This is already better position to be in, given that innocent infringement only gathers damage awards of 300 euros, when willful infringement is around 200 keuros...
Guess it's this "we must get everything with cheapest price" that causes this kind of mishaps. When customers don't bother to hand enough money to vendors, the vendors will not bother making DRM work properly, and when DRM do not work properly, paying customers will suffer.
The pirates will get another kind of problems -> legal paperwork is already being delivered...
if you’ve copied even one small part of someone else’s prior work regardless of the context of that copying, are you guilty of copyright infringement?
There's two ways to avoid this outcome:
1) you created the material yourself
or
2) you licensed the material
Those are the only possible solutions to the problem. Any other bullshit explanation about context and stuff like that are indicating that it's really copyright infringement. So basically "fair use" is just synonym for copyright infringement, because it doesn't use either (1) or (2), but still copies the content.
Or do you think the marquee select tool in Photoshop should have the exact same settings UI as the paintbrush tool?
It's obvious that you haven't tried the builder tool that I'm offering. If you had spent even 20 minutes with the tool, you wouldn't be spouting this kind of nonsense. (it doesn't need to have the same settings, as long as you don't invent new key bindings and dialogs every time)
The licensing status of the prior work is irrelevant.
This isn't true. It's not illegal to license (and then use) prior work.
You’re still building upon prior work.
You're very confused about what exactly is illegal activity. With this kind of messages, I wouldn't be surprised if we found large pirate collection from your apartment.
if you’ve copied even one small part of someone else’s prior work
It doesn't work like that. There's 3 levels of content items:
1) stuff which you've written yourself and you own the copyright
2) stuff that you've licensed which you can use
3) stuff that you don't have a license
Basically all my work is based on (1) or worst case (2). I very strictly avoid (3).
Note that even (2) is very bad situation, given that you're slave of someone else.
is to pray that each and every one of his competitors gets destroyed for alleged copyright infringement.
This is true. We expect criminals to disappear from the market at some point. Then there will be freedom to tinker and develop technologies without competing against people who do not follow the copyright rules. And money will flow to the people who deserve it, not just those who bend the rules the most.
If they can do it for your program, for what reason can’t they do the same for Blender?
Every blender feature has different user interface and key bindings. Which means that every feature looks different to the user in blender.
I instead did the same user interface for all the features, and once you learn small core user interface, the whole tool will be available as a reward.
there's no way a UI could present 600 different functions but remain friendly to small children...
This is exactly why I can do it properly while other people will fail in the task. Basically I don't underestimate the children's skills. The child will notice it immediately when you try to offer a tool that was meant to be "simple" and "easy-to-use-so-that-child-can-use-it-too"... And once they notice that you underestimated their skills, the tool will go to trashcan immediately. I simply didn't want that outcome.
Underestimating children's skills is the biggest mistake tech vendors can do. I simply didn't go to that trap.
You create a supposedly creative piece of software that the author has decided to cripple to the point that nobody uses it,
If there's 600 features available, noone will notice if one of the features is missing or not. You didn't even bother to check the features, so if I hadn't told you how the software works, you wouldn't have the information that it uses some kind of copy-protection stuff.
And maybe I just implemented my copy-protection correctly, in such way that it doesn't limit the behavior of the other 600 features.
I can because I have visited your shitshow of a site and I can verify that it does nothing that you claim it to do.
You might have some explaining to do, given that I don't understand what exactly did you verify and what was the outcome? This kind of "generalized accusations" without anything specific has never been accepted in a court of law. You need to put meat to the bones, or your message will just be ignored, "failure to state a claim upon which relief can be granted"...
I'm sure that they'd find way more useful from your many competitors
Sadly the competitors are all targeting to the professional graphics design market, which is completely broken for 15 years old children.
This is exactly why target groups are important to identify properly, otherwise you'd enter the same market where your competitors are already popular.
Do you really want to prevent the creation of any new cultural works?
If you forbid copying, it does not prevent creation of new cultural works. Instead of replicating the same spam 100 million times, you'd have many different kinds of products available.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
This is already better position to be in, given that innocent infringement only gathers damage awards of 300 euros, when willful infringement is around 200 keuros...
