The US President is Commander and Chief of the Armed Forces. If we want to go to war, Congress must approve to do so. Outside of that, the buck stops at President Obama.
Bradley Manning should have been set to Section 8. He Suffers from Gender Dysphoria. The condition has nothing to do with social gender roles or being LGBT. It is often found in such cases as those as Bradley Manning's tend to feel like they are trapped in the wrong body or gender due to untreatable physiological and neurological wiring of the brain.
I don't think it wise not to think this isn't as possible as a fire. School bus hijackings happen as often as school fires and in this economy, criminals are getting really desperate.
While I can't agree with the DHS's excuse for doing this, I can say that school bus hijackings have happened more frequently than you think.
By the way, the "it's never going to happen" attitude only keeps us unprepared for such events. It's not as if the state of Ohio or the city of Rossford are being unreasonable. They're just beimg prepared.
Could be both....keep in mind though that Snowden gave up his $175,000 a year job to blow the whistle on the NSA. He was a SysAdmin as well. The NSA seems to have cut the jobs of at least 1,000 personnel in the IT department who were Snowden's peers in terms of salaries.
So I'm thinking it was both.
Thing about damage control is that in case there is a breach in security from an exterior source, there are far less people now to contain or isolate the problem. That's just the result of poor economy
The biggest sign that they are already strapped for cash is that they cut 90% of its SysAdmin IT staff....in favor of automation...which isn't being supported as much as it should be for the security of the database that holds our metadata which they illegally collected.
Do not punish the organization with a budget cut when you can simply fire the current heads of staff by voting for their rookie opponents.
Is it me, or does the idea of slashing the NSA's budget seem a bit of a ref herring of an offering. I do agree to the rewording of the rules and clauses, but I can't agree to budget cuts that. 90% of the SysAdmin staff were cut to save money in the already deplorable economy so why on Earth do we have to cut something that can't afford the cut?¿
The NSA contributed that specific collection to the wrong phone area code being used. The national area code 202 is Washington DC, and International Area code 02 is Egypt. The problem with that defense is that section 215 was supposed to be a sunset clause full of public debate...which of course was never publicly debated by the Obama Administration for renewal in 2009, 2010, and 2012....in stead, more civil rights violating policies were violated.
Adding to that, it seems that bevause of this pandering towards individual groups may be the worst possible leadership scenario one could make. This type of pandering shows a severe lack of empathy towards humanity.
Under Toni Blare, Iraqi defectors under Sadam Hussein told terrible things about how the Iraqi government was run and how Iraqi's were treated by their leaders. He diplomatically asked the US Governtment to create a ruse or excuse to get defectors out of Iraq so that members of MI5 wouldn't blow their cover.
Under Mr. Cameron...anything the color orange under his porn filter is blocked and it seems to be an attempt to pander to stereotypical subtypes of conservatives from the liberal politician point of view.
You are aware that the basis of the religion of Scientology is around the science fiction novels of one L. Ron Hubbard and L. Ron Hubbard's failed conjectures about psychology right?
Given the US Government's attempts to control their media, I'm inclined to believe that Greenwald's statement, though pathetically gross, has a hint of sarcasm about it. It seems people (understandingly) didn't take to the sarcastic comment.
Those of us in the civilian populous who were defending the NSA can now look at various local news paper who are affiliated with the Associated Press and read it...my mom and dad's local news paper in rural Ohio just did an outstanding report. Headline was front page and red
"The NSA Has Violated the Constitution Thousands of Times!"
There is now absolutely no excuse to support the NSA.
Whilethere was a warrant on one of Lavabits' users accounts who was under investigation, for trafficking child porn, issued back in April. Just this month Lavabit was told to shut down pending an investigation....and now that they shut down...they face federal charges?
Does anyone else see this as a repeat of Megaupload's shut down save the fact that Megaupload was ordered to keep its "infringing" data as evidence? It's the same yet in a totally opposite direction.
Read goddamn you just fucking read...then use your grey cells to think a bit....
"*The following is hot air: I downloaded the demo for The Wonderful 101, and was surprised to find this message pop up telling me that I would only be allowed to run the demo 20 times. Now, of course I don't plan on playing a demo more than once or twice, as I'm sure most people don't. Which is why I find it so odd that Nintendo would put this restriction in place. If any game is good enough that I would play the demo more than 20 times, then I'll be buying it to play the full experience before ever getting to that point.
The bolded part tips it off."
