More Misplaced Hatred For The Used Games Market

from the learn-some-economics dept

I'm constantly amazed at the general cluelessness of the video gaming industry on basic economics concerning the concept of the first sale doctrine and the ability to resell a product. More than pretty much any other industry, the video game industry is vehemently against the idea of reselling used games. They've claimed that it defrauds the industry, that it hurts consumers (say what, now?) and that it "cheats developers." All of this is ridiculous and economically ignorant.

The latest to jump into the fray, as pointed out by Copysense, is some industry consultant who basically calls used games sales by Gamestop a version of money laundering:
It is time to for Gamestop to fess up and acknowledge their real business. Relative margins reveal Gamestop's actual business to be the collection and resale of used games. New game and accessory sales revenue may equal or exceed the used game revenue, but they do not come close to matching the profit. The stock of used games is financed by the very publishers who are being harmed by the market. They put up the risk capital to make and market the game and put the unit on the shelf. Publishers receive a one time, per unit fee for putting the game into the Gamestop system and are required to pay marketing development funds to Gamestop to have posters and other promotions in store. But Gamestop does not pay for the games, customers do. Gamestop only provides credit until the games are sold. The consumers' payment covers Gamestop's initial outlay, plus a profit. Because Gamestop pays on terms, the consumers' money is in the bank before Gamestop ever makes a payment on the new game units. If the consumers do not sufficiently cover the expense, Gamestop will call on the publishers for price adjustments and protection. While this business shows a profit with no downside risk, the entire retail side is merely a highly cost effective way of funding the used game inventory. To ensure return of the games, consumers who buy a games are bombarded with offers to turn them back in for credit. Each turned in game builds the used inventory, at no cost to Gamestop. When sold, the only person receiving the benefit, is Gamestop. When I put it this way . . . . I don't want to say it sounds like laundering, but . . . . . They take a game unit a publisher should get paid for, run it though a consumer, and turn into a game unit they can sell over, and over, and over, and over without compensation to the publisher.
Of course, all of this is based on faulty economic theory. They all seem to ignore the fact that a healthy resale market increases primary market sales, by making the primary sale more valuable. It's a pretty simple equation. If I can buy a $60 game, knowing that I can sell it back later, that reduces the risk and the real "cost" to me. That increases sales. Separately, a strong resale market has other secondary benefits, such as hooking people on series of video games, so that they're more interested in buying the "new" (full price) versions.

But, overall, what these gaming industry execs and consultants are whining about is that they just don't like a free market where they can't artificially inflate the market price of games even higher. The used market acts as a check on the primary market to keep it realistic. And, as a result of a more efficient market, you actually have a bigger market. Those who assume that demand is totally inelastic think this is bad, but they don't recognize that game buyers have choices, and one of those choices is not to buy games that are too expensive. It's not fraud and it's certainly not money laundering. It's called keeping a market healthy.
Hide this

Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.

Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.

While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.

–The Techdirt Team

Filed Under: copyright, economics, first sale, video games


Reader Comments

Subscribe: RSS

View by: Time | Thread


  • icon
    crade (profile), 25 Aug 2011 @ 8:28am

    He kinda missed an important step too:
    "They take a game unit a publisher should get paid for, [buy it from the publisher and pay them fairly for it,] run it though a consumer, and turn into a game unit they can sell over, and over, and over, and over without compensation to the publisher. "

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 9:24am

      Re:

      I think his claim is that they do not necessarily "pay them fairly for it," in the sense that they sell it at a loss and come back to the publisher asking for price adjustments/credits (then proceed to make money off the same game on resale).

      link to this | view in chronology ]

      • icon
        khory (profile), 25 Aug 2011 @ 10:09am

        Re: Re:

        Sell it at a loss??? Games I buy always cost $60! How is that selling at a loss??

        The new titles sell cheaper is when they are terrible games people won't buy at that price. In those cases the publisher should be happy to sell units at any price. Gamestop probably wants to recoup anything, even at a loss, to get those stinkers off the shelves.

        You can't publish a weak product and expect to get top dollar!

        They also ignore the fact that games that are good/have demand sell used for very little discount. Theres not much incentive to buy those used. I (and many others) prefer new in those cases.

        link to this | view in chronology ]

        • identicon
          Anonymous Coward, 25 Aug 2011 @ 11:07am

          Re: Re: Re:

          I have no idea how the economic relationship works between Gamestop and publishers, but his article seems to imply that Gamestop asks publishers or some sort of reimbursement or something if they have to sell games at a loss.

          link to this | view in chronology ]

          • icon
            John Fenderson (profile), 25 Aug 2011 @ 3:33pm

            Re: Re: Re: Re:

            but his article seems to imply that Gamestop asks publishers or some sort of reimbursement or something if they have to sell games at a loss.


            I don't know about the specific terms Gamestop has with distributors, but I've been selling software through retail channels for a long time and can say how this sort of thing usually works: if a store is taking a loss selling the product, they don't come back and ask for reimbursement for units sold. They stop selling the units altogether and then return the unsold units for reimbursement.

            If distributors have a different deal with Gamestop that allows Gamestop to get compensated for units sold below their cost, that's the distributors fault for entering into an insanely bad and unusual business deal. I really doubt that the terms with Gamestop are that far out of kilter from the usual deal.

            link to this | view in chronology ]

      • icon
        btrussell (profile), 25 Aug 2011 @ 10:43am

        Re: Re:

        Are publishers interested in the used game market?

        Why can't they get in the game if they are?

        link to this | view in chronology ]

        • icon
          Brendan (profile), 25 Aug 2011 @ 7:31pm

          Re: Re: Re:

          They (wrongly) believe that if they could just stomp out those pesky used sales, each buyer would buy a new full price unit instead. At the same price.

          That or they want to whine and kick up a stink and get their Pocket Congress Critter (TM) to force used retailer to pay them repeatedly for the same product.

          link to this | view in chronology ]

      • icon
        nasch (profile), 25 Aug 2011 @ 11:06am

        Re: Re:

        Either Gamestop has sufficient market force to demand these concessions from the publisher (in which case this is just whining from a weaker player) or the publisher can just say no, or negotiate for better terms.

        link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 4:55pm

      Re:

      The bigger issue is gamestop is known for selling used games AS NEW. In addition to opening new boxes and removing content from inside the box (most recently a free Onlive version of the game).

      link to this | view in chronology ]

  • icon
    Jesse Townley (profile), 25 Aug 2011 @ 9:22am

    (smacks head)

    So the major video game companies are about 30 years behind the music industry?

    Complaining about used merchandise? Really? I had no idea. It's like getting pissed off about Betamax & VHS.

    link to this | view in chronology ]

    • identicon
      T.P. Waterhouse, 25 Aug 2011 @ 12:17pm

      Re: (smacks head)

      Bullseye. 'member when Garth Brooks was the spokesperson for the "Used CD sales are stealing money from my kids mouths," campaign? It was the same year he gave 10 Rolls Royces as Christmas gifts!

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 9:22am

    "If the consumers do not sufficiently cover the expense, Gamestop will call on the publishers for price adjustments and protection."

    This seems to be the nub. I don't quite understand what he's getting at there.

