Study: Gamers Better, Faster At Interpreting Visual Input
from the look-over-there! dept
As someone who considers video games my primary source of entertainment media, I'm among a group that tends to cringe whenever I hear about the next study done concerning video games. Whether it's agenda-driven crackpots claiming a link to violence, despite many other studies showing the opposite, or even positive studies on games and children that you just know will produce a backlash, these things tend to get people riled up. So it's somewhat nice to see a study that doesn't take on the more ideological positions normally discussed, but instead just looks at one positive effect gamers experience.
I'm talking about a recent study out of Duke that suggests gamers simply see the world differently, or at least get more out of visual perception than those who don't play games.
"Gamers see the world differently," said Greg Appelbaum, an assistant professor of psychiatry in the Duke School of Medicine. "They are able to extract more information from a visual scene."This seems to jive nicely with common sense. Video games are visual medium that specifically tasks players to read what they see and react accordingly. Still, with all the talk you tend to hear about how the youth of the world is turning into a zombie army of button mashers, it might be easy to lose perspective on all the effects, particularly those that are positive. What the study essentially is saying is that gamers tend to be more observant and better able to make quick decisions based on what they see than non-gamers. There is, quite obviously, a host of real-world arenas where this kind of skill is valuable.
Each participant was run though a visual sensory memory task that flashed a circular arrangement of eight letters for just one-tenth of a second. After a delay ranging from 13 milliseconds to 2.5 seconds, an arrow appeared, pointing to one spot on the circle where a letter had been. Participants were asked to identify which letter had been in that spot. At every time interval, intensive players of action video games outperformed non-gamers in recalling the letter.
More interestingly, this isn't simply a function of memory retention. The brain of the gamer is truly trained specifically to see more, not remember more, and to exact a proper decision for what is around them. The authors of the study are planning on following this up with a look into brain-scans and MRIs, so perhaps we'll learn even more about how and why gamers see the world differently.
Filed Under: perception, studies, video games, visual input