Video Games Do Cause Aggression... If They Suck Out Loud
from the garbage-in-garbage-out dept
I think I've come to the realization that the debate over whether violent video games cause real-life violence is probably never going to end. Centuries from now, some new race of alien beings will be picking over humanity's remains like some kind of alien-Indiana Jones and think to themselves, "What the hell is this bullshit?" They'll look over fossilized papers about crazy video game hardliners who were running guns on the side, or studies that stated that violent games will breed violent children despite the relative lack of violent children present. Oh, the laughs they will have at our expense.
But, it turns out, there is a way you can cause aggression in children through games. You just have to make really crappy games.
Researchers at the Oxford Internet Institute and the University of Rochester took Half-Life 2, one of the most satisfyingly intuitive games ever made (in my opinion), and modified it, turning it into a game of tag rather than a first person shooter. Some users were given a tutorial, and others were simply thrown into the game. Those that did not get the tutorial were much more aggressive after playing. Andrew Przybylski from the Oxford Internet Institute:So, all you have to do to make folks aggressive with a game is make it very difficult, counter-intuitive, and annoying. You know, like Battle Toads, Myst, or any game produced by Derek Smart. This explains why I used to go over to a friend's house, find him playing Bulls Vs. Blazers on his Sega, and would know for sure that the gaming session would eventually end with him ripping the cartridge out of the machine and chucking it at a wall (true story).
"This need to master the game was far more significant than whether the game contained violent material. Players of games without any violent content were still feeling pretty aggressive if they hadn't been able to master the controls or progress through the levels at the end of the session."
The real question is: if we were going to tax violent games because we thought that's what made some kids violent, are we similarly going to tax shitty games for the same reason? It would make just as much sense, which is to say none, but it might be a good buttress against the ruination of the next ending to a Mass Effect game, amirite?
Filed Under: aggression, studies, video games