    If he's saying Gamestop sells new games below cost then asks the publisher to make up the difference (then, once that is done, makes money off the resale of the used game it claims it didn't profit on initially), then he's kind of got an argument.

    Of course, the publishers could just not agree to adjust Gamestop's price based on such claims of loss.

    link to this | view in chronology ]

    • icon
      khory (profile), 25 Aug 2011 @ 10:14am

      Re:

      I think it depends on what the publisher determines the cost to be.

      If a game is crap and doesn't sell, Gamestop doesn't want to pay the same cost as a AAA blockbuster title because they can't sell it at the same price. To move the shitty titles at all they have to cut prices below what the publisher wants.

      Publishers over-value a lot of what they produce. They produce a lot of crappy titles and expect to rake in the same price per unit as Call of Duty or other successful titles.

      link to this | view in chronology ]

    • identicon
      Kelly, 25 Aug 2011 @ 11:06am

      Re:

      "If the consumers do not sufficiently cover the expense, Gamestop will call on the publishers for price adjustments and protection."


      It sounds to me like the publishers are selling games on consignment. Gamestop tells the publishers how many copies of a game they are willing to stock, and the publisher ships that many. Unsold games are later shipped back to the publisher, and Gamestop only pays for games sold. It's a common enough arrangement for music CDs and paper books, so it doesn't surprise me that it's used in the game publishing industry.

      Under the consignment system, the publisher is the one taking most of the risks. Unsold games are the publisher's problem, not the retailer's. The publishers could simply tell the retailers that they will no longer sell on consignment, and the retailers have to pay up front for every copy ordered. That would shift much of the risk from the publisher to the retailer. I'd expect to see a massive lack of interest from the retailers on that, and the publishers know it too.

      Instead, the publishers are trying for a new system. They want to be paid in full whenever a new game is sold, then paid again and again and again every time that same, paid for, game is resold.

      I can see a number of problems with this, starting with the fact that there's absolutely no law that requires it, and quite a bit of case law and precedents that say it's not required.
      But what would happen is if there was such a law? Would it apply only to big retailers? If that's the case the used game market would simply move underground to flea markets and garage sales. If it applies to everyone, what do I do with the box of old games I happen to have sitting in the garage? Do I have to go on a title search every time I want to hold a sale to clean out the garage? Any sort of "resale royalty" law is likely to bring the whole "orphan works" problem from copyright, and apply it to the resale of physical items.

      link to this | view in chronology ]

    • icon
      Jeffrey Nonken (profile), 25 Aug 2011 @ 12:48pm

      Re:

      I'm going to use your remark as a springboard here:

      "If he's saying Gamestop sells new games below cost then asks the publisher to make up the difference (then, once that is done, makes money off the resale of the used game it claims it didn't profit on initially), then he's kind of got an argument."

      Depends. Is the publisher asking Gamestop for $1000 per game? $100? $10? $1? If the publisher is pricing the game too high for the market (or at least too high for Gamestop to make a profit while selling it at a marketable price) and Gamestop is adjusting for that, the lines of responsibility start to blur.

      But even then, assuming you're correct, what he's saying is that Gamestop is behaving unethically regarding the initial sale -- which has nothing to do with their making profit on the used game market. It may be maddening and hypocritical, but the answer is not to try to cripple the used game market, which they have no legal or ethical control over -- it's to fix the pricing issues on the initial sale, over which they have both.

      Otherwise you could take that one step further and claim that by buying the game at an artificially low price (what Gamestop is charging me) and then selling the game later, I'm a party to the same (illegal and/or unethical) act, even if I don't happen to sell the game back to Gamestop.

      Sorry about Yet Another Car Analogy, but Fo... Chr... uh, hmm, GM didn't get to profit when I resold my old Nova. Krups doesn't get a cut if my coffee maker goes for $15 at a yard sale. I got a really nice used microwave for $30 once; Samsung didn't get a dime, nor did they expect to. And Sears isn't knocking at my door with a cease-and-desist (or my neighbor's) because I bought my neighbor's old router. (Wood, not network. :) A large percentage of the books in my collection were purchased from perfectly legitimate used book stores. I've been known to sell books to them. Neither Daw nor Tor nor Baen nor et.al. have been trying to shake them down that I've heard of.

      If the gaming distributors have a problem with the way Gamestop is selling new games, then they should address that problem, not try to use it as an excuse to get a cut of the used game market. If they want a cut of the used game market they should set up a used game exchange. You know, like Gamestop has done.

      "Of course, the publishers could just not agree to adjust Gamestop's price based on such claims of loss."

      Or some other change in the arrangements, but yes. That would qualify as addressing the correct problem.

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 9:24am

    If the resale value is such a goldmine, why don't the publishers set up a service to buy their used games and resell them. The fact that they don't is a pretty good sign that it isn't considered a worthwhile investment. This is just about ruining Gamestops profit.

    link to this | view in chronology ]

    • icon
      David Liu (profile), 25 Aug 2011 @ 9:37am

      Re:

      Publishers don't have the distribution methods to sell their own used games, nor the selection.

      link to this | view in chronology ]

      • identicon
        Anonymous Coward, 25 Aug 2011 @ 10:18am

        Re: Re:

        So what are they complaining about then?

        I'm sure if they wanted to they could absolutely find a way to deal in their own used games, some kind of trade-in service, added value for repeat customers, etc.

        This might result in having to lower the price of new units to make them more desirable than the pre-owned, however, and they would never want to do that.

        Such a quandary - pirates or consumers, both are eating them alive.

        EA is clearly suffering: http://investor.ea.com/releasedetail.cfm?ReleaseID=594196

        link to this | view in chronology ]

        • icon
          The eejit (profile), 25 Aug 2011 @ 11:44am

          Re: Re: Re:

          Well, that's mostly because the people who run EA are boneheaded, money-grubbing parasites who mooch off of others' works.

          Case in point: their upcoming Origin "service", which isn't an opt-out service. EA games, from The Old Republic to Mass Effect 3 to Battlefield 3. It tracks your application usage, your registry and then EA have the right to sell hat information to advertising companies whether you like it or not once installed.

          When your company relies on the malware model to support its infrastructure costs, then doesn't reduce the cost of its games (both online AND offline), then most consumers have a problem.

          link to this | view in chronology ]

          • identicon
            Anonymous Coward, 25 Aug 2011 @ 5:42pm

            Re: Re: Re: Re:

            Damn you, eejit, I was going to work the OhDRMigin stuff into my post but couldn't come up with an on topic closer. ;)

            Well done and agreed. EA is clearly not suffering from the resale market (left off my /s up there), but a chronic incapacity to respect paying customers.

            link to this | view in chronology ]

            • identicon
              Gamer #2,746,943, 29 Aug 2011 @ 10:11am

              Re: Origin & EA & Schemers

              Sigh, the future is looking darker each day. I've been playing video games since the early Atari 2600 days, and despite the fact that I'm a proud pirate, there isn't a single game I haven't paid for. The majority (about 70%) are new too, not used, and I don't sell them. I keep them for posterity. You should see the mountains of jewel cases I have.

              Sadly, I fear those days are coming to an end. I've dealt with endless DRM issues over the years, and on more than a few occasions I've had to use a crack in order to play the game I legitimately paid for.

