Nintendo Shuts Down Recreation Of Original Super Mario Bros. For No Reason Other Than It Can
from the 28-years-later dept
I'll never forget the Christmas party my grade school threw when I attended it. Not because of the food. Not because of the friends. No, I'll always remember it because I won a brand new in-the-box Nintendo Entertainment System in the raffle. And when we went home, my father plugged it in, allowed me to play the included Super Mario Bros. cartridge for five minutes before insisting it was time for bed. But those five minutes were everything to me that night and they spawned what would be the next 25 years of passion for gaming, for my appreciation of it as an art form, and for what has probably been thousands of dollars spent in total.
So, you can imagine my elation when I heard about FullScreenMario, a project begun by a college kid to not only recreate the original hallmark of home-gaming, but also to allow fans to expand upon the original and build their own levels, built on the latest web standards, and open sourcing the whole thing. Unfortunately, as you've probably already expected, Nintendo saw my elation, my joy, and promptly crapped all over it.
"Nintendo respects the intellectual property rights of other companies, and in turn expects others to respect ours as well," Nintendo said in an e-mailed statement. "Nintendo is seeking the removal of the content, as we vigorously protect against infringement of our intellectual property rights."Now, nobody can doubt Nintendo when they get all puffy chested about how vigorously they protect their IP. But why is this even an option? How far gone are we down the intellectual property rabbit hole when projects like this, which people love, and which don't (in any way) harm the original offering, are shuttered? Because whatever your thoughts about copyright in general, if there is one industry for which the never ending copyright extensions make zero sense, it's for video games. As Tim Lee notes:
When the United States was founded, the maximum copyright term was 28 years. "Super Mario Brothers" was registered with the copyright office in January 1986, so if copyrights still lasted for 28 years from the date of registration, the game would be due to expire in about three months. Then anyone would be free to re-create the game, as Full Screen Mario does, or to create new games based on its groundbreaking characters, levels and music.In general, "might struggle" might as well be replaced with "can't." Sure, Nintendo and other companies are still building off of franchises from days gone by. So what? Recreating the original Super Mario Bros. doesn't harm any of that. Allowing users to build their own levels and engage in something like a Minecraft community would only build the brand further. We can certainly say that Nintendo would be better off not shutting this project down, say by working directly with the creator, but that shouldn't even be a question. We're at the 28 year mark for Super Mario Bros. Imagine how stupid this is all going to look in 95 years. As the article notes, even those who think gaming companies need some copyright protection should be able to see how ridiculous current lengths are.
If copyright terms were shorter, old video games could find a new, emulated life when their copyrights expire, just as the Gutenberg project has made thousands of books published before 1923 freely available online. That's especially important because old consoles wear out much faster than old books do. If you find a book published in 1980, chances are you'll be able to read it without much difficulty. But if you find an old Atari video game cartridge, you might struggle to find the Atari 2600 console required to play it.
But don't video game companies need copyright protection to encourage them to produce new video games? Of course they need some copyright protection, but 28 years is plenty. Most games make the vast majority of their revenue in the first few years after release. Only a tiny majority of mega-hits such as Super Mario Brothers are still commercially significant after 28 years. And those games have already made their investors' money back many times over. We've had long copyright terms for so long it's hard to imagine what the world would look like without them. But copyright is supposed to be a bargain between creators and the public: Creators get a monopoly for a limited number of years, and after that, the public gets to use their works for free. But copyright terms are now so long that most of us will die before the videogames of our childhoods fall into the public domain.So thanks again, copyright, for standing in the way of us all having a little harmless fun. It makes me mad enough to stomp a turtle.
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Filed Under: copyright, copyright terms, fans, super mario bros.
Companies: nintendo
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There are people who own Nintendo consoles and would like to play the original game on them, but also like to play a browser version while on the go on their smartphones. Such things wouldn't be competing. Quite a few times myself, I've played free games, then gone on to purchase them.
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Otherwise Microsoft and Sony would cheerfully be approving copies of Nintendo games for sale on their console because "Hey, it's not your propriety hardware so tough luck."
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To put it in context, think of this as like the very valid argument of someone torrenting a movie that is not for sale at all in their country (whether disc/download/stream). While they are violating the copyright (as long as that country is beholden to the Berne Convention, if I understand things correctly), I don't see how the movie studio can claim that the torrent competes with their paid for product.
