Skullgirls Creator Combats Piracy With Humor And By Being Awesome
from the doing-it-right dept
We've long made the argument that one way to combat piracy is to connect with fans and treat them well. In other words, being awesome will generate enough good will from fans that actually want a producer's product such that piracy no longer becomes a major concern, because fans will want to buy. It's funny how much of a reputation some folks have built off of this concept, from Joss Whedon to Wil Wheaton to Louis CK. Those examples aside, nobody said combating piracy by being awesome was easy, so it's still a good idea to highlight instances of people and companies doing it right.Enter Skullgirls, a fighting game with an irreverent sense of humor and style, both in terms of its gameplay and the method by which it deals with people pirating their game. For instance, if you pirate Skullgirls and progress far enough through the game, you'll get this message.
Should you be unable to see the screen shot, a popup window comes up that reads: "What is the square root of a fish? Now I'm sad." This message only appears to players who have pirated the game. The player can then simply click out of the popup. Or, if you're Dan Hibiki, a.k.a. @SaikyoChamp on Twitter, you can tweet at the Skullgirls developer, Lab Zero Games, and ask them what's up with the message, which is exactly what he did. The official Skullgirls Twitter account tweeted back at him suggesting that he buy the game instead of pirating it.
Now, that'd be a pretty level-headed response from a game developer on its own, but when Lab Zero Games then went on to hold an awesome conversation with their pirate-on-a-hook, the concept of being awesome got elevated a few notches. Some highlights include:
//@Skullgirls ... I'm sorry. I kinda did a trybeforeyoubuy thing. I already bought it on PS3 and I'm planning on buying it for Steam, soon.
— Dan Hibiki (@SaikyoChamp) July 8, 2014
@SaikyoChamp It’s all good, man. Well... I mean, it isn’t really, but I get it. Just try to do the right thing eventually.
— Skullgirls (@Skullgirls) July 8, 2014
As a result of not flying off the handle, even though it is understandably frustrating to see people pirating your work, there are a ton of people favoriting and retweeting the entire exchange. In other words, Lab Zero Games builds up a ton of goodwill, Skullgirls gets some viral publicity, and nobody has to spend gobs of money on lawyers. That's some next-level awesome.
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Filed Under: drm, humor, piracy, skullgirls
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It is far better to sell them something they will love, than to sell them crap they end up hating.
I miss demos...
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Here's to hoping we get more characters on the currentg-gen systems, than we did, last gen.
Also, how come Mr. Timothy Geigner, is the one with all the game related articles¿
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Pirated version: No change.
Paid version: 'We're updating our ToS, and if you don't agree to the new terms, we'll be disabling the program you purchased, and no, you will not get a refund should that happen.'
Pirated version: No change.
Paid version: 'It seems you've changed your hardware one too many times, which we automatically assume means piracy. If you want to continue using the program, please purchase it again.'
Pirated version: No change.
I don't know what you're talking about, pirates lose out on some awesome features, ones available only to paying customers.
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and 9/10 times, it's the pirates and the modders that end up fixing the bloody thing, when the studio can't even be bothered to patch it's bullshit.
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starting at "it needs to phone home" there's lots of ways to do it, especially since no one lets a pirated game through their firewall.
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I was annoyed to find out that my legally owned Frasier DVDs had a scene missing from one of the episodes.
Fraiser played great balls of fire.
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Love these kinds of things
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It is not preventing access, or limiting features, but it IS managing your digital rights.
This is just a non-crappy way of implementing some DRM. It was not overly intrusive, they did not use it to harm a potential customer, and even if it managed to happen on a purchased copy of the game it wouldn't be a huge problem.
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the 3 PC sources that are not steam sell steam keys. There is your DRM. The Pirated version just has to do some simple checks if the steam integration is ok.
There is no totally DRM free version available from what I can tell, not on gog and the store from humblebundle has a steam version as well, so your "whine" about phoning home is misguided.
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To go on a slight tangent, I had to crack some of my (legally owned) Steam games so I could run them without the client. The damn thing was using up over 30% of my CPU (60% of a single core). Yes, I do have a 7-year-old PC, but that was ridiculous.
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And 9/10 times that the publisher/developer comes back and threatens to sue the modders and the patchers for making their game playable.
98% of the games I now buy and play come from GoG and other companies like GoG, mainly because they publish tons of information including unofficial patches and mods, and seem to have a much better handle on the community than the studios. The other 2% either come from Steam (not that I am very happy with Steam but their DRM is the least difficult to work with and they put a lot of effort in it working properly, no matter how you install it, since I don't do Windows and everything here is virtualized) or from the indies that get it.
No money goes directly to the studios (obviously they get some kickbacks from GoG/Steam) and I will never buy a shrink-wrapped video game ever again.
And so far, I have really enjoyed applying patches and mods to games on GoG to make the games I used to get really frustrated with to play properly as the developers intended.
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Awesome? Not at all. Troll? Definitely.
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Feel free to actually bring some examples, rather than saying that you can think of them.
DRM-free by definition means that the game doesn't try to assert who uses it and how. So if it does, it means it has DRM.
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See, this tweet isn't meant to be a "fuck you" kind of tweet, which it could have been. And this is ultimately a good thing.