*****The bolded part above tips off that the entire testament is slightly hot air.****
There...happy PaulT? I just pointed it out to you what I saw and now I will give you a "why I think that" which is a part of normal every day English writing and reading comprehension but first the following statement needs to be addressed:
"Except it's not like any restriction on shareware I've ever seen. What you appear to be referring to is time-limited commercial demos such as Dreamweaver, which allowed 30 days (IIRC) of use before forcing you to buy it. Most correctly termed shareware was unlimited in its usage of the allowed functions, only requiring payment to open new features or remove nag screens. No correctly termed shareware I've ever encountered has the type of restriction described."
In regards to the bold, italicized text.....this is because you never did your research into what types of shareware demo's there were...Warning...tangent:
To give you an example to how old I am.....My family's first computer was a MacPlus...we bought the machine brand new in 1988...I was 3 years old...I played Cyan Software's "The Manhole" quite a bit until we got our first CD-ROM drive on that machine (used an effing caddy)...my first CD-ROM game was "Cosmic Osmo and The Worlds Beyond the Mackerel" and it was the RedBook audio edition which has metadata on it that iTunes can pick up for the sound track....Then...in 1993, my family upgraded to a Macintosh Quadra 605..it was a big deal to have color graphics that not only displayed at 640x480 on a 256 color pallet...but could actively change out the colors in the pallet to reduce dithering on demand of the application running. Given all that, we had a 14,400 bps modem and a lot of our games could fit on a floppy....The point is I grew up in Shareware concerning a GUI interface...one game we had sticks out in my mind..it was called Tubular Worlds...it had that type of distribution you haven't seen for its Macintosh version demo.
OK...Tangent aside:
The reason why I thought it to be hot air was because of my above past experiences with certain shareware demo's and personal experiences which made me want to play the full game...too this day..and I can thanks to emulation... I only cited one game that did that because it, quite frankly was one that stuck with me for a very long time. The only difference between the Tubular Worlds demo and Nintendo's Wonderful 101 demo is that if you were savy enough with MacOS System 7, you could use ResEdit to find the offset counter and simply reset the counter back to 20 more starts of the app.
And on the flip side to all this...at least Nintendo was courteous to inform users of this before they downloaded the app.
Now let's look at exactly what you said throughout this that got me sidetracked into throwing insults back at you....
Me: "First off, I don't have to answer to you because you're too lazy to look at my other comments outside of this rather stupid and nitpicky conversation you're trying to hold onto for dear life."
Me after your edit:
" 'First off, I don't have to answer to you'
Yet you keep doing just that. It's a very strange way of doing things, especially since you could have typed far less words by answering me directly. I'm asking very simple questions here, which you are ignoring in favour of 'look over there' without specifying where 'there' is meant to be. Weird."
See I do have a bit of a problem here to this claim because of this from you:
"Strange. You're responding directly to me, but I need to read other conversations to work out what you're "really" saying? There's the problem. I've read them anyway, some explain what you mean when talking about shareware. But none of them explain why you think that Marincoz's specific issue with this specific type of restriction is just "hot air". You know, the actual thing we're discussing here."
Fair enough, and I did respond to you with the there by saying "the bolded part tips it off"
OH FUCK THIS NONSENSE!!!!hfjkdshlfagjdsalf
"Learn to write, then. Context matters. You responded to people having issues with demos being limited to the *number of plays* with crap about shareware that had nothing to do with the complaints in the article.
This is you:
"Yes, shareware had other types of limitations. You know else had limitations? Standard game demos. So why did you write 2 paragraphs criticising Marinconz when you probably both agree on this point?"
What do you think shareware was back in the early mid 1980's and early to mid 1990's for Macintosh users?...clearly a demo is a type of Shareware.........so when you have a restriction on that.
I have given you a long and rather fractured report on all this...good luck comprehending my age (27) and experience al these years.
"All it would have taken is to give an example , e.g. "well, program X had the same restriction",
I don't think calling me a moron or obtuse helped you get a straight answer. Sorry to be such a triangle about all this, but you should really read up on tech history before asking me about how this kind of stuff worked. I simply gave the example that some software titles on the Mac did have a limited boot or app start and then was hoping you would see that complaining about something that has a limit of 20 starts from the OS, which you planned to play only once or twice..especially if it is commercially available...why there should be any reason to complain.
True. I do think however, that if this particular third party was contracted for x number of years to do this, and they screw up this much...the person that hired them should be at fault and not the rest of the company. Post-Gates Microsoft is full of weird contract gaffes like this.