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The legal way to do this
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Re: The legal way to do this
Giana Sisters comes to mind as an example even though the game developers gave up on selling the game after Nintendo approached them. To me that game had sufficient differences from Super Mario Bros. to pass as a different game, but in the end, the call of taking the money you do not have by going to court is on Nintendo if you ignore or resist.
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Re: The legal way to do this
Rainbow Arts tried that with The Great Giana Sisters back in 1987. Didn't keep Nintendo from threatening them and having the game pulled from stores.
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Re: Re: The legal way to do this
However, in this case, it's not a commercial product and there are no stores for it to be pulled from. The only risk on his part is that he might have to move where he hosts the source if Nintendo keeps scaring hosts into kicking him out.
Of course, he already released the source, so it's not like his work is going to vanish anyway. So I guess it's an academic point.
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Both Giana Sisters and Super Mario Brothers frustrated me with their inertia-based control method. I was constantly falling short because I didn't get enough of a running start before jumping, or sliding off blocks because I didn't stop quickly enough. It was like the whole game had ice on the ground and you had to work to get traction.
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Confused...
I have to admit, based on the included picture, it appears to be an identical recreation, pixel-for-pixel, which certainly delves into copyright territory, as the artwork alone is being copied bit for bit.
The bigger problem is probably the trademark infringement - I mean can anyone just throw a "Super Mario" game out there and expect not to get reamed for trademark infringement? The "(C)1985 NINTENDO" certainly doesn't help their case...
Anyhow, as much as I'd like to say this *should* be possible, and that copyright terms are wayyy too long, these guys had it coming.
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Re: Confused...
No, they didn't have it coming. They should have been able to do this without Nintendo's blessing. Nintendo had their chance to profit from this game and they did, massively. They don't need to anymore; they don't deserve it. This goes against everything copyright was supposed to promote. The point is to encourage the constant creation of new works, not to shit one golden egg and sit on it indefinitely.
Copyright, if it must exist, shouldn't last any longer than it takes to develop and market a new creative work. Such an example would be that if the peak market cycle of a movie is 5-7 years, hypothetically, the copyright should only last 5-7 years. This puts positive pressure on authors and artists to keep creating in order to stay ahead of the expiration of copyrights so they always have exclusive works they can profit from. This, I think, is more "balanced" than what we keep hearing about how to "balance" copyright from the talking heads' perspective.
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That copyright laws are currently too strict does not change that.
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At least it helps us have the discussion as a society :)
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Nintendo profited extensively off the original Super Mario Bros, so this shut down strikes me as being motivated by spite, even if it is a shameless copy of the original game. Then again, this is Nintendo we're talking about: incapable of going a single console generation without resorting to antiquated franchises and hawking wares from the 80's and 90's.
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As far as corporate entities forming political alliances (i.e. lobbying), it needs to stop, but that would require reform. Politicians aren't going to compromise their free pot of gold without a fight.
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As far as this project is concerned, I see it as an attempt to preserve a piece of culture and protect it from being lost to time and age.
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"The point is to encourage the constant creation of new works, not to shit one golden egg and sit on it indefinitely"
While I understand the point of this project was to make the game available in a different format, it is hardly "creating a new work"
It would be cool if Nintendo would just get on board with the guy though :(
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"my appreciation of it as an art form" -- OY.
"It makes me mad enough to stomp a turtle." -- You seem to have a tendency to misplaced violence.
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Re: "my appreciation of it as an art form" -- OY.
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Re: "my appreciation of it as an art form" -- OY.
Of course if you didn't get the turtle reference you have to be a god damn baby boomer. Even gen x would understand that shit.
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Re: "my appreciation of it as an art form" -- OY.
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> -- You seem to have a tendency to misplaced violence.
Then you need to start playing violent video games like Frogger or Space Invaders. These are both violent games that will turn you into a felon.
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I can see Nintendo's point....kinda
But surely this is a strong case for re-registration of copyright works after say 10 years, add a fee to re-register to ensure companies don't do it willynilly and that should solve the problem.
Creators get to keep their rights and those who wish to develop a games narrative of universe can do if companies abandon their work (as they effectively do now)
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Re: I can see Nintendo's point....kinda
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Unfortunately, nobody pays any attention to the Constitution any more.
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I expect that most works would be renewed once and then allowed to become public domain as they become unprofitable.
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At some point, the cost of the registration fee will exceed the profit from maintaining the copyright. The more popular a franchise, the longer the copyright can last.