On the post: Denuvo Games Once Again Broken For Paying Customers Thanks To DRM Mishap
The game customers didn't pay enough...
Guess it's this "we must get everything with cheapest price" that causes this kind of mishaps. When customers don't bother to hand enough money to vendors, the vendors will not bother making DRM work properly, and when DRM do not work properly, paying customers will suffer.
The pirates will get another kind of problems -> legal paperwork is already being delivered...
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
There's two ways to avoid this outcome:
1) you created the material yourself
or
2) you licensed the material
Those are the only possible solutions to the problem. Any other bullshit explanation about context and stuff like that are indicating that it's really copyright infringement. So basically "fair use" is just synonym for copyright infringement, because it doesn't use either (1) or (2), but still copies the content.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
It's obvious that you haven't tried the builder tool that I'm offering. If you had spent even 20 minutes with the tool, you wouldn't be spouting this kind of nonsense. (it doesn't need to have the same settings, as long as you don't invent new key bindings and dialogs every time)
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
This isn't true. It's not illegal to license (and then use) prior work.
You're very confused about what exactly is illegal activity. With this kind of messages, I wouldn't be surprised if we found large pirate collection from your apartment.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
Stephen just mentioned that photoshop might be next...
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
It doesn't work like that. There's 3 levels of content items:
1) stuff which you've written yourself and you own the copyright
2) stuff that you've licensed which you can use
3) stuff that you don't have a license
Basically all my work is based on (1) or worst case (2). I very strictly avoid (3).
Note that even (2) is very bad situation, given that you're slave of someone else.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
I'm the owner of the material, so I can copy my own content as much as I like.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
Nazi propaganda also came before my product. That doesn't mean I need to worship hitler.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
This is true. We expect criminals to disappear from the market at some point. Then there will be freedom to tinker and develop technologies without competing against people who do not follow the copyright rules. And money will flow to the people who deserve it, not just those who bend the rules the most.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
They do, when the other alternative is that they pay 250k copyright damage awards and be dragged to court for 5 years.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re: Re: Re: Re:
I don't need to preserve "all functionality"... Just my 600 features.
There's plenty of things to explore in the 600 features, so anything beyond those features do not need to be preserved.
Especially anything relating to pirated materials do not need to be preserved.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
Every blender feature has different user interface and key bindings. Which means that every feature looks different to the user in blender.
I instead did the same user interface for all the features, and once you learn small core user interface, the whole tool will be available as a reward.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re:
This is exactly why I can do it properly while other people will fail in the task. Basically I don't underestimate the children's skills. The child will notice it immediately when you try to offer a tool that was meant to be "simple" and "easy-to-use-so-that-child-can-use-it-too"... And once they notice that you underestimated their skills, the tool will go to trashcan immediately. I simply didn't want that outcome.
Underestimating children's skills is the biggest mistake tech vendors can do. I simply didn't go to that trap.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re: Re:
If there's 600 features available, noone will notice if one of the features is missing or not. You didn't even bother to check the features, so if I hadn't told you how the software works, you wouldn't have the information that it uses some kind of copy-protection stuff.
And maybe I just implemented my copy-protection correctly, in such way that it doesn't limit the behavior of the other 600 features.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re: Re: Re: Re:
You might have some explaining to do, given that I don't understand what exactly did you verify and what was the outcome? This kind of "generalized accusations" without anything specific has never been accepted in a court of law. You need to put meat to the bones, or your message will just be ignored, "failure to state a claim upon which relief can be granted"...
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:
Sadly the competitors are all targeting to the professional graphics design market, which is completely broken for 15 years old children.
This is exactly why target groups are important to identify properly, otherwise you'd enter the same market where your competitors are already popular.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
I don't need to copy the operating system or the programming language... They're used as a tool that does not get included to the distributed product.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
If you forbid copying, it does not prevent creation of new cultural works. Instead of replicating the same spam 100 million times, you'd have many different kinds of products available.
On the post: Nintendo Killed Emulation Sites Then Released Garbage N64 Games For The Switch
Re:
Basic first step is to follow the copyright's default behaviour, i.e. forbid all copying.
Next >>