              I'm fed up. I've had enough. I'm trowing in the towel. I will NOT put up with invasive DRM, nor will I put up with their "requires a code to play" pay to play scheme on used titles. If the only way to play games in the future is to pirate it, then that is what I'll do. Games keep me sane. They help relieve stress. I had no problem supporting the game industry because I truly, honestly cared. But if they are going to piss on me, a loyal customer, then f^ck them and the horse they rode in on. This camels back is officially broken.

              link to this | view in chronology ]

    • identicon
      Khyle, 25 Aug 2011 @ 9:46am

      Re:

      Agreed. Instead of whining why not just jump into the market?

      I have no love of Gamestop, they have their own issues, but this is nonsensical.

      link to this | view in chronology ]

  • identicon
    Captn. Patent, 25 Aug 2011 @ 9:25am

    Unpaid EA

    Why should re-sellers be allowed to take games and make money in brokering their CR transfer, while the creators go unpaid on every transaction, which almost certainly deprives them of a sale?

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 9:30am

      Re: Unpaid EA

      I think the general answer to your question is the "free" part of "free market."

      More specifically, the creators got paid on the initial sale and gave up their rights/control over the physical copy of the game they sold. They could compete in the resale market if they want a cut, or they could even include resale restrictions in the initial license (i.e., turn it from a sale into a license).

      link to this | view in chronology ]

      • icon
        David Liu (profile), 25 Aug 2011 @ 9:41am

        Re: Re: Unpaid EA

        They sorta already do; they provide one-time use codes (to provide access to major parts of gameplay, or the online portion of the game), depriving the used copy of the code. This effectively turns it into a license.

        And this is only for console games. On PC, it effectively already is a license market, since digital distribution controls the lion's share of the PC game market, and everything there is a license rather than a sale.

        link to this | view in chronology ]

        • identicon
          Anonymous Coward, 25 Aug 2011 @ 10:07am

          Re: Re: Re: Unpaid EA

          It's easier on a PC because it's not tied to the hardware. On a console, any DLC or first-sale feature is tied to the console itself. On a PC, it's tied to an e-mail address. Set up a separate account for each game download and you can sell the account.

          I see no reason to give up my resale rights because they want to tie the game to an account. And I couldn't care less about their TOS or EULA.

          link to this | view in chronology ]

          • icon
            David Liu (profile), 25 Aug 2011 @ 11:52am

            Re: Re: Re: Re: Unpaid EA

            Err, unless I got it totally wrong, on console, DLC is applied to the account, not the console. I have an Xbox live account that contains all the stuff I bought from there, and I should (haven't tested this) be able to go to any other console and bring that stuff along to me.

            link to this | view in chronology ]

            • identicon
              Anonymous Coward, 27 Aug 2011 @ 6:58am

              Re: Re: Re: Re: Re: Unpaid EA

              You can transfer the items to a new console only if your account is transfered to a new console.

              link to this | view in chronology ]

    • icon
      JackHerer (profile), 25 Aug 2011 @ 10:27am

      Re: Unpaid EA

      What makes games a special case? Or do you think that if i buy a used car then sell it a profit i should give Ford a cut?

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 1:31pm

      Re: Unpaid EA

      "almost certainly deprives them of a sale"

      [citation needed]

      link to this | view in chronology ]

    • icon
      Michael (profile), 25 Aug 2011 @ 8:52pm

      Re: Unpaid EA

      When game creators only offer the game in a kind of one-off premium priced window, they give up all their opportunities for future discounted sales.

      Because the game medium is usually a convenient disc or physical package, it's also very simple for customers to create this secondary market independent of the process that created the game in the first place.

      link to this | view in chronology ]

    • identicon
      you get paid, 10 Feb 2012 @ 6:54am

      Re: Unpaid EA

      Why should I be allowed to read a new book and sell off later and the author does not get a penny? I don't agree with your argument. These types of transactions happen in all types of media, and it's just the video game industry complains about it.

      link to this | view in chronology ]

      • icon
        nasch (profile), 10 Feb 2012 @ 7:01pm

        Re: Re: Unpaid EA

        Why should I be allowed to read a new book and sell off later and the author does not get a penny?

        What makes a book different from anything else? You don't send a check to Ford when you sell your car, why would you pay an author when you sell his book?

        link to this | view in chronology ]

  • identicon
    NamelessOne, 25 Aug 2011 @ 9:25am

    TOO late i downloaded 10000 games

    this topic don't matter
    and im not alone we long ago gave up on listening to copyrights ...i think its time to JUST SAY NO TO THEM.

    link to this | view in chronology ]

  • icon
    blaktron (profile), 25 Aug 2011 @ 9:25am

    If the publisher's actually thought they were getting a bum rap from Gamespot they wouldn't sell to them, its that simple. Those lucrative deals are set up because Gamespot makes the video game industry TONS of money.

    link to this | view in chronology ]

  • icon
    Scooters (profile), 25 Aug 2011 @ 9:25am

    The industry consultant is an idiot. I can attest from personal experience used games have lead to the purchase of sequels at retail price.

    There's no way in hell I'm spending $60 on a "what if", even if 10,000,000 reviews give it 5 stars.

    Those reviews don't mean a thing to me until I can add my own.

    Also, I'm glad GameStop exists. Without it, I could never purchase these used games to try them out without the "Okay, that's enough demo. If you want total immersion in this game, buy it!" messages I receive from downloaded demos (360).

    link to this | view in chronology ]

    • icon
      David Liu (profile), 25 Aug 2011 @ 10:34am

      Re:

      I do like Gamestop as a concept, but I really don't like their stores.

      Their employees get a little "too friendly" with you. Like, if they hear anything game-related, they feel like that they have to comment on it. A little privacy when I'm shopping might be nice? They do know their stuff though, so maybe it's a little attempt at a gamer trying to reach out to another gamer.

      That wouldn't be all too bad, if they didn't use that to try to upsell EVERYTHING. They will try to get you preorder some game, and if you refuse, they have the gall to ask you "are you sure?" like 3-4 times, and then the same thing over with their pro power card. Please man. I just came in here to get a game. Not be marketed to.

      link to this | view in chronology ]

      • identicon
        Anonymous Coward, 25 Aug 2011 @ 11:35am

        Re: Re:

        A lot of your paycheck rides on up-selling sadly, and selling the upgraded rewards membership. Other than that, yeah it's mostly about just trying to talk to other gamers as a break from dealing with soccer moms wondering if this game is too violent for junior.

        link to this | view in chronology ]

      • identicon
        Rekrul, 25 Aug 2011 @ 12:35pm

        Re: Re:

        I do like Gamestop as a concept, but I really don't like their stores.

