The Legacy Entertainment Industry's Business Model: Charge A Ridiculous Markup On The 'Copy File' Command
from the pointing-out-the-obvious dept
Rick Falkvinge has a post up on his website highlighting how copyright is antithetical to the free market. We've pointed this out many times in the past, though for reasons I don't fully understand, some people still don't quite get it. Copyright is a government-granted monopoly privilege. In a true free market, you don't have monopolies (and you certainly don't have government's granting them). This doesn't necessarily mean that copyright is bad. It's just that it's clearly not a free market concept. It is, at best, a mercantilist concept of protectionism for the holder. Falkvinge digs in on this idea further, noting that copyright is, in many ways, also antithetical to the concept of personal property in that it seeks to limit what people can do with things they own:When somebody buys something, no matter what, they own it. They have the right to do pretty much anything with it, they have the right to perform work on the object they have bought. Such work includes duplicating the object that you own; on a fair and free market, such duplication work is an offering like any other that competes with other people performing a duplication of the object in question.He also notes where much of the confusion comes in -- which is that the legacy players "deliberately" confuse "the goods that they offer for sale with the service of duplication, which is a completely different kind of offering." And that leads to problems -- because the "markup" that the legacy players are trying to charge on the services of distribution are astronomical:
In culture sharing, people perform this work for free for one another – duplicate files for one another – as a good social deed, just like helping anybody else out with your own time is a good deed. (The copyright industry tries to vilify this activity as somehow being immoral and unfair, which completely misses the positive social mechanisms of good people helping friends and strangers alike, and only makes the copyright industry appear absurd, anachronistic, and downright evil.)
The competition in the copyright monopoly and culture-sharing field is about who executes the “copy file” command the most cost-efficiently. That is largely a pointless debate, as the cost of executing a “copy file” command is trillionths of a cent – nobody would buy it from anybody, as everybody can do it themselves. Claiming a legal right to charge a premium of a gazillion percent over and above the real cost of this service is absurd and macroeconomically counterproductive.And what we're left with is a world that is not, in any way, a free or fair market, but one where there are inefficiencies due to government-granted monopolies.
In a fair and free market, competitiveness rules, and nobody has a monopoly – such as the copyright monopoly – on doing a particular kind of work, like duplication of a specific object. If somebody else can duplicate your original at a lower cost than yourself, then you weren’t able to compete and you’ll find yourself out of business. That’s called marginal cost – that competition takes place on the additional cost of every product once the investments are made, on the cost of duplicating an original – and that’s how the market works for all products in fair and free markets. It’s actually Economics 101.So if we're going to argue over whether or not today's copyright system (or any copyright system) makes sense, it's important to recognize these basic facts. You can argue that copyright is good and necessary, but you can't argue that it fits into a free market system, because it doesn't.
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Filed Under: copyright, free market, markets, protectionism
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Now that copying costs zero and most copying has no financial motive, that strategy is simply going to be insane.
This is why most people never even though about copyright in the old days. It almost never affected the public. It was just a fight between different distributors. That has all changed now. The public is the enemy now.
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It's this dude that has it wrong, confusing copying with what is copied.
Too bad really.
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If you're going to hang with the Pirate Party, be a real man and really run up the pirate flag. Toss away all of those evil government rules and boy it will be wonderful. If you're not sure about that, head to Somalia. It's a pirate paradise waiting for you.
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1. Physical goods aren't the same as digital goods.
2. Government-granted monopolies aren't the same as natural rights.
3. The Pirate Party isn't the same as anarchists.
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http://www.dailymail.co.uk/sciencetech/article-2194626/From-dot-matrix-starting-grid-Rac ing-car-designed-purely-3D-printing-0-60mph-just-seconds.html
So if they can build a race car, which requires some highly specialized parts (for the most part), it stands to reason that given time, eventually consumer class ones will be available too.
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Stopped reading there.
I wish I could say you're too damn stupid to understand the difference between copying and stealing. The truth is much worse.
You're deliberately confusing the two. And you can't stand other people aren't willing to do the same.
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Absent laws against theft, people would come up with an alternative method of securing their possessions. They'd use security systems and build secure structures that prevent unauthorized entry and they'd use force(deadly or otherwise).
And there is no security system or solid wall or armed security guard that can truly plug the analog hole.
In fact, you'd have to have a law that made it illegal to stop people from taking your property for Bob's little moral vacuum scenario to mean that people would actually just randomly walk off with other people's stuff.
