning I got somewhere off the Internet, I don’t even know where, and the lion roar just makes no sense.” He laughs. “There’s the sound of flames in there, too, it’s just really low.”
He doesn't know where the "dude in the beginning" comes from -- though, the folks at Reddit have figured it out (because Reddit knows everything). You have to imagine that wasn't licensed, though, if he didn't know where it was from. Who knows about all of the other samples. Personally, I think it's great that he created something by building on the works of others, and was inspired to create something that has become such a huge hit. But you'd think that someone who made the song by pulling bits and pieces from others wouldn't be so fast to sling claims of "ownership" back at someone else who built off of his work. Yes, there's more to it than that and, for the most part, Baauer seems reasonably giddy with all the insanity (and he definitely seemed to do a nice job with his Reddit AMA thanks in particular to this exchange).
It would just be nice if artists who really build on the works of others didn't jump to claiming ownership when others build on their works as well.