'When Stuff Is Free, We’re More Likely to Buy'
from the oh-really? dept
Scott Wetterling was the first of a bunch of you to send in one of the many stories about how when 7-Eleven offers free slurpees, their sales of slurpees goes up. They say this is "odd behavior," but I don't buy that all. Free has been a compelling part of getting people to buy stuff for ages, even if that involves buying what is free. We've certainly seen this in other fields as well, such as when Cory Smith took his free MP3s off of his website... and immediately saw his iTunes sales plummet. People berate the use of free because they don't understand how it works. And, then, when it does work, they describe the behavior as "odd." Perhaps it's not odd at all once you realize how it works.Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
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Every drug dealer knows this fact
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The AC thats gonna come in here calling us all freetards is mad because his content was shit so no one ever wanted to pay for it. But he overvalues it, so he will never get it
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So why don't they have "free" Slurpees EVERY day?
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Re: Every drug dealer knows this fact
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Re: So why don't they have "free" Slurpees EVERY day?
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Re: So why don't they have "free" Slurpees EVERY day?
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Re: Re: So why don't they have "free" Slurpees EVERY day?
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Re: So why don't they have "free" Slurpees EVERY day?
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Re: So why don't they have "free" Slurpees EVERY day?
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Re: So why don't they have "free" Slurpees EVERY day?
i'm still confused.
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Re: Re: So why don't they have "free" Slurpees EVERY day?
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http://money.cnn.com/n ews/newsfeeds/gigaom/articles/broadband_cord_cutters_not_replacing_cable.html?section=money_technolo gy&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rss%2Fmoney_technology+%28 Technology%29
With 71% of people turning to video streaming sites, P2P declining and people cutting the cord because of the price one could probably assume that those people who don't understand the free concept will suffer in the near future.
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Re: Re: So why don't they have "free" Slurpees EVERY day?
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Re: Re: Re: So why don't they have "free" Slurpees EVERY day?
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Re: Re: So why don't they have "free" Slurpees EVERY day?
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With 7-11..
It actually turned me off from buying a Slurpie or going back to 7-11.
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Re:
-Give away samples and people buy the full product AND you got them in your store
-Example: Give Slurpees away and people buy more Slurpees AND more snacks while they are there.
Giving music away free (called piracy in comment above) = something given away for free to get you in a position to buy something else
-Give away samples and people buy the full product AND you got people in your fan base
-Example: Give music tracks away and people buy full albums and go to shows AND buy shirts while they are there.
I don't see too much conflating in a negative sense you convey... think the negative conflating is you with free and piracy... Nice work.
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Alright genius. What's the difference?
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Re: With 7-11..
Free is good for everyone, hobbling free makes very unhappy people who will prefer to not be customers.
Smart people have gotten that already, now just waiting for some of the legacy industries to catch up. Gawd they're slow.
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This contradicts a recent study that showed that pirates apparently do buy more legal stuff after they "try it first" (albeit illegally).
So which is it: do pirates buy or not?
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Re: So why don't they have "free" Slurpees EVERY day?
So, was THAT a one day advertising gimmick? Or did you just not even bother to read? Come on, you can troll harder than that.
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Re: With 7-11..
Didn't have a problem getting one at 06:00, early worm and all. The problem was that when I came back at 16:00 (and didn't want one,) I noticed that many of the same people were there. When I asked the clerk, he said that quite a few of them stopped by multiple times for free slurpees, and thus they were out of cups. I had thought that they would regulate the number of times you could get a free one...but I suspect the problem was they just were overwhelmed. I did see that even when people got free slurpees in the morning, they bought a lot of other stuff along with the free slurpee.
Interesting though...I went back a number of times in the afternoon and saw quite a few folks with large slurpees...though those days were abnormally hot and it could have just been coincidence.
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Marketing 101
The music and movie industries need to stop listening to their lawyers and listen to their marketers who I'm sure are constantly frustrated with their employers constantly undermining them.
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Re: So why don't they have "free" Slurpees EVERY day?
"Slurpees are free today at 7-Eleven. And, oddly enough, if consumers act like they have on previous Free Slurpee Days, the number of customers paying for Slurpees will soar today.
Last year on Free Slurpee Day, 7-Eleven slushed out 4.5 million free Slurpees—at the same time that Slurpee sales increased 38% that day, reports USA Today."
Maybe try to understand what people are talking about so as not to make pitifully uninformed comments.
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First of all, conflating means to combine two ideas into one. It is not a synonym for "confusing", which is what I think you're accusing the article of doing.
Secondly, the article never mentions piracy. No one is going to convince you that this site isn't a pro-piracy site, but I can say it again: it's not.
This particular article merely makes the point that free has a place in a business model. It ENCOURAGES businesses to think about what that place might be. It does not say: loss leaders (which by the way is just one variation of free in business models) are the same as piracy.
For example: as the cost of distribution approaches zero, giving away digital content is not even done at a loss. One model takes advantage of that non-scarce resource to help sell scarce ones. Try reading the primer on these kinds of economics that appeared here as a series a couple of years ago.
(My apologies if I got any of the technical details wrong... I'm just learning this stuff myself.)
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Typo
"but I don't buy that all"
...should be "but I don't buy that at all."
Love, The Grammar Nazis.
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Re: So why don't they have "free" Slurpees EVERY day?
Ah, so you couldn't possibly be considered a "lost sale," then.
Good to know.
Pity the Big Content industry (RIAA/MPAA/CoC, etc) doesn't actually admit what you just said.