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Did you actually think that one all the way through, or just type a superficial answer?
It seems that under that scenerio, people would spend an inordinate amount of time trying to secure their goods, and an incredibly high amount of both effort and materials would be used to do so. Either that, or they would have to live in some sort of commune or similar situation where people have agreed to respect each other's stuff and to secure it from outsiders who might want to take it (not steal it, because there is no laws again theft).
The real issue of piracy is one of lack of respect of ownership. It isn't a question of laws, it's a question of how people choose to live together, how we choose to respect each other.
Without respect, you have a real mess on your hands.
(Oh, and before some dimbulb comes up and says "that's what the **AAs are doing!", I would say that they are really only responding to the acts of others. If you want to give away your music, your movies, your software... go ahead. Just stop giving everyone else's stuff away and expecting them to just lay back and take it.
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"The real issue of piracy is one of lack of respect of ownership. It isn't a question of laws, it's a question of how people choose to live together, how we choose to respect each other.
Without respect, you have a real mess on your hands.
(Oh, and before some dimbulb comes up and says "that's what the **AAs are doing!", I would say that they are really only responding to the acts of others."
You're only representing one side of it. You seem to accurately represent what the **AA's and IP maximalists would say on the matter. But the reason for the disconnect is that they (and possibly you) don't seem to recognize that there's another side where the general public doesn't feel like it is being respected. Both sides (if you want to overly-simplify it and boil it down to a convenient dichotomy) are playing by different rules and feel like the other side should know the rules and should be playing by them. Both sides feel cheated and betrayed.
This pattern repeats throughout human history with various intensities. The IP wars are fortunately a relatively minor one compared to the costs of other ones such as Israel vs. Palestine or men vs. women.
You speak of respect for ownership, but the inverse is that some of us feel that the **AA's are claiming ownership over something they don't actually and shouldn't own. Disney didn't create fairy tales, but they claim ownership of them (such as their depictions of how Alice looks in their animated movies even though their depictions are derivative of original, now public domain drawings). The IP maximalists claim ownership of the digital media, tell us we can't copy for personal use, tell us that mix tapes are stealing, tell us that our free advertising on behalf of their artists is theft even when it makes them money they wouldn't have made otherwise. They claim our cultural heritage as their own and want to charge again and again for the privilege of having songs stuck in our heads.
And what's worse is that they lie about having artists' interests at heart instead of their own profit motive at heart.
And even worse is that they lobby and push for legislation that affects people who aren't their supposed enemies. They undermine democratic processes and contribute to the corruption of our political system for their corporate gain out of the vilest of motives to betray the rest of society over - greed.
Actual, important free speech has been silenced by people who are not the entertainment companies who lobbied for the DMCA, but that is the unintended consequence of such self-serving legislation. You can oppress people with the laws passed to appease self-serving corporations.
This is the worst thing of all. If you want to talk about respect for ownership, let's have a serious discussion about how IP maximalist lobbying firms are actively "stealing" our representation in government from us. When we resolve that issue, I'm perfectly willing to talk about the much less significant issue of some greedy corporations making 500 million dollars instead of 550 million dollars.
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Response to: Anonymous Coward on Sep 5th, 2012 @ 8:27am
You're completely mixing up cause and effect, which is why you're apparently among those that still don't get it. My condolences.
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The competition in the copyright monopoly and culture-sharing field is about who executes the “copy file” command the most cost-efficiently.
Bittorrent and other sharing protocols can perform this "copy file" command for the least cost to the content producers, and it is still not being fully utilized by content gatekeepers, which would reduce their costs to less than the cost of producing a master disc.
It isn't about economics anymore. It's about control.
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You mean the original or the copy? Or are you talking about the copy-essence here. The thing that is copied every time a copy is made, whether a copy of the original or a copy of a copy?
I know that may seem like unnecessary distinction. That's sort of the point. You see, what you're getting at IS the problem with copyright and the free market.
When form, when ether can be owned, what you're really talking about is hedging in people's freedom to share and express ideas, both existing AND new. That is what makes it not a free market. Stuff that isn't actually stuff cannot really be owned in a free market because what is supposedly owned is the freedom to produce and distribute. If you own the freedom to produce and distribute and have the power to say that I can't do the same, then that's not a free market.
Nothing is being confused there.
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So of course some one else can step in and sell your copies cheaper, they didn't have to pay for the movie actually being made. Or song or whatever.