        The Gamestop stores here aren't like you described. Not to mention that the most beautiful young woman I've ever seen in my life, used to work at one of them. Alas, she had a boyfriend...

        link to this | view in chronology ]

  • icon
    Chuck Norris' Enemy (deceased) (profile), 25 Aug 2011 @ 9:29am

    Seems like he thinks that we should be paying on a per player basis instead of a per published unit basis. Damn filthy pirates! You should buy one copy of every game you own for each person in your family, maybe a couple extras in case a guest comes over and wants to play. The publisher printed a set number of games and got paid for the ones they printed at the first sale. They didn't set up shop to purchase used games and sell them again, the game shop did. The publisher did nothing else to deserve a cut of the resold published game for which they already were fairly paid.

    link to this | view in chronology ]

    • icon
      btrussell (profile), 25 Aug 2011 @ 11:21am

      Re:

      Games will soon be offered at "no cost to you!"
      They are working on a console they will provide for free. The games will be accessible online only. It is up to you to pay for connection. It is coin operated(in case they are flagged as rogue and can't process your payments). They will send ICE to collect your coins once a month. You can pay more for a bigger coin box and/or slot if you are a heavy gamer. Their collection fee, whether there are coins or not, will be thirty dollars/month.

      "All this at no cost to you"

      Some restrictions may apply*

      *,mnbv,, mdg,a,zngcvblmdsbfmnbdg,ms bvm m,ndg fbgskbg,nbkfv jkfhkrgjhkdjgklfhklnhhlk[lfhkwlet'lmhnlz otijrtekll bluoriylo[r[ldro[eiyl['dh[ldrkkkyt[ler pourl[tjs[rlkjtl[WIRU[OK PUW4POT;4WLILTO POP[UP[RY;RELOJY'LDJ KRJTLRJYL m;ouyprto orpoy;]dtjhty;dj ;jth;dtljh];adtjyh;lj roy;da.jh'laekjh[laej; laepy]peryh;lrjy';lruj.glsrut' o;r[lyjaedrlgj [laedyt[lijdsrl[rdkiu[rlkght

      We hope you enjoy being our customer as much as we HAVE ENJOYED HAVING YOU.

      link to this | view in chronology ]

  • icon
    E. Zachary Knight (profile), 25 Aug 2011 @ 9:29am

    I think their biggest problem is that they have no idea how to make a profit off of games with a long tail. They want to sell all their games and get all their profit in a small 3 month window. They get upset that used games appear in that window along side the new copies.

    So rather than look at the real problem (why people are selling off their newly purchased game within a month of owning it) they focus on the symptom of the problem, the used sales.

    I have made the suggestion before that they should partner with GameStop to get them to disclose the movements of used games. In this, GameStop would release regular data on how many used games people trade in and how many are sold. This would provide game publishers with enough information to determine when a reduced price would spur new sales or when a re-release would be warranted.

    That is not to say the solution is perfect, but it is a change of pace.

    link to this | view in chronology ]

    • identicon
      Zot-Sindi, 25 Aug 2011 @ 10:15am

      Re:

      So rather than look at the real problem (why people are selling off their newly purchased game within a month of owning it



      you mean like the fact most of the games these days completely SUCK and are only playable for about a couple weeks or less before everything's done and boring?

      link to this | view in chronology ]

    • icon
      Jay (profile), 25 Aug 2011 @ 10:26am

      Re:

      Hell no... Why do they need to track every used game? This doesn't get into the nuances of the game market. Capcom has games that have a very high turnover rate (Marvel vs Capcom 3 will be replaced in November by Ultimate MvC3) or decreased playability (Resident Evil Mercernaries).

      Ubisoft... Yeah...

      The ability to know how many people are buying used games won't tell the people much. It just means the publisher has to add more value to their games to entice people to play them longer.

      link to this | view in chronology ]

  • icon
    TimothyAWiseman (profile), 25 Aug 2011 @ 9:47am

    I factor in resale when deciding whether to buy

    At the risk of being totally unoriginal, I always consider the resale value of a game when I am deciding whether to buy it. I routinely buy a $60 game, knowing I can resell (either to gamestop or through craigslist) for somewhere around $20, making what I am really paying closer to $40.

    If I could not resell my games, I would not be willing to pay so much for most of them. I have never paid $60 for a download only game. And if video games keep getting more expensive, I may just have to drop that hobby and focus on playing Go.

    link to this | view in chronology ]

  • identicon
    DogBreath, 25 Aug 2011 @ 9:48am

    I'm sure glad this "used" sale thing dosen't happen in any other markets

    Thank god that everyone has to buy a new car from a major dealer. Imagine if there were such a thing as "Used Car Lots" where anyone could buy a "used" car without paying the original producers of said car. That would certainly eat into the profits of the "new" car market and be totally unfair to the original manufacturers of cars not to receive a cut, if not all of the money. Why, no one would ever buy a "new" car again because "used" cars are so reliable and well maintained that they will never fail or be too expensive to keep running on old, worn out or irreplaceable parts that are no longer produced.

    I must say that if there isn't, there ought to be a law against any "used" car selling by anyone because it's eats away at the profits of the major car companies, their children and possibly even their little dog (Toto) too.

    /sarc

    link to this | view in chronology ]

  • identicon
    A non-mouse, 25 Aug 2011 @ 9:48am

    I wonder what the automotive industry would look like if consumers were not allowed to sell their used cars without kicking back to the original manufacturer. Or worse, not allowed to sell them at all.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 9:50am

    As the definition of copying as theft has more and more to rely on definitions that have nothing to do with theft, ie. the supposedly moral argument that you have no right to enjoy x film/music/game because the copyright holder did not receive any money for your viewing or use of it, the publishing industries having wedded themselves to that twisted logic have no choice but to notice that 2nd hand sales fall short of that very same moral argument and having noticed it must attack it.

    link to this | view in chronology ]

  • identicon
    Charles, 25 Aug 2011 @ 9:54am

    You know that once the game is sold the original owner no longer has access to it right? This is strange to be discussing this very simple ancient concept. If I was the developer I would be proud there was a market for my games after retail.

    link to this | view in chronology ]

  • identicon
    John Doe, 25 Aug 2011 @ 9:55am

    Has this guy ever sold a used car?

    I bet has.

    link to this | view in chronology ]

  • identicon
    AJ, 25 Aug 2011 @ 9:56am

    make a trade off, and make it worth while....

    When I started using the Steam distribution system, I had to make a trade. I traded the ability to resell my game, for having access from anywhere, real time updates, long term storage... etc. They got rid of the possible competition from resale, and I got a bunch of cool stuff in return.

    "They have to want to get off. How do you get a crew to want to get off a submarine? How do you get a crew to want to get off a nuclear sub..."

    Jack Ryan, Hunt for Red October

    Q. How do you make a gamer want to give up the secondary market?

    A. You give him something he considers more valuable in return.

    link to this | view in chronology ]

  • icon
    Marcus Carab (profile), 25 Aug 2011 @ 9:56am

    ...Gamestop does not pay for the games, customers do. Gamestop only provides credit until the games are sold. The consumers' payment covers Gamestop's initial outlay, plus a profit.

    Wow - they really blew the lid off this scandal! Do they mean to tell me that retailers sell products above cost? That's robbery!

    link to this | view in chronology ]

    • icon
      JackHerer (profile), 25 Aug 2011 @ 10:33am

      Re:

      Also apparently gamestop sells every single game they buy at a profit, caries no risk whatsoever, has no running costs and never has to sell games at a loss because the publisher has produced a crappy game no one wants

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 10:42am

      Re:

      Lol, seriously. It's like they were all asleep during Very Basic Business 101 (make/do something, sell it, the end

      link to this | view in chronology ]

  • icon
    Capitalist Lion Tamer (profile), 25 Aug 2011 @ 10:01am

    Say that again...

