Case Study: Band Embraces Grooveshark And Catapults Its Career
from the well,-look-at-that dept
One of the things that we've found odd about the decade and a half history of the legacy entertainment industry seeking (often successfully) to shut down a variety of new platforms, is that if you actually looked at the artists who didn't completely freak out at these new services and who recognized what the new services were (better platforms for distribution and promotion, rather than the end of all civilization and culture as we know it), you quickly find that, if done right, the platforms could be used to those artists' advantage. We saw artists use the original Napster to their advantage, only to see it shut down. Ditto for MP3.com, Grokster, Kazaa, Limewire, Megaupload and more. Plenty of artists have discussed how incredibly useful The Pirate Bay has been as a platform for distribution and promotion.Now, admittedly, many of these companies and services were shut down for some form of copyright infringement or inducement to infringement. So, you can argue that they were illegal. But if we went back even further, we saw the same complaints against many other platforms including the radio, cable TV, the VCR, the DVR, the MP3 player and online video services like YouTube. And yet, every one of those has survived, and they have turned out to be very important parts of the market. In fact, you can look and see how each of those helped expand and grow markets, even as they were decried as being tools of infringement when they first came on the scene.
This is why I'm so fascinated by the artists who are the early adopters -- who jump onto these platforms in the early days and show how they can be used to the artist's own advantage. Because it's through those people that we learn how these platforms, be they tools of infringement or not, can quite possibly help artists much more than hurt them -- if those artists learn to use the tools correctly.
All of that is prelude to this case study, concerning a band called Quiet Company that teamed up to take part in Grooveshark's new Artist Development project, in which Grooveshark would see if it could help "break a band" via the internet. Grooveshark, of course, is a company that is currently being sued by a large chunk of the recording industry for its music player. In talking to various artists about it-- even those who often are more willing to experiment with new platforms -- I've seen many artists really dislike Grooveshark. But, clearly, it has built up a giant, loyal and engaged user-base. And, as always, it seems that, if done right, artists could embrace that to a positive effect, which is appears to be what happened with Quiet Company. First up, if you'd like to hear some of their music, you can click the widget below:
There are a number of interesting tidbits in the case study looking at an entire year or so in which Grooveshark worked to help Quiet Company. One thing that's important to note, of course, is that the band didn't just rely on Grooveshark, but worked to use Grooveshark in combination with other platforms to get attention. Grooveshark seemed to drive steady growth in part by using its own tools to help drive growth elsewhere, such as YouTube. Take a look, for example, at the following timeline:
Furthermore, a closer look at Grooveshark promotions, shows that they also impacted things like visits to the website and Facebook likes.
In talking to the band's manager, he repeatedly pointed out that the exposure from Grooveshark made all the difference in the world, and took the band from having a loyal and devoted local following to a band that really had a big following in many places around the globe. He pointed out that the key, in his mind, was that this was a promotional platform, with the focus being on building up a fanbase who loved the music, and to then tour to make money to support that. When asked if there were any "lessons learned" or regrets, the one thing he noted is that they should have been better prepared to go out on tour as soon as things started to break. He felt that they could have done a bit more if they were ready to tour more widely earlier last year.
Something else really interesting came out of the case study and the discussion: after all of this, Quiet Company actually got a private investment from a group of fans to continue what they're doing. That is, rather than signing with a record label, a huge fan actually approached the band and asked them about investing in them, and set up a deal (with a few other fans) that is better than a record deal in that it's very artist friendly. Quiet Company's manager told me that this fan has been a big supporter of the band for a long time -- often buying a bunch of tickets to their shows and just giving them out to a bunch of her friends, and they were pleasantly surprised when that turned into her investing directly in the band.
Separately, he notes that the band believes strongly that this kind of thing was a result of the band really working hard to connect closely with their fans, and that with this greater exposure, it lets them try to do that on a larger scale.
This isn't, of course, to say that every artist should automatically jump on board with Grooveshark. It's just yet another case study in a growing list that shows that where artists carefully and smartly construct a broad strategy that leverages various tools to help promote and distribute their works, combined with connecting with the fans, they can have really compelling success stories. Even as some decry those platforms for claimed copyright infringement, it seems like these platforms can be helpful in doing the most important thing: building a fanbase. And, from there, the band needs to work to connect with that fanbase, and give them ways to support the band. It would be great if, rather than attacking such platforms over and over again, we spent more time like this, looking at ways that artists can use various platforms to their own advantage to succeed.
Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.
While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.
–The Techdirt Team
Filed Under: case studies, connecting with fans, exposure, promotion, quiet company
Companies: grooveshark
Reader Comments
The First Word
“Nice Try, Mike
This will only work for bands that are on the internet.Subscribe: RSS
View by: Time | Thread
[ link to this | view in chronology ]
After all big business contrary to popular thinking isn't about selling more of anything be it widgets or songs... They are in the stock selling business. Selling the press release saying X artist will sell like gangbusters is more profitable to a CEO than actual sales.
[ link to this | view in chronology ]
Nice Try, Mike
[ link to this | view in chronology ]
Re: Nice Try, Mike
[ link to this | view in chronology ]
So... money into promotion works.
By the way, after Justin Bieber ran amok in I guess London, there was a note in the article that he was spotted by some sort of scout, WHO then promoted him in whatever mysterious way. So the existing "star" system works. -- It's just that getting noticed by the system is difficult.
Take a loopy tour of Techdirt.com! You always end up at same place!
http://techdirt.com/
Where pop-culture anomalies are used to "prove" that "give away and pray" will work for entire industries!