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However, like all investments, there's NO GUARANTEES. None whatsoever.
Or should we start listing every single "sure-fire hit" that has flopped? Of which there are certainly more than a handful.
If they can't make back their investment through theater showings, physical media sales AND streaming offerings/digital downloads... then they shouldn't be making multi-million dollar movies in the first place. Sorry to say.
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Yes, it does. The whole point of the free market is to make money by selling products and services that others can't, or don't want to, do for themselves. If your entire business model is predicated on making copies that others can easily make for themselves, then you need a new business model.
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It's always cheaper to make copies then to make content. When people said funnyjunk is just a dirty content aggregator stealing from creators and stealing their hits the mob around here stood right behidn ingram. When Warner says pirate bay is just a dirty content aggregator stealing thier sales everyone goes "oh boohoo Warner get a real job"
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Who ever said that's a viable business model?
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Toys, food, video games, movies, news, music, hardware, tools, pills ect.
But the point here is industries that sell copies of things that are digital now have to compete with free. So its becoming a less viable business model but certainly it is still viable http://www.usatoday.com/tech/gaming/story/2011-12-12/call-of-duty-sales/51851180/1
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Look at pay services like netflix, itunes, amazon, steam, etc, etc.
Do they give a way copies for free? NO
Do they make money? YES
Can the digital content they sell be found for free elsewhere? YES
Do can pay services compete with free? YES
Can you compete with free too? YES
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I guess I should support Microsoft trying to close their OS instead of fighting it then, as a producer I will be better off in the long run.
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They took Inman's side when the lawyer whose name shall not be mentioned sent what was essentially a legally threatening letter to The Oatmeal demanding money for defaming Funnyjunk and whatnot. At that point, people took his side.
Seriously, you can't even get the easy to find facts straight on something like that, why should we even bother responding to anything else you say? Derp pirates herp derp thieves herp derp I'm unoriginal and can't respond without bringing up points nobody has yet made. (That's you, fyi.)
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Yes this is how adults talk. My bad I shouldn't have been offended by some stating their opinion and responding to my statement in such a polite and factual manner.
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If that's the case, and you refuse to change in any sort of way, then I hate to say it but you need to find a new line of work.
I honestly can't make the point I've been trying to make any clearer. You can compete. There are multiple ways to do so. There are multiple other companies out there doing just that, competing with people offering their products for free. And doing so without sounding like you are.
Seriously though, you were the one who started telling me to fuck off, way before I did the herp thing. So really, who has been more adult like? The guy telling people to fuck off? Or the guy who's despite such silliness been trying to explain to you why you can make it and how you can do so and only after getting tired of your nonsense and irrelevant points said herp?
I'll let you figure that out. But of course I'm the non-adult here. /s
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Interesting:
herp thing time stamp: 9:54am
Fuck off timestamp: 10:10am and 11:32am
Its actually in direct response to your herp comment.
Listen man I heard what you were saying, I still hear it. A lot of other people have been arguing the same thing without personal attacks and without making me out to be a complete dipshit. So stop being defensive and maybe step back and look at this all objectively?
I get it you think the position I was arguing was stupid but; I mean I mistook one of your sentences to mean "it's my fault people don't like going to movie theaters" when actually you were just saying "where is the ticket sale money?" not commenting on the poor theater experience. Instead of saying that isn't what I meant you spend about 4 paragraphs calling me the biggest dipshit that ever lived.
You will never bring anyone around to your way of thinking with that attitude even if you are 100%-factually-no-doubt-absolutely-right. Stop trying to get internet cool points and prove your argument is the bestest and maybe act like I actually am another human being?
I'll leave you with a little Vonnegut on the subject: “profanity and obscenity entitle people who don't want unpleasant information to close their ears and eyes to you.”
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WRONG! The business model is predicated on making copies of content. (And calling it "original" is mostly bull shit.) Business models are based on where the money is MADE, not were the money is SPENT. Yes, making content takes time, resources, and capital. No one is denying that. The problem is finding a business model, sources of revenue, that is based on actions that others can't easily do for themselves. Making copies used to be a good model. Even with a legitimate copy, one would still need specialized skills and expensive equipment to produce another usable copy. But now, something that once required an entire production plant can be done in software with a few clicks. Times change, technology progresses--if your business model is based on maintaining unsustainable revenue sources such as selling copies, you're digging your own grave.
