Pro Music Artists/Reps Force Shutdown Of Awesome Fan-Music Contest For Video Game
from the way-to-go,-guys dept
I've never hidden my perhaps strange fascination with video game music. Everything from soundtracks to fan-made remixes, it's something that I love. But, for some reason, video game music for many people isn't so much a lark as a point of major industry contention. Recently we discussed how one composer's union turned into his enemy when he was simply working on a video game. The latest example, however, details how apparently professional musicians and/or their representatives got a game developer to shut down a fan-music contest out of what seems to be pure spite.
Some background is in order. Several years ago, developer Red Thread Games produced two insanely good point-and-click adventure games, The Longest Journey and Dreamfall: The Longest Journey. For the third installment, the team decided to turn to Kickstarter for funding, asking for $850k to produce the game and instead getting over one and a half million dollars in funding from fans. It's everything you want out of a Kickstarter story, with a great team organizing their rabid fan-base to both make money and produce another awesome game. And, while Red Thread Games already had a music composer on staff to create the larger soundtrack composition, the team wanted to give a nod to their dedicated fans and set up a contest by which fans could compose background/ambient music for small sections of the game, with the winners of the contest having their compositions included in the eventual release.
And that's when everything went to hell.
Supposedly professionals within the music arena felt as if the contest was designed to exploit fans and get a hold of royalty-free music for the game, a similar argument that originally caused The Fine Young Capitalists campaign to get shutdown.An update on the official Kickstarter page for Dreamfall: Chapters The Longest Journey details that the contest had been cancelled due to the conflict surrounding the event. As noted on the update, the decision is final and the contest won't be returning.And so concludes the attempt by Red Thread Games to connect with their fans in possibly the most meaningful way: inclusion within the project. A fan contest for small amounts of music was done in by industry musicians with no skin in the game. The backlash in the comments on the project, as well as on Twitter and other social media, made the developers out to be greedy robber barons looking to avoid paying a professional musician, which is an interesting theory considering the game already has a professional composer on staff. This was all about letting the fans have some fun, but the industry shouted it down until the project was shut down.
“We do understand the different points of view and the reasons behind some of the backlash, even though we also feel our intentions were perhaps misrepresented and misunderstood. This was not an attempt on our part to commission free music for the game — we already have a fantastic score, a professional composer and some diegetic music — but rather a response to the community asking for a chance to get their music into the game. We felt this competition could benefit both the game and our fans.”
The sad reality here is that someone who could have been thoroughly talented, and just needed an opportunity to get their music out there, had a potential avenue to a career in music cut short. This isn't to say that anyone who submitted music to the contest could have become the next Jesper Kyd or Marty O'Donnell, but killing these kind of opportunities to bridge the connection between developers and gamers only hurts game culture. Could you imagine if the same thing extended to the games arena and game jam contests came under the same fire? It's like killing off the potentiality of future artists before they even have a chance to shine.That last bit is of extreme importance, because it's the correct rebuttal to anyone involved in blasting this contest who also says they were doing so to protect the music industry. No, you weren't. You were just being dicks. As a result, a great game is a little less fun and none of you are any more hired for the project today than you were yesterday. Bang up job all around.
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Filed Under: context, creativity, crowdfunding, culture, dreamfall, fans, longest journey, music, musicians, video games
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as the saying goes...
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Re: as the saying goes...
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Mods
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Re: Mods
http://redthreadgames.com/forum/topic/412-unofficial-dreamfall-chapters-fan-music-competition-r ules-entry-requirements/
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music
Man I really hate a lot of these industry musicians. They clearly hate music.
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Re: music
It's insane. So long as a relationship is consensual, there is no issue. Unfortunately there will always be extremists that believe they know your preferences better than you - and that is just pure evil.
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Running scared
The amateur doesn't care about getting paid. They are doing it for fun and because they want to. They aren't being taken advantage of because they are getting what they want out of it.
The professionals naturally fear for their livelihoods. You see the same situation in every avenue, whether it is music, journalism, photography, film, tv or games.
One problem is that the professionals are the ones with the groups and organisations that can shout loudly and often and they can use their weight to convince others that what is happening is unfair.
It is a shame there isn't some amateur advocacy group who can step in and say "Hey these guys are just having some fun. They aren't asking to get paid. They aren't members of your organisation. What the hell business is this of yours?"
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Re: Running scared
Not every industry. The exact opposite is the norm in the software industry: amateurs are encouraged and embraced, not scorned. In part this is because amateurs (and really tiny software houses) tend to be the ones that do the innovative stuff that benefits everybody, and in part because encouraging amateurs is a cheap and effective way of training people who will eventually join the workforce.
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Naming names
Red Thread Games in this case, to name names:
I think that it is entirely appropriate for the fan
community to know just who shot down this idea.
And if the fans want to boycott these offenders,
then so be it.
FWIW.
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Re: Naming names
So adding fuel to the fire like that is only really worth it when you have nothing left to lose like The Fine Young Capitalists did.
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Yes they were. They were (making a feeble attempt at) protecting the music industry. Not musicians in general, mind you, but the industry surrounding these 'musicians'.
And that says enough about them: they're no longer musicians in the artistic sense; they've become employees of an industry. Afraid to be bested by some new talent.
Sad.
