Richard Blumenthal Grandstands Over Violent Video Game Ban, While Publicly Displaying Ignorance Of Facts
from the your-next-senator? dept
We've seen all sorts of grandstanding state attorneys general seeking higher office, but Connecticut's Richard Blumenthal (running for the Senate) seems to work hard, not just at picking up on ridiculous anti-technology and anti-innovation topics to grandstand over, but he seems to do so with amazing cluelessness both about the law and whatever it is he's talking about. His latest is that he's filed an amicus brief with the Supreme Court in the case about California's failed attempt to ban the sale of violent video games. As noted, more than 10 states have enacted such laws, and every single one of them has been struck down. You might think that an attorney general in charge of upholding the law would recognize that.But, as Ben Kuchera at Ars Technica notes, Blumenthal seems to have announced this particular grandstanding campaign with a rather stunning number of factual errors that demonstrate an immense level of ignorance about what he's sounding off about.
Blumenthal also seems sadly ignorant of the state of video games and retail. "In the face of continued industry inaction--enabling unattended children to buy such games--states must preserve their critical right to protect children," he stated.Then there's the claim that video games should "follow the leadership of the motion picture industry" in its system to prevent children from viewing certain content. What he seems to be missing is that video games already have a very similar system, and have for years, and, in some ways, it's even more restrictive than the movie industry's.
The problem with Blumenthal's argument is that the industry has not been in a state of inaction, as the ESRB has long assigned ratings to games, giving an accurate idea of the content included in them, and has made serious efforts when it comes to community and parental outreach to make sure the ratings are both understood and used. Chains such as GameStop and even Walmart actively check the ID of customers buying M-rated games.
And, of course, none of this notes that the research seems to show that violent video games aren't actually harmful to kids after all. But, you know, when you have a Senate campaign to run, "think of the children" just plays so well with the ignorant masses...
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Filed Under: connecticut, first amendment, laws, richard blumenthal, video games, violence
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Not harmful? Please...
Yeah, right, not harmful. Tell that to the twelve baby turtles I stomped on after buying a pair of red overalls and growing a mustache. You should have seen the carnage, it was truly amazing. And when they hauled me away in handcuffs, the only thing I could manage to scream was, "Where the fuck is my goddamn princess? And don't tell me she's in another freaking castle!"
Sigh, memories....
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Re: Not harmful? Please...
you owe me a new monitor as I just doused mine in soda. Man that shit tickles when it comes out your nose...
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Re: Re: Not harmful? Please...
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Re: Not harmful? Please...
"If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music... hey, wait a second!"
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Re: Not harmful? Please...
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Re: Re: Not harmful? Please...
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Re: Re: Re: Not harmful? Please...
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I wonder what, exactly, the movie industry is doing in this field that's not already being surpassed by the game industry (e.g. parental controls on consoles that allow ratings to be enforced when unattended rather than being merely advisory).
I also wonder if he realises how laughably easy it is for knowledgeable children to bypass controls on movies. Not to mention that if there is a problem with children obtaining unsuitable games, it's usually parental ignorance or apathy at fault, not anything related to the industry itself (see: the parents "shocked" that an M-rated game called Grand Theft Auto contained adult material when quizzed during the Hot Coffee idiocy).
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...and neither does PEGI (EU ESRB), they act similar to the MPAA.
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Parents
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Re: Parents
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Let's solve this quickly
Maybe then the PTA will STFU and stop using government bandwidth.
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ROFLMFAO!!!
Yeah, make games more like movies...
They aren't quite as violent as stuff like SAW.
I bet no kid has ever seen that..... yeah, right.
What a laugh - the guy is clueless.
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Movies vs. Games
Also note that Blumental was using wildly exaggerated examples of games that aren't even sold in the US.
Also note that he tried to say that the video game industry finally started issuing ratings after his "repeated demands". Odd, considering ESRB has been using rates for over 15 years...
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Re: Movies vs. Games
Yep. And far cheaper... which makes it even easier. Seriously I couldn't afford videogames on my own until I started working. Until then, I had no choice whatsoever but to rely on my mom to buy my games. So how are all these minors buying these "harmful" videogames being financed? And how is it possible that a minor can play a violent videogame without being seen by an adult? Anyway you look at things... at every single turn... a parent is ALREADY involved. If minors are playing violent videogames, it's because their parents allow it, end of story.
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And they wonder why
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Embarrassed
I'm DEFINITELY not voting his way...
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Oh For Crying Out Loud
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Violent videogames ar the hardest thing to buy.
A FTC study from 2008 showed that M rated Video Games are harder for underage consumers to buy than R rated and Unrated DVD's, R rated Movie Tickets and Explicit Music CD's.
This doesn't even take into account that all current videogame systems (Xbox 360, Wii, PS3) and every handheld (DSi, PSP) except the original DS also have parenal controls that can block the playing of games based on the game's rating.
The 360 and PS3 also allow parents to block communication such as voice chat on child accounts, and the Wii has a friends code system where you have to exchange friends codes to be able to communicate.
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Political stupidity as usual
Why is it the states' job to "protect children"? And "protect" them from what? Show me one credible study that shows "children" (an ambiguous term that really needs to be challenged) are in some sort of mortal peril if they see violence/sex/etc. Most studies I've found regarding these issues shows "protection" causes more harm than good. And on top of that it makes excuses for lazy parents who don't want to take responsibility for their lives.
It's also insulting to the "children" to suggest they are incapable of rational thought or distinguishing reality from fantasy. I've met plenty of mature (and immature) kids and adolescents throughout my life. When I was young my friends and I played rough outside and also played the early gore-fests like Doom and Quake. Those things helped relieve stress and provided enjoyment to us for hours on end. Did any of us turn into violent psychopaths, rapists or worse? No. Quite the opposite.
In my experience before becoming of legal age, it was hard to buy games with an "M" rating. My parents usually ended up buying them for me since they knew I was a responsible and mature person. Why any new legislation is "needed" is beyond me.
This really should boil down to parents deciding if their kids are mature and responsible enough to play more mature games, but our current nanny-state society is bulging with stupidity out the ears. Pathetic, really.
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