"We're probably done here, as by the look of things you're just going to post 200 words of nothing but swearing within 2 more replies. It's a shame you've taken such lengths to avoid any intelligent discussion, but there we go."
You do realize that roughly 9/10 of those 200 words of "nothing but swearing" are actually quotes from what you said right?
"I don't even really care. I was just curious originally as to why you attacked the original quote with examples that had nothing to do with the point being made. Now I'm just curious as to why you're going to such lengths to avoid answering the question directly."
I bolded the part that kind of set it in the tone that his complaint was nothing but hot air. He stated that he planned on only playing the demo only once or twice, but in the same breath he said he felt shocked that the demo would only last 20 days.
My point is this.. It's a demo...it's a trileware demo...very very similar to shareware distribution methods I saw when growing up. It lasts 20 starts of the app, not 20 playthroughs...and you don't need to be an intellectual to understand that there's no reason to complain or be shocked by a message stating that if you are only going to play said demo once or twice before throwing it away.
I gave a whole explanation as to an example where I saw this method of demo distribution in my past.
And you still jumped on it. You nitpicked at spelling, and my intellect, and my personal experience in the way of shareware. You could have asked me to be more specific in a short, decisive, explicitly polite manner and I got the same "Wally is wrong" crap out of you.
"Your tech knowledge fails you again.
Shareware releases were typically limited to a certain portion of the game (only episode 1 of Doom, for example, you had to pay to get the rest). Some were time limited, IIRC, in cases where the games couldn't be easily split into discreet chapters, although that was more "normal" game demos than shareware. But you could play the game as many times as you wanted from the beginning up until the point where you were asked to pay."
Now do you see why I shot back at you? I knew about various types of Shareware and mentioned them...but since you never experienced the types that limit the amounts of boots into a game, your intellectual arrogance, once again, postured and reared its ugly head towards me...and I called you out about it....and this is where we are. Are you done asking me to answer your question that I've answered a billion (figure of speech in case you don't quite get it) times over.
Re: Wikipedia covers the range of what is shareware.
The good thing is that at least unlike Sony and Microsoft...Nintendo warns you of the restriction in the actual demo you are going to play before you download it.
I don't mean to be smug or anything by saying this, but I know this type of demo existed because of the various old Macintosh shareware titles of yore. My family's first computer was a MacPlus so the method Nintendo uses on it's demo system is really nothing new. I'm glad you had the sense to look it up on Wikipedia before responding :-)
On the post: The Good News On The Manning Verdict? He Could Be Eligible For Parole In A Little Over Eight Years
TRW Inc.
This is after he gave Nike ICBM guidance computer chips that TRW. Inc had designed in the mid-1970's.
On the post: People Who Got Shorter Sentences Than Bradley Manning: Spies Selling Secrets To Russians & Active Terrorists
Re: Re: What the hell...
On the post: People Who Got Shorter Sentences Than Bradley Manning: Spies Selling Secrets To Russians & Active Terrorists
On the post: Signs Of The Times: Ohio School Hosts 'Counter-Terrorism' Bus Hijacking Drill
I wouldn't be so hasty....
While I can't agree with the DHS's excuse for doing this, I can say that school bus hijackings have happened more frequently than you think.
By the way, the "it's never going to happen" attitude only keeps us unprepared for such events. It's not as if the state of Ohio or the city of Rossford are being unreasonable. They're just beimg prepared.
On the post: Rep. Mike Fitzpatrick Introduces Bill To Smack The NSA In The Wallet For Each Data Collection Violation
Re: Re: Re: Re: Danger.
So I'm thinking it was both.
Thing about damage control is that in case there is a breach in security from an exterior source, there are far less people now to contain or isolate the problem. That's just the result of poor economy
On the post: Rep. Mike Fitzpatrick Introduces Bill To Smack The NSA In The Wallet For Each Data Collection Violation
Re: Re: Danger.
Do not punish the organization with a budget cut when you can simply fire the current heads of staff by voting for their rookie opponents.
On the post: Rep. Mike Fitzpatrick Introduces Bill To Smack The NSA In The Wallet For Each Data Collection Violation
Danger.
On the post: NSA Defenders Insist Their Lawbreaking Should Be Ignored Because They 'Didn't Mean It'
On the post: Blatant Intimidation: Glenn Greenwald's Partner Detained At Heathrow Under Terrorism Law, All His Electronics Seized
Re: Re:
On the post: Blatant Intimidation: Glenn Greenwald's Partner Detained At Heathrow Under Terrorism Law, All His Electronics Seized
Re:
Under Mr. Cameron...anything the color orange under his porn filter is blocked and it seems to be an attempt to pander to stereotypical subtypes of conservatives from the liberal politician point of view.