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Re: Re: Re: Re: Re: I can see Nintendo's point....kinda
Yes that will add up for multiple works, but the point is that it'll take quite some time for that to become prohibitive for big corporations, particularly ones hellbent on protecting a core property.
It might actually harm creativity as smaller companies and individuals will have a more difficult time renewing copyright, and everyone will be more inclined to push just a handful of properties instead of having as broad a library of works as possible. The first company that can't keep up with the renewals immediately gets their work cannibalized by other companies that can keep up longer. All told it'd be quite the mess.
You'd really be much better off reducing copyright to 30 years or life of the creator, whichever is longer. If copyright is originated by, or transfered to a corporation, just 30 years. The length is arbitrary, but creators would control something as long as they are alive, and when the creator being alive and in control of his creation was not a factor, would provide ample time for people to do what they wanted with it before it passed into public domain.
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Media corporations don't want you playing the games of your childhood. The want you buying new $60 games.
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Big Business
Sadly everything involving the law and copyright is skewed in the favour of copyright holders in every way.
But i redict a change when the first case comes to court pointing out the fact that copyright is holding back innovation.
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"Princess Rescue" was a game very similar to super mario bros painstakingly recreated as an Atari 2600 game. It was like a bleedin masterpeice for an Atari game. But Nintendo shut them down too.
http://www.polygon.com/2013/7/16/4528818/princess-rescue-super-mario-bros-atari-2600
What came out of it? Idiots think they have the right to control ideas. Yay.
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No matter how many times I keep telling him, he just doesn't seem to grasp the idea that something that old, by companies long since dead, would be a legal minefield of trouble if we even thought of making a game that LOOKS like one of them - let alone is a faithful recreation - let alone is a flat out collection of all the old games.
It's just more proof that your average Joe just doesn't know/believe that old stuff that has left our minds decades ago is STILL locked behind copyright and will be for years to come.
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10 years is plenty long for a video game copyright
Even PC games have trouble with newer computers running faster then expected.
Plus, if people start playing and loving your old video game, that's a market opportunity for an updated sequel for you.
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Re: 10 years is plenty long for a video game copyright
Wind Waker
BF1942: Secret Weapons expansion
Warcaft III: Frozen Throne
Star Wars: KOTOR
Homeworld 2
Beyond Good & Evil
Prince of Persia: The Sands of Time
Mario & Luigi: Superstar Saga
Mario Kart: Double Dash!!
Pokemon Ruby/Sapphire internationally
If only games had a 10 year copyright limit.
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Derivative artists have their rights be treated as disposable once again.
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Nintendo is stuck in an old business model where everything is closed and the public can just keep it's grubby little hands off of Nintendo's stuff.
Trouble is, they are missing out on the paradigm shift of modern gaming. User created content is the gold mine of the future. MOBAs? Created in Warcraft 3. Minecraft? Loves user created content. Mods for Arma, mods for Half-life.... the companies make the most money when they embrace these kinds of things. Nintendo should have bought them, not shut them down.
Sadly, though these shifts are hurting Nintendo, it will probably never be enough to make them change. As long as they can sell another version of Mario, Metroid, or Pokemon, they aren't going to hurt for money.
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Classy Nintendo
Always classy: Nintendo.
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There were so many long, dry, empty years between then and Episodes 1-3, including the Energizer Bunny commercial with Darth Vader. Yes, let's make a fangirl's head explode decades later...
Now that it's been bought by the House of Mouse...talk about conflicted.
I hope Mario, Luigi and the others in the Marioverse live on in spite of this takedown.
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Did I miss something?
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Why not help FLOSS instead?
If Nintendo doesn't want to have their fans, then the fans should take a hint and become fans of something else (but similar).
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Re: Why not help FLOSS instead?
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Re: Why not help FLOSS instead?
https://github.com/Diogenesthecynic/FullScreenMario
And they didn't just throw it up there after getting the nastygram. It's been there since January. If you're going to make a tribute game, this is how to do it -- put the source out there so that if you do infringe, people can take your code and use it to make something non-infringing.
As for why they didn't contribute code to SMC or Supertux, I'm guessing the reason is that they wanted to make a HTML5 game. Those other two are both C/C++-based and can't be played on the web (unless someone got them running under NaCl and I just haven't found it yet).
I'm still able to play the game without a problem at fullscreenmario.com . For that matter, every mention I've found of the supposed shutdown eventually links back to that Washington Post article. I question whether this is even news.
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Ineed super mario
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Mario Bros
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