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But now since copying is easy and can be done by anyone I should spend years and 6 figures making a game and then just let the internet spread it around for free and make my money back by begging people and selling knick-knacks? If I am really nice and spend lots of time on pr and customer service I can maybe make enough people like me that some of them will pay for my game that they already got for free? I don't work in customer service I work in content creation. 20 years ago you could make content and if it was good you would make money, now you have to make content, it has to be good and you have to somehow convince people that they shouldn't just go take the free content.
Just because people make cheap copies does that make it right? I can cheaply fire bullets out of my window all day long. So because I can I will and if someone gets shot well that's just the cost of living in a world were bullets are cheap and your walls are so thin. Your government granted monopoly on stay free of bullet holes means shit all to me. Oh then I can sell wall reinforcements!
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Zynga.
World of Warcraft (lets face it, their money is not made from selling the software).
Gameloft.
All the free to play software in the various App stores.
So yes, spending years making something, and then giving it away CAN make you money, if you change your business model so it isn't based on something that can be done for and has to compete with free.
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Warcraft-You're right they make their money from selling access to the game. So I just need better DRM?
gameloft- appears to be trying to sell me games
f2p- still sells something and tends to exist in the online only space. You get millions of people to play and some will like it and invest in having a richer experience and the people who don't play enhance the experience for the payers. But it doesn't work for single player or not always online games because then people can just download the micro-transaction content for free.
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Takes about 2 minutes to setup. Instructions are easy to find online. What DRM is being forced for warcraft again?
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One could play wow without paying blizzard but it's no where near the same experience. They are selling access to their software, the best, most updated, most popular, cleanest, truest version of their software. Hosting is probably the only thing the pirates can do just as well.
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What beat the infringers wasn't DRM. It was stability, ease of use, and a host of other factors. Every private server that I tried had lagging issues, or had a lack of other players etc.
Blizzard didn't have these problems. They have what must be hundreds of servers, so very rarely was I unable to play. There are hundreds of thousands of other players at any given moment. I had access to all the latest content, as it was released, which the private servers are simply unable to do (each and every time a new patch is released, the private servers have to figure out a way to implement the new content). I could have waited for private servers to implement cracked patches, but I paid for the convenience.
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Note that they've taken something that requires a fixed/sunk cost that's incredibly cheap to copy, then given it away for free to add value to the limited service for which they're charging. As you've so clearly articulated, not everyone can provide the same level of service that Blizzard provides...and that's what costs money.
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Someone laughed at the term original content and went with the old everything has been done argument. So I conceded that yes everything is derivative of something, art is a journey yadayada. But I was talking about my specific output and if people want that they should give me what I think is fair value rather than take a copy because copies are free.
But I see no reason this has anything to do with WoW.
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You bitch about not being able to make money the old fashioned way anymore (selling games for $30 - $50) and then bitch when another company comes into the market and figures out a way to give away their games for free and still make money. Seems to me you should be praising Zynga. After all if you follow their lead you will be profitable again.
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If you don't want to work in customer service, then you're not Connecting with Fans, thus not giving them a Reason to Buy. If you don't want to at least talk with your potential customers, why should they bother even attempting to think "Oh, he's a poor overworked game developer who needs money"?
Sell something else other than the game. Use the game as promotional material for other scarce goods. Use the game to for example promote figurines of the characters. Just continuing to cry "But I want to sell the actual game!" is just like the buggy whip guys saying "But I want to sell buggy whips" upon the dawn of the automobile age. The market has changed, move on and adapt. Or refuse to adapt and die. There are no other options. Reality doesn't have any other options.
If you are really nice, people WILL buy your goods. Not all the people who consume your goods will buy, but why are you chasing them anyway? Which would you rather do: focus on those who do buy, and continue to give them ever more reasons to buy...or ignore them, and focus on chasing those who don't buy and attempt to restrict your content as much as possible. When CDProject Red released Witcher 2, I bought it full price on release day, because they didn't include DRM. I could have gotten it for free, but I chose not to (at the time though I hadn't heard they were going to chase torrent downloaders). I felt that Red were being awesome and thus deserved my money.
And what's with your analogy of making copies versus shooting bullets? Its completely nonsensical. That's why I am very firmly on the anti-copyright side of the debate. It is entirely possible that copyright should be the law of the land for now until the end of time: the problem is that NOT ONCE have I heard a convincing argument in favour of it. All I have heard from a huge variety of sources (not just Mike) is that copyright is just plain wrong. They have explained in logical easy to follow ways why. You and your ilk DON'T. All we ever see from you are ill-thought out statements, that don't follow, that don't pass the laugh-on-sight test and attacks.