[ link to this | view in chronology ]
Re: So... money into promotion works.
[ link to this | view in chronology ]
Re: Re: So... money into promotion works.
[ link to this | view in chronology ]
Re: So... money into promotion works.
[ link to this | view in chronology ]
Re: Re: So... money into promotion works.
[ link to this | view in chronology ]
Paying for services, not goods.
Why is this the case?
Well let us consider the logic that Copyright uses to "solve" the free-rider problem. It says that if you give the keys of the rights to copy solely to the creators, it means each copy obtains added value through an artificial scarcity. This raises a few problems. First, it still allows these copies to be swapped amongst others who have not paid anything and yet can still experience the creativity - literally "stealing" from the artists while following every Copyright law in the book. Copyright advocates will say "yes we are aware of this, but the nature of Copyright is that it allows the artists to raise the prices in order to compensate for the second-hand trading" - hold on? So the original buyers of the content have to cover someone else's pay? How can this be so passively permitted, especially how the original buyer therefore must make a resale in order to recuperate his loss? Never mind the fact that he'd then be without a copy himself while the next person will have the copy, and therefore indefinite viewing of the copy. The ones who can borrow for nothing, or pay for a cheaper second-hand copy, end up benefiting while the others must carry the unfair burden of their debt, whether either party realise it or not.
Next, following on from that logic, is the catch that I need to stress: this logic proposed by copyright does not actually solve the free-rider problem. I hope you can see right away how free-rider mentality can still occur. If second-hand copies are cheaper, nobody will be first-hand buyers. Or at most, very few people, meaning the only way that "saturation" of copies floating around can occur is if enough people are willing to take up the initial burden of someone else's potentially unpaid debt.
However, people do still buy the first-hand copies. And it is quite simply because there is not much of a free rider problem to begin with. People realise right away that if they don't pay, artists can't work. It's simple common sense and both buyers and sellers realise it. During the Communist revolution this might not have been as apparent amongst its believers because they put too much trust in the system and its supposedly flawless ability to give everyone a fair share of resources for their work. But we've moved past it. Nowadays we innately realise that artists need consumers to create, and consumers need artists for creations, and therefore money has to be involved. The key word being "innate". And the innate instinct to do it still exists in a world where the internet should have brought a huge "tragedy of the commons" to creative industries ages ago, but hasn't.
"But what about the corporations who could take other's creations and make money of their own - isn't that a moral issue that Copyright answers?" Not just Copyright. This is why I stress the importance of crowdfunded projects, which have been around even before the internet in the form of ticket-based admission: if Copyright were abolished and creators were financed through crowdfunding, those same corporations are going to start placing large funds for the artists themselves in order to preserve their interests and use the creations. This is really important to understand. The creators can start holding corporations to account by not releasing new creations until they pay up, depending on how popular the creators are. And what of corporations using work already paid for? Well that's just it: the work is already paid for. Also, it means the artist does not have to pay the corporations for advertising fees for their next project. And we all know from the fashion industry that people will buy official versions and not knock-offs, meaning a chance still for the "innate" need to fund creators to flourish even more. There are other issues such as the rights of the final consumers to participate in the markets they want (fanfiction, devinatArt...), and the corporation's rights to their fruits of additional labour as well.
Intellectual SERVICING trumps intellectual property for these reasons.
[ link to this | view in chronology ]
[ link to this | view in chronology ]
[ link to this | view in chronology ]
Re:
Well, for starters, they've already been suing Grooveshark...
[ link to this | view in chronology ]
this band PAID for exposure.
There's a reason major artists are holding off and don't want their music on spotify, or rdio as well.
They've already got the exposure and streams hurt their sales.
The same results don't happen for every artist/band.
At least the other streaming services are paying the little that they do.
Grooveshark doesn't give artists a choice.
[ link to this | view in chronology ]
Re: this band PAID for exposure.
[ link to this | view in chronology ]
Re: this band PAID for exposure.
[ link to this | view in chronology ]
Re: this band PAID for exposure.
They've already got the exposure and streams hurt their sales.
I don't know about Grooveshark, but as far as Rdio and Spotify are concerned, this argument is complete bunk.
Bands may decide not to work with them, of course. But that doesn't mean their decision is a good one.
At least the other streaming services are paying the little that they do.
Grooveshark also pays artists.
Grooveshark doesn't give artists a choice.
In what way? If the artists don't want their music on the service, they file a DMCA notice. Grooveshark follows the law, removes the music, and cuts off the upload abilities of repeat infringers (permanently).
On the other hand, if they want to get paid for the music that users upload, they can work out a license with Grooveshark, and get paid when users listen to the music.
The setup is very much like YouTube's ContentID service - which has paid artists a lot of money since it was created.
[ link to this | view in chronology ]
Re: this band PAID for exposure.
[ link to this | view in chronology ]
you're forgetting about successful independent acts who pocket 50% and upward of all revenue generated from their music sales and performances.
these acts have nothing to recoup because they've been paying for it up front out of pocket (or with a small team).
they've chosen NOT to do campaigns with companies like grooveshark, spotify, or rdio. because these actually hurt initial sales. (then they release their album months later to streaming services.)
however, grooveshark takes the choice away from them by ignoring dmca takedown notices or procrastinating in addressing them.
also, the 'grooveshark is youtube' argument wont work either because youtube has started to pay, even though its a small amount.
[ link to this | view in chronology ]
This band DID NOT pay for exposure.
[ link to this | view in chronology ]
why? one of the best souces for FLAC music!
[ link to this | view in chronology ]