Game Developer Deploys Interesting Sales Strategy By Telling Fans Not To Buy His Game As A Gift For Others
from the huh? dept
This being a site focused in part on emerging business models, we tend to see a wide variety of new and innovative attempts to monetize artistic talents. There can be many specific expressions when it comes to these new models, but we like to think that the best of them fall under the more general concept of connecting with fans and giving them a reason to buy. That's what makes one game developer's strategy for success so completely original: he's connecting with his fans and telling them not to buy. And should you think I'm somehow exaggerating or misinterpreting what the creator of the game Frontiers actually said, here's some text from the post he put on the Steam community site, entitled: PSA: Do NOT buy this game as Christmas gift.Hello, everyone - Lars here with a friendly developer PSA. A lot of folks have told me: I'm buying this game for my kid/friend/spouse for Christmas, they love exploration games! And I say the same thing every time: DON'T!*Now, I already know what you're thinking: holy crap, those idiots on cable news who said that there's a war on Christmas were right! No, no, dear readers. Lars isn't some anti-Christmas Scrooge, he's just concerned that people will give the beta version of the game as a gift to unsuspecting loved ones who won't understand that it isn't complete and that this will somehow undo the universe.
The only people who will love it are players who seek it out for themselves, because it's NOT FINISHED. Your kid/friend/spouse will just be annoyed with you. I'm proud of this game, and with everyone's help I believe it's going to be great - but it's not great yet, so in the meantime get your kid/friend/spouse Dragon Age or The Binding of Isaac or something, trust me. The December release date unavoidably puts Christmas gift in people's minds. That's why I'm only releasing a trickle of press copies till after the new year. People are prone to impulse buy right now, and you don't want people impulse buying an Early Access game, especially not for others.I mean, look, it sounds like Lars is doing everyone a favor here, but this is all equal parts insulting and business-dumb. I'd wager that most gamers that are diving into Steam's Early Access beta games probably have a firm understanding that these games are unfinished and quite possibly buggy. That was certainly the case when I got in early on Starbound, for instance. But that didn't stop me from gifting the game to my brother, because I'm a thinking human person who can determine for whom gifting the game would be appropriate. I certainly didn't need the game developer to tell me to simply not buy the game for anyone for Christmas.
Which brings us to a general maxim for anyone selling anything: blanket requests that your product not be bought probably aren't the best of ideas. Just a little Christmas pro-tip from me to you.
Filed Under: beta, christmas, frontiers, games, gifts, presents, video games