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No it's not. People still want my game. I am not selling something antiquated and complaining that people have moved on. People want what I am selling but because technology has removed the barrier to get free copies people think its fine to take what I am selling without paying for it. I'm not trying to sell atari games to people with PS3s or boardgames to people with computers. My product is just fine, wanted and used.
Apparently though since technology has made it infinitely copy-able for free I have to start making action figures or something.
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I think you mean say is that people want what you are selling at the price point of $0.
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Yes it was silly. My point was: people seem to be arguing that they can make and give away copies because the technology allows them to. I can fire bullets at the rate of several hundred rounds a minute. Does that mean I should be allowed to?
Just because technology now allows people to freely distribute content doesn't make it OK.
Sure copyright laws are over draconian and companies are fighting technology in the stupidest ways possible. But that doesn't mean you are now morally free to take what they are selling, buy from someone who isn't an asshole don't rob the assholes.
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My morals are my morals. When copyright maximilists insist on infringing on my right to copy (which is a natural born right that everyone has), that's when I stop and think about it. By my morals, they are in the wrong. By my morals, I have the right to copy anything I see fit. The technology is there, everyone is using it and to start respecting copyright is to start disrespecting myself, to accept that my rights and what I hold dear are to be restricted at no benefit to myself, all so some nebulous other person may or may not be financially harmed. My morals say I am in the clear when I download something for free, and then later on pay because I feel the other person has earned it.
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So it's ok as long as technology allows it? Nothing is real everything is permitted? Technology allows me to drive 140mph, shoot guns at a thousand rounds a minute, blow up buildings so these are all ok to do? Or do we have laws that are suppose to be a social contract we abide by? I don't drive full speed chucking pipe bombs out the window (well because I would feel horrible but for the point) because there are consequences that I might face. I know people are effected by my actions and I may face negative consequences so I drive close to the speed limit and try not to explode anything.
But you don't have to see me skip meals to pay bills or worry about the cops knocking on your door so you are fine saying "Yeah I played it and it was pretty good, spent about 20 hours on it but he isn't getting my 10$"?
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Everyone agrees not to go around speeding chucking pipe bombs because there is real verifiable harm caused by it. No doubt about it. To say otherwise is to ignore reality.
I don't accept your claim of being harmed through unauthorized downloads because there is no proof of said harm. That's what your argument hinges on. You argue that when people download your game for free, you are harmed. Well, where's the proof? Show me that you are harmed when someone downloads. Go on.
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I feel that as a creator I should have the right to place a monetary value on my creation. If you take my creation, enjoy it, get the full value from it and don't pay me you are denying me compensation for my work. That is harm.
It would be like someone's boss going up to them on a Friday and saying, "Well your work this week was OK and the client liked that report you did, but we really don't feel like we have to pay for any of it. See you next week!"
I understand that he is a contracted worker but we are suppose to be under a social contract aren't we? Isn't that what these laws are for? So when your morals and my morals don't mix we have a set of rules to follow that we both know and can abide by.
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There! Right There! You lost a sale to me - I will pirate it. /hyperbole
I feel morally obliged to pay what I consider a fair price - it was an AWESOME game - I value it at $10 because the soundtrack was crappy and it had no re-playability. You felt MORALLY OBLIGED to charge $80 for it with DRM up the wazoo and an always-on internet connection.
Well sorry but Fubar that - I would have payed $30 on release day for a DRM free offline playable version. Oh look there is one... its FREE.
So you sell 20,000 for $80 - go you! you missed another 1,000,000 sales at $5 (I would have bought copies for my friends so we can play co-op). go figure why YOU have a MORAL problem.
PS - sorry for caps to lazy to learn html.
PPS - I buy Steam games.. ONLY! Bought every game I ever was given a pirated copy of - that I actually played (not many maybe 5 in 20 years). And I do NOT buy ANY game over $40... I wait (years if needed) to buy at less than 10. So how much did I spend last Steam Sale - $700 plus change for over 30 games (gifted a bunch) some of which were in my wishlist - some my mates bought - and some that looked just mildly interesting but for $5 it was an impulse puchase (no buyers regret).
So please dear gods fix your morality issues - it's not YOU that sets the "Fair Price" its the market (me)!
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They are both, after all, illegal.