    Saying that Gamestop's primary business is selling used games just because that's where they have the highest profit margin is like saying movie theaters are primarily concession stands that "rip off" the motion picture industry. After all, they spend hundreds of millions of dollars making the movies and promoting them. Why should the theater owners be allowed to make so much money pushing sugar water and corn byproducts, both of which are infinitely cheaper for them to acquire?

    link to this | view in chronology ]

    • icon
      Jeremy Lyman (profile), 25 Aug 2011 @ 11:32am

      Re: Say that again...

      Yes, excellent comparison! And in both examples it's not the content providers who should be pissed off, it's the consumers who get run through the wringer time and again because they don't see any other options.

      link to this | view in chronology ]

    • icon
      blaktron (profile), 25 Aug 2011 @ 6:40pm

      Re: Say that again...

      Everyone should mark this insightful so that it hits number 1, and more people see it. If not, please editor's choice this Mike, this is a spot on analogy that describes the situation exactly.

      link to this | view in chronology ]

    • icon
      Michael (profile), 25 Aug 2011 @ 8:49pm

      Re: Say that again...

      The problem with your analogy is that movie theatres provide a service in the viewing of the films that Gamestop doesn't provide. I think it'd fit an arcade more than Gamestop.

      There never even has to be any such thing as a "used" game in the first place. It's software. The more tech-savvy game companies already realize this. This is why there is no "used" market for Steam-exclusive titles. Steam gets that lower-price market themselves when they do periodic sales.

      Yes, Gamestop's activity drives up demand enough to support the $60 prices on newer games, but if game publishers could all harness that "used" economy like Steam, they wouldn't need the game to cost $60 in the first place.

      link to this | view in chronology ]

  • icon
    Capitalist Lion Tamer (profile), 25 Aug 2011 @ 10:01am

    Say that again...

    Saying that Gamestop's primary business is selling used games just because that's where they have the highest profit margin is like saying movie theaters are primarily concession stands that "rip off" the motion picture industry. After all, they spend hundreds of millions of dollars making the movies and promoting them. Why should the theater owners be allowed to make so much money pushing sugar water and corn byproducts, both of which are infinitely cheaper for them to acquire?

    link to this | view in chronology ]

  • identicon
    Loki, 25 Aug 2011 @ 10:11am

    Personally, I'll never buy a "new" game. I'll either get it second hand, or wait a year or two until the price drops to a more reasonable level.

    And as has been mentioned, the second hand/resale market can do much to drive new games. A friend of mine gave me their copy of Civilization III a few years ago. I liked it so much I bought the Complete edition of Civ IV last year, when Civ V came out. When Civ V drops to about $30 I'll probably buy that one too.

    What makes this story even more amusing to me, is I just finished reading this story

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 10:25am

      Re:

      I know Sims players who purchased one pre-owned Sims game, for the helluvit, got hooked and went on to buy anything to do with the franchise. Like maniacs.

      link to this | view in chronology ]

  • icon
    JackHerer (profile), 25 Aug 2011 @ 10:22am

    This kind of ripoff is rife

    Damn those used car salesmen, they buy their cars for a fraction of the original price and resell it for profit without any money going back to the original car manufacturer...

    Damn those used furniture stores, they buy their furniture for a fraction of the original price and resell it for profit without any money going back to the original furniture manufacturer...

    Damn those (real) estate agents, they don't even buy the property they just take a cut when a property is sold without any money going back to the original construction company...

    Of course that's all very different to computer games because... erm.. well it just is.

    link to this | view in chronology ]

  • icon
    cjstg (profile), 25 Aug 2011 @ 10:25am

    wait? what?

    "But Gamestop does not pay for the games, customers do. Gamestop only provides credit until the games are sold. The consumers' payment covers Gamestop's initial outlay, plus a profit. Because Gamestop pays on terms, the consumers' money is in the bank before Gamestop ever makes a payment on the new game units."

    there is a name for this kind of thing; it is called "retail". all retailers try to buy on credit and sell the product before the invoice is due. why are they blaming gamestop for this behavior? all our dealers try do this exact thing. it's great for us (it sells product and makes us money) and it's great for the retailer (it make them money). the only downside is when we make a product that nobody wants to buy.

    link to this | view in chronology ]

  • identicon
    out_of_the_blue, 25 Aug 2011 @ 10:25am

    Games aren't cars; don't have lasting value; they're a fad.

    Therefore first sales are the most important, and if re-sale were restricted, would likely create more first sales.

    As usual, not arguing for, just stating likelihood. It's basically an opinion, and the games makers have their view.

    But I don't use Mike's technique of referring to one of his prior articles as if it held conclusive proof. You'll note that above, Mike writes: "They all seem to ignore the fact that a healthy resale market..."
    But in the referenced piece, he writes:
    "Research on used book sales suggests..."
    BIG DIFFERENCE BETWEEN "FACT" and "SUGGESTS", Mike. You only get away with your assertions because your fanboys here are incapable of integrated knowledge and rigorous logic.

    link to this | view in chronology ]

    • identicon
      DCX2, 25 Aug 2011 @ 10:46am

      Books aren't cars; don't have lasting value; they're a fad.

      Therefore first sales are the most important. Just like games, once you've read a book there's little reason to keep owning it or reading it again. So selling used books ought to be immoral cannibalization of publisher's profits.

      And libraries...Don't even get me started on libraries. It's like renting games! Hundreds, maybe thousands of people get to use the publisher's property and they only get a cut once!

      link to this | view in chronology ]

    • identicon
      John Doe, 25 Aug 2011 @ 11:07am

      Re: Games aren't cars; don't have lasting value; they're a fad.

      So your stating a likelihood is somehow different than Mike quoting himself?

      On what planet should it be illegal to resell something you purchased? How can a government of the people, by the people, for the people even justify that one?

      link to this | view in chronology ]

    • icon
      Capitalist Lion Tamer (profile), 25 Aug 2011 @ 1:27pm

      Re: Games aren't cars; don't have lasting value; they're a fad.

      Therefore first sales are the most important, and if re-sale were restricted, would likely create more first sales.

      First sales are most important for game manufacturers because it makes them X amount of dollars. Used sales make them $0. Whether or not gaming is a "fad" (a fad with nearly 4 decades of history, but rock & roll is considered "dead" nearly every year, so maybe you have a point...) has nothing to do with this argument.

      link to this | view in chronology ]

    • icon
      nasch (profile), 25 Aug 2011 @ 4:19pm

      Re: Games aren't cars; don't have lasting value; they're a fad.

      Therefore first sales are the most important, and if re-sale were restricted, would likely create more first sales.

      Or it would reduce first sales, because it effectively makes the game more expensive, so people would buy fewer of them. I'm sure it's one or the other.

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 10:28am

    You said "If I can buy a $60 game, knowing that I can sell it back later, that reduces the risk and the real "cost" to me. That increases sales."

    Me: A little bit of a false play here. If I have $60 for one game, or I can buy two used games for $30, the potential is that I get the used games (especially if they are the same games I would have bought for full price).