On the post: Journalist For Time Magazine Announces His Eagerness To Defend US Drone Strike Killing Julian Assange
Re:
On the post: Journalist For Time Magazine Announces His Eagerness To Defend US Drone Strike Killing Julian Assange
Re:
On the post: Journalist For Time Magazine Announces His Eagerness To Defend US Drone Strike Killing Julian Assange
On the post: Confirmed: There Is No Real Oversight Of The NSA's Surveillance
"The NSA Has Violated the Constitution Thousands of Times!"
There is now absolutely no excuse to support the NSA.
On the post: Feds Threaten To Arrest Lavabit Founder For Shutting Down His Service
Ok...just...wow...
Does anyone else see this as a repeat of Megaupload's shut down save the fact that Megaupload was ordered to keep its "infringing" data as evidence? It's the same yet in a totally opposite direction.
On the post: Nintendo Restricts The Number Of Times You Can Play A Game Demo For Some Reason
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Hot air...
Read goddamn you just fucking read...then use your grey cells to think a bit....
"*The following is hot air:
I downloaded the demo for The Wonderful 101, and was surprised to find this message pop up telling me that I would only be allowed to run the demo 20 times. Now, of course I don't plan on playing a demo more than once or twice, as I'm sure most people don't. Which is why I find it so odd that Nintendo would put this restriction in place. If any game is good enough that I would play the demo more than 20 times, then I'll be buying it to play the full experience before ever getting to that point.
The bolded part tips it off."
*****The bolded part above tips off that the entire testament is slightly hot air.****
There...happy PaulT? I just pointed it out to you what I saw and now I will give you a "why I think that" which is a part of normal every day English writing and reading comprehension but first the following statement needs to be addressed:
"Except it's not like any restriction on shareware I've ever seen. What you appear to be referring to is time-limited commercial demos such as Dreamweaver, which allowed 30 days (IIRC) of use before forcing you to buy it. Most correctly termed shareware was unlimited in its usage of the allowed functions, only requiring payment to open new features or remove nag screens. No correctly termed shareware I've ever encountered has the type of restriction described."
In regards to the bold, italicized text.....this is because you never did your research into what types of shareware demo's there were...Warning...tangent:
To give you an example to how old I am.....My family's first computer was a MacPlus...we bought the machine brand new in 1988...I was 3 years old...I played Cyan Software's "The Manhole" quite a bit until we got our first CD-ROM drive on that machine (used an effing caddy)...my first CD-ROM game was "Cosmic Osmo and The Worlds Beyond the Mackerel" and it was the RedBook audio edition which has metadata on it that iTunes can pick up for the sound track....Then...in 1993, my family upgraded to a Macintosh Quadra 605..it was a big deal to have color graphics that not only displayed at 640x480 on a 256 color pallet...but could actively change out the colors in the pallet to reduce dithering on demand of the application running. Given all that, we had a 14,400 bps modem and a lot of our games could fit on a floppy....The point is I grew up in Shareware concerning a GUI interface...one game we had sticks out in my mind..it was called Tubular Worlds...it had that type of distribution you haven't seen for its Macintosh version demo.
OK...Tangent aside:
The reason why I thought it to be hot air was because of my above past experiences with certain shareware demo's and personal experiences which made me want to play the full game...too this day..and I can thanks to emulation... I only cited one game that did that because it, quite frankly was one that stuck with me for a very long time. The only difference between the Tubular Worlds demo and Nintendo's Wonderful 101 demo is that if you were savy enough with MacOS System 7, you could use ResEdit to find the offset counter and simply reset the counter back to 20 more starts of the app.
And on the flip side to all this...at least Nintendo was courteous to inform users of this before they downloaded the app.
Now let's look at exactly what you said throughout this that got me sidetracked into throwing insults back at you....
Me: "First off, I don't have to answer to you because you're too lazy to look at my other comments outside of this rather stupid and nitpicky conversation you're trying to hold onto for dear life."
Me after your edit:
" 'First off, I don't have to answer to you'
Yet you keep doing just that. It's a very strange way of doing things, especially since you could have typed far less words by answering me directly. I'm asking very simple questions here, which you are ignoring in favour of 'look over there' without specifying where 'there' is meant to be. Weird."