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I wonder if this will impact crowdfunded movies
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A small correction...
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Amanda Palmer
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Ask yourself this...
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Maybe I am Clueless - but how can the make then shut down the contest
If the company is running the contest to put music in "THEIR" game, they ask folks to contribute - fully voluntary, they make it clear that the vendor and runner of the contest will put the music of the winner(s) into the game, there will be no royalties, how can someone force them kill the contest?
As long as they verify the contributors are not under contract that stops them from contributing to the contest, how can some entity force them not to run it. I must be missing something here, how can an industry group have standing to do anything at all?
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Re: Maybe I am Clueless - but how can the make then shut down the contest
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Re: Re: Maybe I am Clueless - but how can the make then shut down the contest
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One point of Clarification..
Ragnor Tornquist, the game designer on both the previous games is also the designer on the new game. I believe he worked out something with Funcon, the original publisher, either an outright purchase of rights or some type of license.
I do not know how much of the original team is part of the new project.
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I don't like the way this was handled at all
https://www.kickstarter.com/projects/digitaldreamsent/carnivores-dinosaur-hunter-reborn
In which you get to "Name a Mutant Herbivore Dinosaur", or "Name a Mutant Carnivore Dinosaur", or even "Bring a New Type of Dinosaur into the game along with Naming Rights", if you donate enough money.
How dare anyone but a professional (or their reps), name a dinosaur, even a mutant one!
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It's mysterious cabals such as this that only further reinforce the "music industries" dubious reputation.
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Also, nobody was really raising an employment issue, only a compensation issue.
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All that is bad
Now I need to find out which musicians and/or studios pressured for the cancellation of the contest so I can be sure to never purchase their music (although if, as I suspect, they're all signed to a RIAA member label, then I'm already not buying their music anyway.)
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There ARE two sides to the story.... but
I think I MIGHT know some of the artists involved, and if I'm right, I can vouch for them as actually being great, talented guys that think they're doing what's best not specifically for themselves, but for professional game composers in general.
By the same token, I myself am a hobbyist musician, and I LOVE to see opportunities that can open doors for budding professionals and ALSO people like myself, who have no intention of becoming professional but who still enjoy & love making music and want to contribute to something awesome, where compensation isn't the focus and doesn't have to be.
It's a funny thing about money, and Kickstarter specifically - once there's a (highly publicized) dollar figure attached to something, things can get nasty quick, with TONS of second-guessing of how the project creators should be allocating the money, especially any surplus that was collected.
It's more a problem with smaller/indie games, where (far from getting preferential treatment) music is often seen as something secondary or tertiary that can be handled by asking eager musicians to contribute and using the promise of fame & notoriety as a hook. In this case, because there was $$$ involved AND because there was a surplus, I think the artists in question objected to the idea of an uncompensated competition because they viewed it as greedy, without realizing that they themselves might come off as being greedy for restricting/limiting an opportunity. I can certainly agree with them in principle that it IS a problem when music is perceived not as a commodity or service but as something you get your friend or community to do, because it DOES have the power to diminish the profession.
However, there are ALWAYS going to be exceptions, and if it were truly the case that developers could get awesome free music ALL the time, for EVERY game, without paying a CENT, no amount of yelling or frustration would hold back the inevitable. Clearly that's not the case, and in this instance the project had paid composers, and they just wanted to run a competition on the side for some community entries to ADD to the paid/professional score. Without knowing more, it seems kosher to me. It doesn't seem like a way to fill in the soundtrack gaps with no-wage slave labor, it seems like a fun little side-competition thing to give someone, anyone, a chance to have their music on a game they love, alongside some bigger names.
My take is that there ARE battles worth fighting and that game devs CAN take advantage of musicians, and it needs to be called out when it happens. But - at least with the facts I've seen - this doesn't seem like the best example of that happening. It doesn't seem like the optimal occasion to stand one's ground on this issue, and the resulting sentiment/reaction seems to reflect that.
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Re: There ARE two sides to the story.... but
Even if that was the case here, I don't understand the need to make it shut down. Surely it's enough to just call RTG greedy and leave it at that. This is clearly a bunch of uninvolved people who were offended sticking their nose in where they have no business at all.
The musicians who did this don't just come off as greedy. They come off as egotistical, meddling pricks.
"I can certainly agree with them in principle that it IS a problem when music is perceived not as a commodity or service but as something you get your friend or community to do, because it DOES have the power to diminish the profession."
And I certainly disagree with this. Regardless, though, what gives professional musicians the right to burn down things just because professional musicians aren't involved? That's the big problem here.
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Re: There ARE two sides to the story.... but
It's a pity your words and their actions seem so diametrically opposed.
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Re: There ARE two sides to the story.... but
You would PREFER music to be seen as a commodity, rather than a community building activity?
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See, you lot can be creative, sorta, kinda, if you put your minds to it!
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Go figure, some people are just complete morons.
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The Fine Young Capitalists
It is still running here: http://www.thefineyoungcapitalists.com/Voting and is just $13k shy of the funding goal with 22 days to go.
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My music is more valuable than my money then, but I should be paid this less valuable money for my more valuable music? The developers need to spend my money I donated on me in order to use my music in their game or they are just being greedy freeloaders?
This makes no sense to me at all!
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