    Your assumption is "more consumption of games", but there are only so many hours to play games, and that limits the number of total purchases (new or used) anyway. So even if there are a few more cycles of the money, there is little to show that there is actually an increase in new sales as a result of used sales. Rather, those who buy used instead of new decrease new sales, and the people selling their old games buy new ones, pretty much making it net nothing.

    However, as gamestop picks up money on both sides, they are probably happy with the increased economic activity. But it is very misleading to say that there is some magical increase in sales of new games as a result of used sales.

    link to this | view in chronology ]

    • icon
      khory (profile), 25 Aug 2011 @ 11:50am

      Re:

      I think those that consider would rather have two games at $30 are not necessarily a demographic that would buy the game at $60 in the first place.

      If I go to buy a game, I know what I want before I go. Usually it is a new release. I may pick up a used title if its cheap enough if I hadn't bought it at release I probably didn't want it that much. I would certainly never pay full price for it new so it isn't a lost sale to the publisher. At least this way I get to try their product and maybe buy the next one when it's released.

      Other people won't buy new no matter what. Strangling the used market isn't going to magically make those people start buying games at $60 a pop. I suspect most of them simply won't buy at all.

      link to this | view in chronology ]

    • identicon
      Ed C., 25 Aug 2011 @ 5:18pm

      Re:

      Net nothing? Hardly. It becomes fairly obvious if you actually run the scenarios all the way though.

      First person buys the game for $60, and then he sells it to the second person for $30. The first person buys another game for $60 and also sells it to the second person for $30. The publisher gets its cut of $120 for two games. First person paid a net of $60 for two games. Second person paid a net of $60 for two games.

      Now, what if the first person can't resell the game? First person buys the game for $60, but the second person can't or won't pay the full price. The first person buys another game for $60, but the second person can't or won't pay the full price for that one either. The publisher gets its cut of $120 for two games. First person paid a net of $120 for two games. Second person paid nothing and got nothing.

      Now, what if the first person can't resell the game, and only had $90 to start with? First person buys the game for $60, but the second person can't or won't pay the full price. The first person now only has $30 and can't buy another game at full price, and the second person can't or won't pay the full price for that one either. The publisher gets its cut of $60 for one game. First person paid a net of $60 for one game. Second person paid nothing and got nothing.

      (I didn't run the first scenario with the $90 restriction because it would have had no effect on the outcome)

      As you see, the second person isn't a factor for the publisher at all, as long as the the first person can and is willing to pay. The second person can, however, effect whether the first person can pay.

      link to this | view in chronology ]

  • icon
    The Logician (profile), 25 Aug 2011 @ 10:30am

    If I were Gamestop, I believe my response to this consultant and to those who share his viewpoint would be, "Go to hell." If I were Gamestop.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 10:32am

    Someone comes up with a business model that helps consumers, helps themselves, but cuts out some of the cash that the existing business feels they "deserve."

    Right Answer: The legacy business should compete and innovate.

    What Happens in Reality: Wahhhhhhhhhhhhh

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 25 Aug 2011 @ 11:22am

      Re:

      Nice idea, but without the "legacy business", there would be no used market. So one has to be careful not to kill the proverbial golden goose.

      link to this | view in chronology ]

      • identicon
        Anonymous Coward, 25 Aug 2011 @ 12:31pm

        Re: Re:

        Lol. Because people are going to stop making games anytime soon...

        link to this | view in chronology ]

      • icon
        btrussell (profile), 25 Aug 2011 @ 2:00pm

        Re: Re:

        No, there would only be a used market. Then someone would see an opportunity to make money and create a new game.

        link to this | view in chronology ]

      • icon
        nasch (profile), 25 Aug 2011 @ 3:45pm

        Re: Re:

        Did you read the part about how a used market increases the value of the new products?

        link to this | view in chronology ]

  • icon
    A Guy (profile), 25 Aug 2011 @ 10:36am

    Two things are certain when you deal with physical products

    1. There will always be a resale market
    2. The original producer will bitch and moan about how the resale market is destroying his margins

    Nothing will change that market dynamic and I couldn't be happier about it.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 10:57am

    DRM dual standards

    Although the games market is finally beginning to change, overall it's still tied to owning a physical copy of the game. Want to play a console game on your console? You'll need a disc/cartridge to play it. Want to play a game on your PC? Most of them check to make sure the physical disc is in the drive.

    The funky thing with this business model is that if I legally purchase a new game, then scratch the disc, the game company feels no obligation whatsoever to replace it. If they were selling me the right to play the game, and the game required the disc, they'd either have to replace the disc or else they'd be in breach. Instead, they seem to take the attitude that they're selling the disc, which comes attached to the rights to play the game. One disc == one set of rights.

    Realistically, then, this sort of thing is the game industry's own fault. They've attached the value and rights to their products to physical media -- big surprise when people then do things with that media that don't directly profit the companies.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 11:03am

    Why just Gamestop?

    How about flea markets, pawn shops, and *gasp* the garage sale at your neighbors house?

    link to this | view in chronology ]

    • icon
      Jay (profile), 25 Aug 2011 @ 1:35pm

      Re: Why just Gamestop?

      Because the largest company in the used game market is Gamestop and the fact that they make money outside of the new release titles is "unfair" to publishers.

      This should tell the publishers something. If people are going to your competitors instead of you, shouldn't they do something like... Iunno. dropping the price of the games to something manageable for the average consumer? Just a thought...

      link to this | view in chronology ]

  • identicon
    DarkGecko, 25 Aug 2011 @ 11:28am

    "If I can buy a $60 game, knowing that I can sell it back later, that reduces the risk and the real "cost" to me. That increases sales."

    Clearly you are not a gamer. The resale value of even the most popular console game drops worse than a car when you take it off the lot. While I do agree with the concept that a secure resale market does provide a degree of security and could encourage a potential customer to purchase a product, the reality is that the only reason gamers are willing to trade in their games for a pittance is they are eager to grab the next new shiny thing. I have several friends that have worked for Gamestop as managers and they can validate the claim that the majority of profit for the company is in resale.
    Example: I buy a new xbox game for 60$ + tax. I trade it in a week later, because I realize that the game has no replay value, for 30$ even. Gamestop resells the game for 50$ + tax. Assume someone else makes the same mistake I did and tack on another sale. Gamestop just made 100$ minus whatever they owe the developer for the game.
    While I am certainly not knocking their ability to make a buck, Gamestop assumes little risk and makes a lot of money while the developers get just a little bit off the initial sale. Considering what goes in to a game I don't think it unreasonable that the developers get a portion of the resale value in this instance since the same company they have licensed to sell the game is reselling it time and time again.
    This is not the fault of Gamestop in my opinion. Developers simply need to be a little more savvy and contract in something to make a little off of "official" resales. Problem solved.

    link to this | view in chronology ]

    • icon
      taoareyou (profile), 25 Aug 2011 @ 11:46am

      Re:

      If developers of video games should get a piece of every resale, then so should clothing makers, book writers, car manufacturers, furniture manufacturers, home builders, etc. etc ad nauseum.

      It's flawed logic that a resale is a lost sale. If I am not going to pay $60 for a game, I am not going to pay it, period. Whether or not it's available used.