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No, it was always okay. We gave up the right to incent production in the face of market entry barriers. But frankly it's just as you say, the barriers aren't there.
If the barriers aren't there, then the need for incentive fades. That's why it's okay. It was always okay, we made a deal to limit that right, but now the deal is becoming moot, so naturally we want our rights back.
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You must have grown up in some sheltered and privileged existence where you have never dealt with real people. Like something right out of a idealized collectible plate - Norman Rockwell eat your heart out. You probably believe that the 50s were some ideal time when values were true and the american dream was some noble and virtuous thing. Crazy, i tell you. Almost like dealing with a 14 year-old teenager who believes that it makes perfect sense that everyone even the animals should be vegetarians. You must work for the government or some big corporation or university that your dad go you into.
Have you run the numbers on what sells and what a business model is? Real people don't care about customer service - they flock to walmart or buy things that make them appear better to their friends -then let it roll over and die when trends change. Only old people and loners value customer service about the product's inherent value to them. They will sell something at gouge prices if it suits their purpose then complain when they need to spend extra dime on an apple that they got cheaper the day before. People are scum. They will wax noble when their business is in line with the current trend but scream corruption when their industry, job, or investment goes south. Copyright law is unilateral and profit driven - there is nothing noble or pro-society, in the sense of being pro-'healthy'-meritocratic, about it. Have you ever worked for any of the big content providers? Would you say they are role models of good employers - fully participating in providing support for schools, libraries, and communities? Don't engage in corporate espionage or political influence? Provide a full range of stimulating and open content not driven by a small slice of profitable demographic? I would hazard to say that the world you think we should be living in is a drab and low content system with a very limited range of creativity and stimulation. But, i worry not, for the harder one holds to convictions in this world, the more likely they are to have their rigid existence shatter when smaller more dynamic corporations embrace the populist notions and shrug off old-school corporate protectionism - witness the social media revolution as corporations try to 'friend' their customers - harder when you victimize them. Customer service just became reputation and street cred - not very compatible with a business model that hates on sharing.
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Wasn't it about 20 years ago that it was the boom time for shareware software? There were free disks everywhere, from the supermarket checkouts all the way to your own mailbox and everywhere in between. The only difference now is that you don't have to produce those disks anymore.
And on a more personal note, I just spent $15 on Mount & Blade (original - not Warband), after I knew it would run on Linux and after I determined that the actual game play was something I would spend time on. Can't get that from the outside of a box or a review.
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That game also has a demo.
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Yes, AOL disks were everywhere (the Engineering Dept. I worked for used to make an Xmas tree every year with those).
But, actually I was referring to actual shareware games and programs that were also everywhere in the 90's. Using sharing and copying has been part of software business models for quite awhile now.
That game also has a demo.
No not really. It's a full blown version that needs a serial key to continue past level 7. There are plenty of hacks out there, but I choose to support TaleWorlds directly (not Paradox, they are just a distribution partner not the developer) because I enjoyed it.
I've been burnt with demos before also. The demo looked really good and then the actual game play sucked once I purchased it.
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I didn't buy it because the government stated they and only they alone have the right to distribute M&B. I bought it because they're awesome games and I wanted to support them.
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Business 101
Um...no, not really. Sure, some people do make a LOT of money selling knick-knacks, but that model isn't for everyone.
If your business model can't support your production cost, then make games that your model can support or change your business model. You don't have to beg to get people to buy your product. What you're crying about is the fact that you can't compete on the price of making copies. If you're trying to compete on price and price alone, then you're business model is a failure. There are other things such as convenience and customer service that can't easily be given for free. Most people value their time and business relationships. If you can't compete with crappy websites that offer almost no convenience or customer support, then you're not really trying. Steam and Blizzard games can be had for free, yet they are making a LOT of money. Do you see them BEGGING? And if you think they're profiting by merely selling copies, you couldn't be any more wrong.
If you want to be successful in business, ANY business, find out what makes others succeed and others fail, what is driving their customer in or away, and do it better. Yes, that takes time and work. If you want a successful business, you're going to have to learn and work at it. If you want to focus on "creating content" without learning out how to run a successful business to support it, then hire someone else to handle business strategy for you.
I don't work in customer service I work in content creation.
The same goes for customer service, or any other aspect of business that's outside of your core expertise. If you care about your customers, the people who would willingly spend their hard earned money on you, then hire someone else to handle the service side of things. If you really don't give a fuck about your customers, then why give one good reason why they should give a fuck about you? Making good content, or even great content, isn't a reason anymore. There are plenty of others with content just as good or better who do give a fuck.