Here's why.
What most of us often forget is that people who end up with pirated/cracked copies of a game have not necessarily obtained said pirated copies through BitTorrent, or another file-sharing service. Sometimes, they have been scammed.
It is quite possible for a dodgy street vender to sell genuine looking copies to an unsuspecting laymen who is genuinely trying to be moral by buying the game and helping the developers. The scammer (and that is indeed the word to describe such a person because he is fraudulently claiming the authenticity of his copies) walks away with stolen profits while the gamer goes home to play happily, unaware that anything bad has happened.
So when the gamer plays the cracked copy only to find abnormalities such as shooting chickens, deleting saves, what have you, he is bound to call tech support to find out what is wrong.
This is how tech support should not react in a situation like this, or any situation at all:
http://forums.eidosgames.com/showthread.php?t=95030
If tech support instantly and prejudicially assumes that the player asking for help is a thieving pirate with no morals, when said tech support has no possibility of an idea of what background this gamer had that led to the situation in question, and that "this particular "fan" is the scum of the Earth and deserves to be named and shamed harr harr", the player can give only one well deserved response:
"FUCK YOU. How DARE you assume without any proof that I was out to rip you off! I just LOST $50 for a game I tried to support you with and you are treating me like a dickhead for it? FUCK YOU. Any help you thought you deserved in catching the real scammer is now not going to be provided for you. To hell with you if you think I will even breathe the same air as your games again." And then proceeds to throw all games by said developer away.
I can still remember to this day old VHS tapes of Disney movies I watched when I was a kid: 101 Dalmatians would not have so much an anti-piracy "warning", but rather a piracy "awareness" notice. It would spell out the differences between genuine copies and pirated copies. Genuine were colourful, clear, crisp, professional. Pirated were grainly, black and white, unclear, etc. And then it would proceed to say something like the following: "If you have bought a pirated copy under the pretense that it was genuine, please call this number and report where you bought it from to etc etc.." It was not by any means "you fucking thief fuck you because that's what you MUST be", which is what we seem to see all the time now.
Now forgetting the slightly funny issue of pirates who would have most likely removed that 101 Dalmations warning from their copies, and whatever you think of Disney's copyright maximalism, you have to give them credit here for this rare occasion where they assumed the consumer was innocent first and foremost.
This is the old tradition that @SaikyoChamp seems to be keeping alive. Even although he did assume piracy had happened, innocently enough, he did not react in a destructive way.
But anyone who proceeds with a culture of blaming (ridiculing?) potential victims deserves the condemnation that is coming to them.
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In Consistent Disagreement with Your Stance on Piracy
Yes, the examples you bring up have gained in popularity because of their stances on piracy, but do you truly believe that is a common occurrence? And even if you did believe such, is anyone except the individual reaping the rewards of that open stance on piracy?
The TV and movie industry require a lot of moving part, and just because someone is achieving celebrity status for a mainstream stance does not mean that it is an effective solution to stopping the continually growing problem of piracy.
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And all people.
At some point, you have to trust something.
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Re: In Consistent Disagreement with Your Stance on Piracy
We see what you did there. Or possibly you meant "continually growing work to hide the continually growing box office profits from the continually more savvy actors who we are continually screwing over on their contract percentages"?
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Older forms of DRM included asking questions in game expecting users to have some manual at hand. But that's not really what's happening here.
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Re: In Consistent Disagreement with Your Stance on Piracy
Whether or not it is common, what we have seen is that basically everyone who has taken an approach similar to this one -- open, human and awesome -- has found that they've benefited from it. At the same time, nearly everyone who has taken the "pirates must be stopped!" approach has found that it doesn't help at all, and tends to only anger fans.
Which do you think is better?
is anyone except the individual reaping the rewards of that open stance on piracy?
Of course? If it's leading to more revenue down the road then absolutely.
The TV and movie industry require a lot of moving part, and just because someone is achieving celebrity status for a mainstream stance does not mean that it is an effective solution to stopping the continually growing problem of piracy.
Huh? First, can you explain what the "continually growing problem of piracy" is? Because the stats suggest you're wrong. Don't fall for the hype.
Second, this isn't about "achieving celebrity status." It's about winning fans who want to support you, because it's a better experience than piracy. In other words, the creators we're talking about are looking at piracy as a *marketing* problem, not a *legal* problem, and they're finding a damn good way to turn it from a "problem" (as you call it) into an *opportunity*.
Why would you be against that?
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Video
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Not saying to trust corps at all, but if you are going to draw a trust line that far down the sand then you better get really good at cracking games yourself.
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It's just a wink to pirates that it's pirated. Doesn't phone home, doesn't delete saves, doesn't corrupt anything, doesn't interrupt play.
There are plenty of bad examples of DRM to martyr yourself on, this isn't one of them.
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You are ignoring that the user in question admitted to pirating it. Also that these days installing a cracked game that was originally only available on pc through steam requires you to jump through a couple hoops to allow it to be ignored by steam. You don't get tricked into running this.
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That was what I was replying to. I was simply stating that it is possible for a game to know if it's a pirate copy or not without phoning home.
I agree with you about DRM being a bad thing.
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