      Once you buy something, it's yours. If game makers want to control the revenue, then stop selling games and start leasing them.

      Of course, if they wanna see losses, that's the way to do it. Instead they are complaining about their "slow growth" of only adding several billion dollars in sales over the previous year.

      link to this | view in chronology ]

    • icon
      Rikuo (profile), 25 Aug 2011 @ 12:50pm

      Re:

      "Considering what goes in to a game"

      The market doesn't care how hard you work on the game, how many years you spent at it. The market only cares "is it worth my money". Charging me full price for a game, and then telling me I have to pay the developer a cut when I resell it? That's odd, I thought when you charged me full price for the game, you relinquished all control over it (ya know, what happens in any other sale). If you want a portion of re-sale, then give me a reason to agree to it. Otherwise, no.
      I've got a flea market in a couple of days, and I'm looking to sell a few dozen books I own. Should I have to ring up the publishers and give them a fraction of what little amount I expect to make?

      link to this | view in chronology ]

    • icon
      John Fenderson (profile), 25 Aug 2011 @ 4:04pm

      Re:

      Considering what goes in to a game I don't think it unreasonable that the developers get a portion of the resale value in this instance since the same company they have licensed to sell the game is reselling it time and time again.


      I do consider that unreasonable.

      Firstly, if the developers aren't making enough money for their effort, they need to either increase their prices or reduce the amount of effort.

      Secondly, Gamestop actually does have ongoing costs related to selling the same game over and over: they have to pay employees, leases, utilities, etc. The developers have no such ongoing costs.

      Saying that the developers deserve a cut of all future resales is saying that the developers deserve unearned gravy. That, somehow, the developers have some sort of right to an ongoing profit. There is no such right to profit, ongoing or otherwise. It must be earned.

      If the developers want a cut of resale, then they need to take an active part in that market by actually engaging in the resale activities. They need to continue to add value past the initial sale.

      Some do this (DLC, etc.) If they desire the cut that badly, that's the proper way to go about it. Not by getting some kind of legislation against resale or injecting themselves into resale deals simply by virtue of existing.

      link to this | view in chronology ]

  • icon
    NattyFido (profile), 25 Aug 2011 @ 11:28am

    It's their own fault!

    If they made games that couldn't be completed in a few days, there wouldn't be a problem.

    Why would anyone pay �50 for a game that can be completed in two or three days of gameplay, when you could wait a couple of weeks and get the same game for half price or less?

    link to this | view in chronology ]

  • icon
    taoareyou (profile), 25 Aug 2011 @ 11:41am

    More

    Best Buy lets you trade in used games for resale.
    Goodwill accepts donated video games and resells them.
    Consignment shops all over the place resell used video games.

    Gamestop is just one of literally thousands of business' that resell video games.

    Despite this massive resale market, the video game industry was an $18 billion annual monster in 2008

    http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-ju ggernaut

    It's expected to reach $70 billion by 2015.

    http://venturebeat.com/2010/05/25/video-game-industry-to-hit-70-billion-by-2015-but-growth- will-slow/

    Apparently the resale market is not having a negative impact.

    link to this | view in chronology ]

  • icon
    Charles Meyer (profile), 25 Aug 2011 @ 11:44am

    Other industries

    This seems to be a recurring theme within the tech industry...does anyone know if this was ever an issue, or if it is an issue, in other industries like the music (i.e. the resale of purchased musical instruments) or the furniture (resale of purchased furniture, either from a big box store, mom/pop outfit, or national chain/brand) or any other industry that isn't necessarily tech?

    link to this | view in chronology ]

  • identicon
    MobileSilence, 25 Aug 2011 @ 11:50am

    Use Car Sales

    While to be upfront I'm actually on the developers side on this one.

    There's a rather obvious flaw within the Used Car/Furniture arguments some of you are using. Used cars and furniture depreciate at an incredible rate compared to games. So long as they aren't scratched, games play as good as new for YEARS after their initial purchase. We have a caricature of the "Shady Used Car Salesman" for that very reason. Furniture isn't quite as bad but its still pretty bad, a lot of people are very turned off by the idea of buying a couch that was lived in by someone else for an undetermined amount of time.

    Used games sales do amazing because outside of box art and contents, you largely only have have one of two types. A broken game, and a working game. Functionally, digital copies of anything are just as good as a new one. That isn't true of things like cars and furniture.

    What GameStop is doing isn't illegal, and I do buy from them. However once I realized that original publishers don't get money from used games (took me far to long to get that one), I changed my buying habits. I buy most game

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 26 Aug 2011 @ 12:57pm

      Re: Use Car Sales

      Wait, so 'new' games don't depreciate in value immediately after being opened? So I can turn around and sell/return the game I just bought for $60.00 for $60.00 from the same store where I purchased the game?

      No, I didn't think so, I'd be lucky to get $30 in STORE CREDIT (not cash) for the game, due to the whole 'no refund on opened games policy' that most stores have. You know the one that forces you to buy the game and open it, before even seeing the EULA that you are required to agree to if you expect to be able to actually play the game (try answering NO to accepting the EULA and see how well the game plays).

      I can expect a used car or furniture to be usable and useful to me for at least a year (if not 5-10 years), can anyone say the same thing about games (name one game from 5 years ago that you still play on a regular basis...)?

      How useful is a game once you've completed it? With most games only having 5-10 hours of actual gameplay, sometimes repeated several times so they can claim, 50-100 hours of game play (if you want to repeat the same 5-10 hours of activity 10 times at different 'levels' or as different 'players', 'countries', 'agencies', etc).

      link to this | view in chronology ]

      • icon
        Togashi (profile), 31 Aug 2011 @ 3:10am

        Re: Re: Use Car Sales

        Star Trek: Birth of the Federation. Came out in '99, just played 2 more rounds of it last week. Do I win?

        link to this | view in chronology ]

        • icon
          nasch (profile), 31 Aug 2011 @ 5:46am

          Re: Re: Re: Use Car Sales

          Well if it's a contest, I still play Starcraft now and then, and that came out in '98. ;-)

          link to this | view in chronology ]

  • identicon
    MobileSilence, 25 Aug 2011 @ 11:55am

    Used Car Sales Continued

    What GameStop is doing isn't illegal, and I do buy from them. However once I realized that original publishers don't get money from used games (took me far to long to get that one), I changed my buying habits. I buy most games new unless the publisher disappoints me (I'm lookin at you Metroid Other M), or I get a decent deal off of GameStop (buy 2 get one free or something). Honestly what I get for selling games back to GameStop isn't enough compared to what they turn around and sell it for. So I just don't sell games to them.

    (Hit a word cap i think on my last post)

    link to this | view in chronology ]

    • icon
      Rikuo (profile), 25 Aug 2011 @ 12:54pm

      Re: Used Car Sales Continued

      Fair enough, but just one question. If you're so bent on ensuring your money goes to the developers (not a bad thing to go for at all), then why don't you buy direct from them? Many developers have online stores, although none can really compete with Steam.

      link to this | view in chronology ]

    • icon
      nasch (profile), 25 Aug 2011 @ 4:06pm

      Re: Used Car Sales Continued

      That's all good, but the publishers are better off with people buying used than not buying at all. They should not be fighting the used market.

      link to this | view in chronology ]

  • icon
    Lesath (profile), 25 Aug 2011 @ 1:10pm

    As a former store manager of a Gamestop, the used game business is their major profit maker. Even on just released new games, they give $25-30 and then sell that used game for $55. The used game price goes down from there and usually bottoms out around $10-15 after a couple of years. I, personally, trade in games all the time that I am done with. Usually the trade value goes toward a new game coming out later. I rarely buy used games because I generally buy them when the week they come out.