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Seeing as Mike never even brought up "piracy," I'm pretty sure you're the only one conflating them. In fact, this is a common tactic among paid shills for Big Content: accusing "loss leaders" of being pirates, saying they're "devaluating" content, and so on.
So, nice work.
And I mean that literally.
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When you give your product away all the time, nobody buys it.
The difference is obvious to everyone except Mike Masnick.
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Lost Sales
Over maybe 16-18 years I purchased many games and programs. I purchased shareware that worked and that did as advertized; I bought operating systems and I bought hardware. I bought LOTS of games; we're talking thousands of dollars on software.
I started being upset when the game I just shoveled out for came with a notice on it to "download the patch right away." This swiftly segued into companies putting out crapware, bloatware and half-assed-ware; incomplete, bugridden and jacked programs and games. Advertised features that 'weren't exactly up to par" and blatantly false claims and... you know the story.
So yes, I started "pirating" games - because I wasn't going to shell out 70$ for a piece of crap that not only wouldn't run but would bork my system. Yes, I want to play a level or three before I shell out cash to you; you want my money? Make a game worth it and I will gladly pay. I even paid for shareware which I found useful and well-written.
I am not a storer: I try something and if it sux, doesn't meet the need as advertised or borks up my config, it's trashed. If I do find something that meets those criteria, I buy it, particularly with software; I want those updates! and manual! and patches and forum access and the whole 9 yards and I am quite happy to pay for that rather than depend on a pirate version who's "crack" might be a hex-bork of the one little feature most people could "do without" or a major slice through the guts of a program, making it unstable and prone to crashing.
I also "pirate" no-cd patches for my registered, physical-copy games because I like to keep certain cd/dvds (data and music) in my decks, I paid for the damned game, it's entirely loaded onto my hard disk anyway and I have had MUCH trouble with a lot of commercial cd/dvds that use cheap media, get scratched or fogged or plain old bent in the case and drive a cd deck crazy with rereads.
So the "lost sales" from me are bull. I buy stuff. I just don't buy every piece of tripe or new-shiny because it's a lot of ill-made, low-quality garbage. If it's crap, I don't buy; it's that simple.
so, Arrrrrr!~
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Re: Giving Product Away
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Fact is, free stuff brings people to your door. Free stuff can work as advertisement for your for-pay stuff. You know, the scarce stuff, like concert tickets, t-shirts, CDs, DVDs, movie posters, artist's attention, personal engravings, sculptures, paintings.
In the case of paintings is another example of how free samples can drive sales.
Say you have a painting for sale, how do you advertise it, after all Why would anyone buy a painting sight unseen?
Perhaps by selling a digital photo of that painting first? Of course not, why would anyone want buy a photo of a painting sight unseen, if they don't want to buy the painting sight unseen?
So you show that photo for free and shop it around on like-minded sites. And if it's good enough, it'll drive traffic and thus interest.
That's how it works in other artistic markets too. You shop the music/movies around on file sharing networks as a teaser, and if it's good enough people will buy it or go to the cinema to watch it. (for example: Wolverine)
But since the MAFIAA failed the kindergarten exam of sharing (they never learned to share), they don't want to know about all this.
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Re: So why don't they have "free" Slurpees EVERY day?
The key point is that with physical good the free offers cost you money to provide - so they will always be limited - with infinite goods the rules are different.
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I recently bought a bunch of games for like 5 eur each when they were on campaign. Quick and easy install (with updates!), you know you dont get any malware, and you can access them from any of your computers. Heck, you can delete them and if you feel the itch again they are reinstalled half an hour later!
Beats the piratebay hands down.
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how do TV networks make money then?
How do radio stations make money?
How Pirate Coelho is making money?
How all those schmucks on Youtube are making 6 figures?
How all those other schmucks using ebooks are making millions?
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Tv, Radio, etc are not free. Once you get over that concept, you will understand the world much better. You pay for things with your attention to the advertising. Just because you didn't give them money doesn't make it free.
Once you understand that very basic theory, you will stop worrying about free, and you will start paying attention to see how you are paying.
The free I object to is the one where the costs of the free are rolled up into a more expensive "scarce" product. Free slurpies today means that every slurpie tomorrow is more expensive, because those advertising costs have to get rolled in somewhere. It wasn't free, it just appeared to have no cost to the user. But it had cost overall, someone paid the freight.
I know it's tough, but it's like grade 9 math. It seems hard at the time, but one day you will get it!
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They are to the end user.
"You pay for things with your attention to the advertising."
Funny. Some people watch them. Some fast forward or tune out on their iPhone for a few minutes. Some change channels or go to the bathroom or make a drink. Are you saying that those people get, and have always gotten the content for free?
"Just because you didn't give them money doesn't make it free."
So, that means that the free downloads I've gotten from the iTunes store this week weren't free? I'm confused... how did I pay? Does this mean you're finally accepting that the direct exchange of currency is not the only way for content to be paid for?
"Free slurpies today means that every slurpie tomorrow is more expensive, because those advertising costs have to get rolled in somewhere."
Wouldn't that be the profits from the increased sales of the slurpees? You know, the profits from sales that wouldn't have been made without the free slurpees? Maybe I'm missing something here?
"It wasn't free, it just appeared to have no cost to the user. But it had cost overall, someone paid the freight."
Yep. But, was that cost more than or less than the profits gained from the sale of higher ticket items? You're coming dangerously close to realising what the actual argument is here.
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