See I do have a bit of a problem here to this claim because of this from you:
"Strange. You're responding directly to me, but I need to read other conversations to work out what you're "really" saying? There's the problem. I've read them anyway, some explain what you mean when talking about shareware. But none of them explain why you think that Marincoz's specific issue with this specific type of restriction is just "hot air". You know, the actual thing we're discussing here."
Fair enough, and I did respond to you with the there by saying "the bolded part tips it off"
OH FUCK THIS NONSENSE!!!!hfjkdshlfagjdsalf
"Learn to write, then. Context matters. You responded to people having issues with demos being limited to the *number of plays* with crap about shareware that had nothing to do with the complaints in the article.
This is you:
"Yes, shareware had other types of limitations. You know else had limitations? Standard game demos. So why did you write 2 paragraphs criticising Marinconz when you probably both agree on this point?"
What do you think shareware was back in the early mid 1980's and early to mid 1990's for Macintosh users?...clearly a demo is a type of Shareware.........so when you have a restriction on that.
I have given you a long and rather fractured report on all this...good luck comprehending my age (27) and experience al these years.
"All it would have taken is to give an example , e.g. "well, program X had the same restriction",
I don't think calling me a moron or obtuse helped you get a straight answer. Sorry to be such a triangle about all this, but you should really read up on tech history before asking me about how this kind of stuff worked. I simply gave the example that some software titles on the Mac did have a limited boot or app start and then was hoping you would see that complaining about something that has a limit of 20 starts from the OS, which you planned to play only once or twice..especially if it is commercially available...why there should be any reason to complain.
On the post: Microsoft Uses DMCA To Block Many Links To Competing Open Office
Re: Re: This may sound off the topic but...
On the post: Nintendo Restricts The Number Of Times You Can Play A Game Demo For Some Reason
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Hot air...
You do realize that roughly 9/10 of those 200 words of "nothing but swearing" are actually quotes from what you said right?
"I don't even really care. I was just curious originally as to why you attacked the original quote with examples that had nothing to do with the point being made. Now I'm just curious as to why you're going to such lengths to avoid answering the question directly."
I attacked the point made by Steve Marinconz's here:
http://www.techdirt.com/articles/20130813/10170624153/nintendo-restricts-number-times-you-can -play-game-demo-some-reason.shtml#c61
I bolded the part that kind of set it in the tone that his complaint was nothing but hot air. He stated that he planned on only playing the demo only once or twice, but in the same breath he said he felt shocked that the demo would only last 20 days.
My point is this.. It's a demo...it's a trileware demo...very very similar to shareware distribution methods I saw when growing up. It lasts 20 starts of the app, not 20 playthroughs...and you don't need to be an intellectual to understand that there's no reason to complain or be shocked by a message stating that if you are only going to play said demo once or twice before throwing it away.
I gave a whole explanation as to an example where I saw this method of demo distribution in my past.
And you still jumped on it. You nitpicked at spelling, and my intellect, and my personal experience in the way of shareware. You could have asked me to be more specific in a short, decisive, explicitly polite manner and I got the same "Wally is wrong" crap out of you.
"Your tech knowledge fails you again.
Shareware releases were typically limited to a certain portion of the game (only episode 1 of Doom, for example, you had to pay to get the rest). Some were time limited, IIRC, in cases where the games couldn't be easily split into discreet chapters, although that was more "normal" game demos than shareware. But you could play the game as many times as you wanted from the beginning up until the point where you were asked to pay."
Now do you see why I shot back at you? I knew about various types of Shareware and mentioned them...but since you never experienced the types that limit the amounts of boots into a game, your intellectual arrogance, once again, postured and reared its ugly head towards me...and I called you out about it....and this is where we are. Are you done asking me to answer your question that I've answered a billion (figure of speech in case you don't quite get it) times over.
On the post: Nintendo Restricts The Number Of Times You Can Play A Game Demo For Some Reason
Re: Wikipedia covers the range of what is shareware.
I don't mean to be smug or anything by saying this, but I know this type of demo existed because of the various old Macintosh shareware titles of yore. My family's first computer was a MacPlus so the method Nintendo uses on it's demo system is really nothing new. I'm glad you had the sense to look it up on Wikipedia before responding :-)
On the post: Microsoft Uses DMCA To Block Many Links To Competing Open Office
Re: Re: Re: Re: Re: YOT, BY A KNOWN EVIL ACTOR!
Next >>