    My question to the game companies is this: What am I supposed to do with the 100+ games I have played on the Xbox 360 over the past 6 years? I suppose I could sell them to friends but is that really any different than what Gamestop does? Gamestop just does it on a much larger scale.

    link to this | view in chronology ]

    • icon
      RadialSkid (profile), 25 Aug 2011 @ 3:46pm

      Re:

      Agreed strongly with the last paragraph. Why they aren't whining about used games sold on eBay and Craigslist is a mystery to me.

      link to this | view in chronology ]

  • icon
    383bigblock (profile), 25 Aug 2011 @ 3:07pm

    Nail on the head

    If the publishers would put a realistic price tag on the games there would be less of a need to buy used. The fact I can sell it back to gamestop for a little coin and then have my kid buy a used game at a reduced rate without having to drop another $60 on something he may not like is exactly what I need....its called a "CHOICE". If my only option were $60 games new I know we would buy less games overall......especially new ones.

    Maybe a $15.00 football or whiffle bat & ball set is what the publishers had in mind......hmmmmmm. Not a bad thought.

    link to this | view in chronology ]

  • identicon
    dave, 25 Aug 2011 @ 3:48pm

    user comments seem to ignore

    Game developers deserve this sort of treatment for having overpriced their games in the first place. I hope Gamestop destroys the gaming industry. Then it can just be called "Stop" and they will not sell anything.

    Also, this site is booooring.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 25 Aug 2011 @ 4:30pm

    I don't get it, the big game producers seen unwilling to compete with others in that market. It is because they would get less, if it is so profitable why they don't make a used market on their own, put a big fraking sign in all games, if you want to resell this game to to www.frakinggame.com?resell and get in on the game(unintended pun).

    link to this | view in chronology ]

  • identicon
    Dean Sutton, 25 Aug 2011 @ 8:30pm

    It's not just Gamestop!

    This is NOT just Gamestop!
    It is time to for Realtors to fess up and acknowledge their real business. Relative margins reveal Realtors' actual business to be the collection and resale of used homes. New homes and land sales revenue may equal or exceed the used home revenue, but they do not come close to matching the profit. The stock of used homes is financed by the very builders who are being harmed by the market. They put up the risk capital to make and market the home and put the buiding on the block. Builders receive a one time, per unit fee for putting the house into the system and are required to pay marketing funds to Realtors to have signage and advertising posters and other promotions in store. But Realtors do not pay for the houses, buyers do. Realtors only show the homes until the homes are sold. The buyers' payment covers the Realtors' initial outlay, plus a profit. Because Realtors do not pay for the right to show the home, the buyers' money is in the bank before Realtors ever pay for anything. If the buyers do not sufficiently cover the expense, Realtors will call on the seller for price adjustments and protection, even going so far as to requiring them to make up any shortfalls. While this business shows a profit with no downside risk, the entire retail side is merely a highly cost effective way of funding the used home inventory. To ensure return of the business, consumers who buy homes are bombarded with offers to sell them and buy replacements from existing listings. Each listed home builds the used inventory, at no cost to Realtors. When sold, the only person receiving the benefit, is Realtors. When I put it this way . . . . I don't want to say it sounds like laundering, but . . . . . They take a housing unit a builder should get paid for, run it though a consumer, and turn into a unit they can sell over, and over, and over, and over without compensation to the builder.

    link to this | view in chronology ]

  • identicon
    notthistime, 25 Aug 2011 @ 8:56pm

    And

    Used book stores? Close them all down too.

    link to this | view in chronology ]

  • identicon
    Andrew D. Todd, 25 Aug 2011 @ 10:53pm

    Anti-Trust Law

    Under the Clayton and Sherman Antitrust Acts, people have been convicted of federal felonies for conspiring to disrupt the markets in various kinds of used goods, for the greater profit of those selling new goods. This isn't a civil matter-- it's a criminal matter, and carries a prison sentence. You know, white meat on the cell-block... I would say that Keith Boesky is a very great fool. A very, very great fool.

    http://en.wikipedia.org/wiki/Sherman_Antitrust_Act
    http://en.wikipedia.org/wiki/Clayton_An titrust_Act

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 26 Aug 2011 @ 2:21am

    I'd have more sympathy for publishers, if they were actually intent on embracing the possibilities of digital distribution on consoles. When they release digital equivalents of their packaged games onto services such as Xbox Live Marketplace, the pricing has been hilarious. Reproducing physical RRP (or even RAISING it) in the digital space takes the absolute piss, and customers know it. Instead of making an aggressive reduction to pass some of the savings of the process on to users and gain a more relevant position in the market, they'd rather actively push them more fiercely towards the preowned market. And then gripe about it, while entering hair-pulling matches with the retail chains when they need to work together even more slickly to best cope with the fact that the bricks 'n' mortar world is shrinking.

    Golf claps, all round.

    link to this | view in chronology ]

  • identicon
    joe kool, 26 Aug 2011 @ 2:10pm

    and/or -- why don't ALL devs/publishers sell ALL their "old" games (ones released months or years ago) directly to consumers for LESS money than it costs to buy the game used at gamestop? then, they would still get the money and beat gamestop at their own "game."

    link to this | view in chronology ]

    • icon
      btrussell (profile), 27 Aug 2011 @ 4:27am

      Re:

      Because that money then becomes income.

      If they throw it out, it is an expense.

      link to this | view in chronology ]

    • icon
      Mark (profile), 1 Jun 2016 @ 12:13pm

      Re:

      exactly my thought, they could even sell them for the same price, since a new disk has a value premium over the used disk with old cases and used stickers over them.

      link to this | view in chronology ]

  • identicon
    ike, 2 Sep 2011 @ 4:10pm

    Other use of used games market

    Without the availability of used games, I wouldn't have bought my console, so I wouldn't have bought any games at all!

    link to this | view in chronology ]

  • icon
    Mark (profile), 1 Jun 2016 @ 11:28am

    game pricing

    Game publishers should cut the pricing on their product to keep pace with the used game market. That way they get continue getting revenue at the price the market will bear. A lot of people will not buy a game at $60. If they keep their prices in line with the market they get the revenue that comes from the $60 people, the $30 people and the $10-$20 people, since people would rather get a new $20 game than a used $20 game.

    link to this | view in chronology ]


Follow Techdirt
Essential Reading
Techdirt Deals
Report this ad  |  Hide Techdirt ads
Techdirt Insider Discord

The latest chatter on the Techdirt Insider Discord channel...

Loading...
Recent Stories

This site, like most other sites on the web, uses cookies. For more information, see our privacy policy. Got it
Close

Email This

This feature is only available to registered users. Register or sign in to use it.