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That's fine then buy their content instead. I still don't see why it gives you the right to take mine. Fine my site isn't snazzy enough and I don't respond to tweets, then don't use my content. It's overpriced, then fine don't buy it.
Why does it suddenly become ok just to take it?
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Sometimes you can root for a business to fail.
A business that spews such hatred for their customers are hard to root for.
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http://www.techdirt.com/articles/20120815/18483620066/stupidity-just-go-without-argument.sht ml
Read that and answer me this:
Are you actually, and I mean really, as in able to be verified, worse off if someone infringes on your work? IS there quantifiable harm?
Do you actually prefer to be completely unknown if it means your work won't be infringed? The only way for your work not be infringed is to not offer it at all. However, the obvious consequence of that is that you are unknown. You might as well have not created the work at all.
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I am aware of the arguments that piracy is advertising, and some people demo, ect ect and I also know that not every download is a lost sale. But surely there is some harm, some people would have bought my work but didn't like the price, so instead of waiting 4 months and buying it cheaper they just take it. Or because I published through a major company that the downloader feels they are morally superior to. Or one of the many other justifications people use to take my work.
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Yes, it is true. It is true because I looked at the world and saw that something was true - copyright infringement happens.
You cannot stop it. There is no method to stop it, short of locking down all equipment that could be used to infringe copyright, which is something that society would never stand for. Now that copying has become one of the easiest things you can do, no-one wants to stop doing it.
Knowing that truth, I then follow on from that and realized that I cannot expect to create a work, have people see it and yet expect it not to be copied and shared without my permission. There is no way for that to happen. In order for me or you to release a work and yet expect copyrights to be protected, society would have to accept massive restrictions.
When copying was hard, it made sense to sell copies of works. When copying is incredibly easy, it doesn't make sense to focus on selling the copy. Prior to 1995, I paid for all my copyrighted material, because I had no way of violating it, of copying easily. Now that I do have ways of copying easily, expecting me to pay for a copy is nonsensical. I will not give up my ability to copy.
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Take this hypothetical scenario. Say a person who has no knowledge of copyright at all, of our world, comes up to you and you introduce him/her to our world. You explain what you do for a living. You show that person all the technology that anyone can use to copy.
You then say that you chose to base your livelihood upon selling copies. What would be the reaction of the other person?
That person would obviously think you're insane. You deliberately chose to base your livelihood on something that is not true in today's world. In the past, selling copies was seen as a valued service, as only few people could copy. In order to get a copy, you paid them, otherwise the copy would not be made.
Once you are able to prove to me that you are actually harmed through copyright infringement, then that is when I will come over to your point of view. However, for that to happen, harm must be BECAUSE of copyright infringement, and not due to a myriad of other possible factors. You must show that nothing else caused this harm, then we'll talk.
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Maybe your hypothecical man would think I am crazy. Maybe he wouldn't maybe he would say, "I wish we had thought of that, we all make cogs and sprockets for a living because no one can copy those for free. Life sure is bland but we all get paid well."
But sure I'll prove the improvable, call it art and then never let anyone see it.
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As a youth I would read two or libray books a week, but only buy, or be given two or three books a year. Actual sales of books probably accounted for under one percent of the readership, so payment for books at least was largely voluntary,
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But when christmas came around those albums that I had some tracks of on a mixtape were on my wishlist if i really liked them. I doubt many kids are requesting albums they already have on their phone as presents.
It's the same but different.
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You argue that you didn't get paid, but you really didn't try to get paid, did you? Sure, you asked people to pay you for copies that they could just as easily made themselves, but that's lazy. You made the original copy, now you just want to sit on your ass and get paid for the next 70 years after you're dead. There's plenty of other ways to get paid for your work, but they actually require you to keep working to get paid. You know, like the rest of use in the real world.
Now, if I want to get paid tomorrow, I have to get up and actually do something to get paid. Then if I want to get paid the next day, I have to go out and get more work. Then the next day and the next. I don't get to work for a few years, then sit on my ass and keep getting paid the rest of my life work I did before. Why should you?
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If I don't have a major publisher behind me who people feel morally superior to they might pay. If I come off as competent but not already too successful so I don't need the money people might pay. If I tick every box of what they think my product should be they might pay, and I mean both the work and the release package. (Seriously; not clever enough: no money, not cheap enough: no money, sound track was meh: no money; 98% awesome: no money)
I know there are plenty of other models that work: micro-transaction, free with donations, long demo/short demo, crowd funding, pay what you want ect, but shouldn't that be my choice?
