Hulu's Owners Unable To Find Idiots Willing To Overpay To Take Hulu Off Their Hands Before They Kill It
from the tough-luck dept
We recently noted that the attempt by Hulu's owners to sell Hulu wasn't going well, mainly because those same owners had made it clear that they hoped to kill Hulu, by limiting how much it could compete with their lucrative legacy business of cable TV. No one was willing to offer more than $2 billion -- significantly less than what Hulu's owners wanted -- other than Google. But Google would only do it if the TV companies agreed to certain conditions (i.e., not killing off Hulu by limiting content, requiring a paywall, etc.)So it comes as little surprise that Hulu has now announced that its owners are no longer trying to sell the company off. Instead, they'll focus on suffocating it from within. Well, that part wasn't mentioned, but watch what happens to Hulu execs over the next few months. I think it's likely that we're going to start seeing some departures of key people. Hulu was an amazingly well executed offering with a really capable team... but as we predicted, the fact that the only way it could really succeed was to cannibalize the business of its owners, almost certainly meant that Hulu would never be allowed to execute on the strategy it needed to become a massive player.
Of course, what the big TV companies still fail to recognize is that killing off Hulu doesn't stop the move to an a la cart, online driven world. It just means that when it comes, they will be even less relevant, and less able to capitalize on it.
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Re:
But it's the same lesson over and over... Never work with the legacy businesses unless you want to succeed.
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Meanwhile, my viewing habits will not change other than one less (and usually inferior) source for entertainment.
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Shocker! Commercial free torrents kick-ass over streaming commercials
RIP, ya dumb bastards!
For a model that works for artists, check out http://www.gocomics.com/.
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Not just this
When you consider the sheer number of entertainment options online, not the least of which are gaming, Youtube, or discussing media issues on sites such as Techdirt, it's clear that there is far more easily accessible and free content out there for people to enjoy at their convenience than what they can offer sequentially through cable.
The challenge is not just to develop an entertainment option better than cable - they also have to be more attractive than, say, a free web series like The Guild, the entirety of College Humor, or even Farmville. Granted, their bigger budgets work in their favor, but good CGI and special effects are getting cheaper every year (see Freddie Wong), and they're not the only game in town anymore.
So what does that leave then? They have big name actors and a lot of marketing power. They also have the money to develop the kind of content delivery service that would make Apple wet its pants - and instead, they're just sticking with a doomed market and a flawed, short-sighted business plan. So cord-cutting will continue, the older demographic who still watch cable and avoid the Internet will shrink, and at some point they'll probably look back and realize that muzzling Hulu was a mistake.
It's the same old thing, really - they don't realize that they're in the business of providing entertainment, not the TV business. And they have a lot of competitors who know how to provide entertainment more effectively than they do.
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FTFY
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We are Sorry
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haha
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wow
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With games approaching photorealistic effects one has to wonder when Machinima will become big.
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Re: Not just this
How else do you explain the monthly bandwidth limit caps, well other than them wanting to put off upgrading their systems. They want to kill any format competing with them that uses the net to get in. Look at what is happening with some of the carriers in Canada, limiting their customers to such a degree that NetFlix had to build an entirely new stream format so customers could get more than 2 things a month.
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Condiditions
Seems like they might not be living up to these mandates...
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Re: Not just this
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Let's stop calling them legacy businesses.
Call them what they are: dinosaur businesses.
Powerful, but slow, lumbering dinosaurs. Roaring loudly. Unable to recognize the changing ecosystem. Unable to crawl out of the tar pit. Lashing out at anything within reach.
> unless you want to FAIL HARD LONG-TERM.
What? I'll have you know I am the subcontractor who makes the most popular handles used by the biggest name in buggy whips manufacturing!
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It's not because entertainment execs are dumb. It must be because of piracy.
Yeah, blame Mike and call him pirate. It's all his fault along with a bunch of freetards that he controls.
That is the reason people won't pay more for less. It's why they complain when we trample their rights on the mere accusation of piracy.
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Take inspiration from the games industry.
When all is said and done, you're not buying content, you're buying a service that makes that content more valuable to you.
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Re: Take inspiration from the games industry.
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People still use Hulu?
It's unfortunate too because Hulu could have been great if its owners didn't have a death grip on an outdated business model.
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Re: Not just this
Simply Not true...
MPAA revenue around 10 billion, Google Revenue around 9 billion, Apple Revenue 7.31 billion... and earlier this year it says Apple Money Vault topped $338 billion, more than Exxon Mobil, and the took the spot for most valueable company in America... I dont think apple is going to be tail-tucking to the MPAA anytime soon...
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Re: Re: Not just this
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Pity...
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Reinventing Self....
They kind of pittered out, closing up shops all around. I figured they were a goner.
New places opened up, one of them being Cherry Berry. For our area, the concept was really cool. You walk in, pick whatever flavor of frozen goodie you want, and then put whatever toppings you want on it. You pay for overall oz's of whatever is in your bowl.
The other day, my kid came home, and sure enough, TCBY started back up again, doing the same thing....with the same awesome tasting frozen yogurt.
This is what people want, choice. Their own combinations. A La Cart. Other industries are adjusting.....
Something the Entertainment industry should learn, before THEY are left behind.
I want to be able to open an app on my phone, choose 'steak, mashed taters, green beans, and cheesecake' for one and it either be delivered to my home, or available for me to pick up, already paid for.
I want something that will cook a real grilled cheese in the microwave.
Maybe I need to go eat breakfast......
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Re: Take inspiration from the games industry.
And with movies, the fact that it's still more expensive to rent a movie online than it is to go out and get an actual disc from Redbox or Blockbuster is ludicrous. I'm sure they think it's adding value for convenience, but for me that doesn't come close to making up for the fact that it costs them almost nothing for the distribution of the content when.
Steam has been wildly successful for a number of reasons, the social aspect of that is certainly a huge part, but no less important is the pricing. While the default pricing for games on Steam is in line with retail for the most part, they have sales going on all the time that give ridiculously good deals. And these sales are obviously working for the publishers of the games, I've hear plenty of devs talk about how their revenue (revenue, not units sold) spikes when they participate in one of those sales, and even when the sale is over they still have increased revenue compared to before.
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You mean this: http://www.buggy-whips.com/ is you? Gratz on almost 10 billion hits
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Re: Re: Take inspiration from the games industry.
Steam sales are really interesting. They don't just cannibalize your future sales market, i.e. everyone who was going to buy your game, in the future, buys it while its on sale. It will actually, due to the social aspects of steam and gaming in general, push sales up for a long time after the sale has ended. The have some really interesting data floating around out there for people who are interesting in sales and marketing and this kind of stuff.
Certainly this could carry over into the digitial video market. For example, offer the first season of Dr. Who for a dollar. You will get a bunch of dollars you wouldn't have otherwise got and some new fans of the series who will snatch up more seasons.
There are a lot of ideas that marketeers are carrying over from the brick and mortar experience into digital stores that are flat out wrong and need to be reevaluated. Amazon, itunes, et. al. have a chance to offer products to millions of people with next to no overhead but are not taking advantage, largely due to publishers I am sure, the new methods to reach, engage and create repeat customers.
Valve is doing a lot of interesting research beyond actual video game design and creation that a whole lot of industries should but are not paying attention to.
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Re: Re: Not just this
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Hmmm
http://thewrap.com/media/column-post/why-hulu-got-yanked-auction-block-31854
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