As an ex-EA bod myself, who found myself working there for four years, I was pleasantly surprised, as they are nowhere near as evil as I'd always thought. Admittedly, they're not perfect, but this seems to be a common problem with large corporations, who have to answer to share-holders.
Knowing a lot of the American, Romanian, Indian and UK staff, I'd say this was definitely a coding bug that wasn't found in time. Most staff are passionate gamers who 'get it' and tend to have a fairly tolerant view on file-sharing and restrictive DRM, the trouble seems to mostly comes from the higher execs and share-holders. I can think of one such exec, that has ruined companies before EA and is now continuing his efforts at EA. Once they're in a high position, it's difficult to get rid of them.
But saying that, even some of the execs 'get it', as they are implementing some of the newer business models by using the power of free with such things as free online games, skill based prize gaming, free trials and other models.
Re: Re: Re: If it was YOUR game you wouldn't want others stealing it
Grow up mate, I've been in the games industry for 25+ years, and have seen many of my game ideas copied. Hell, I've even seen an exact(almost) copy of my first ever game (made in the late 80s), now released by some unknown company for iPhone using the same name as my original game, 'Oh Mummy'. I actually though about contacting them to cease and desist, but when I thought a bit longer (30 seconds!) it's pretty obvious that this won't affect my sales in any way, if anything it'll be a boost.
I've also taken ideas from other games and used them in my own games. It's what happens in a creative industry.
I can't stand the attitude of Sony towards it's customers, and haven't allowed any of their products into my home since they tried to charge me �75 for replacement headphones for a cassette walkman (remember those?), 15 years ago. The whole walkman only cost �80.
Their attitude seems to be to screw as much as they can from each customer before they realise how shoddy a lot of their goods are and refuse to buy any more.
On the post: EA: Banned From Forums? Can't Play Single-Player Game Either
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Knowing a lot of the American, Romanian, Indian and UK staff, I'd say this was definitely a coding bug that wasn't found in time. Most staff are passionate gamers who 'get it' and tend to have a fairly tolerant view on file-sharing and restrictive DRM, the trouble seems to mostly comes from the higher execs and share-holders. I can think of one such exec, that has ruined companies before EA and is now continuing his efforts at EA. Once they're in a high position, it's difficult to get rid of them.
But saying that, even some of the execs 'get it', as they are implementing some of the newer business models by using the power of free with such things as free online games, skill based prize gaming, free trials and other models.
On the post: Did Scott Turow Keep The Copyright On His NY Times Op-Ed About The Importance Of Copyright?
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On the post: How Lawyers For Settlers Of Catan Abuse IP Law To Take Down Perfectly Legal Competitors
Re: Re: Re: If it was YOUR game you wouldn't want others stealing it
I've also taken ideas from other games and used them in my own games. It's what happens in a creative industry.
On the post: Sometimes 'Piracy' And Freedom Look Remarkably Similar
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On the post: Sony Continues To Attack PS3 Jailbreakers: Threatens To Cut Them Off From PlayStation Network
Their attitude seems to be to screw as much as they can from each customer before they realise how shoddy a lot of their goods are and refuse to buy any more.
On the post: It's Back: FBI Announcing Desire To Wiretap The Internet
An economic knock on ?
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