If I want to create something and release a video or a short demo and tell you about it shouldn't that be my right? If that's not enough for you, fine. Don't buy it that is your choice. Why do you get to then take it and decide what it's worth? If my pitch didn't convince you, and websites didn't convince you and other people talking about it didn't convince you then don't pay.
Go try a friends version, go to the library, go to a convention, depending on the medium there are always legal free ways to experience something. Or go use your time on one of the many other things that are out there. Everyone seems to agree that there are more works, in any medium, available to everyone. Forget about my product or wait till it is cheaper, or since we like playing in hypothetical; wait till the sensibly long copyright has expired. Then try it.
Seriously, asking as a person not a corporation or copyright owner; the actual creator, do you have more rights to my work then I do? Because my medium is digital or easily converted to digital I have no say in anything. Technologies mere existence denies me any rights?
The argument around here seems to be since it can be copied it should be copied. I think the creator should have some exclusive right to distribute their creation. With tangible goods you are offered something and based on the offer and the price you make a value judgement. If the result is positive you buy it. If the result is negative you buy something else. If it is digital a lot of people, a more than statistically significant amount of people, will just take it. Some of them will come back around and drop in a tip for some reason or another and a whole lot of people will not come back around.
But isn't arguing that the creator should have no right what so ever because technology allows you to ignore their wishes just the extreme opposite, and just as shitty, as the legacy industrie's argument of we own all the content and dole it out to you plebs as we please?
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IT IS!
Just choose as business model that makes you money.
(surprise twist ending... you are NOT promised a living... no one is.)
Just whatever your choice - if you make it for your reasons (not a PR guy, don't want to CWF, etc) - DONT blame piracy for your lack of income - you are responsible for YOUR choices. Choose something that works but requires you to do "X" you really don't want to - or choose not to "X" and hence not make as much money. Choose!
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In a free market, customer is always the one who decides what something is worth.
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"Why does it suddenly become ok just to take it?"
It was always okay. We as a society gave up the right to copy in order to incent production in the face of market entry barriers. But frankly it's just as you say, the barriers aren't there anymore.
If the barriers aren't there, then the need for incentive fades. That's why it's okay. It was always okay, we made a deal to limit that right, but now the deal is becoming moot, so naturally we want our rights back.
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Take a look at World of Tanks, they've done it properly.
They've got regular ingame currency earned from fighting battles (silver) and premium currency (gold) you get with € or $.
Premium gold can get you stuff you can't get with regular cash, like exclusive tanks, better upgrades, a temporary boost to exp & silver earned. Tank crews that start at 100% skill instead of 75%. Shells that more armor penetration & extra damage ...
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Right, those were the conditions present when copyright started. It is NOT the same now. People CAN produce "original" content VERY easily now. So easily that the greatest barrier to production of new ideas today is the unavoidable similarity that any one person's new idea will have with some other idea out there, and the power of IP monopoly holders to suppress micro-innovation.
*I put quotes around original because it's really a loaded term.
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Sure it's all been done before but if people want my version of "classic heroes journey" then why shouldn't they pay what I want them to. They can always go watch some other heroes journey if my price is too high, but no because they can they should be allowed to make a free copy.
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Because I don't have to do what you tell to me do anymore. Not with digital content.
Now, if I really like you or what you've made, I will probably end up paying anyway. The rules have changed, why haven't you?
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Not at all. We always had the right. Even Thomas Jefferson strongly felt this and opposed the inclusion of copyright and patents in our constitution and national laws. He felt they produced inefficient monopolies that reward stationary ideas of innovation and impede the progress of art and science rather than promote them.
The internet is just making that reality painfully clear.
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Now the plates or bands with ripples are gone and the lack of those buggers as an excuse to buy is GONE when we are talking online.
Some people have to accept that the plates or bands are tokens of affection value and symbolic value as much as it was the art of the original creation.
In reality it was a mediocre quality COPY of an original recording ALL THE TIME! Only now, when the tokens are removed from the equation and people are seeing reality, the recorded musics subjective value can be seen and without the fashionable cover and other ways of making the buyer stand out to visitors, it is a problem that a lot of the real value in record sale was imaginary value and bound to a physical object. Without a way to flash cover-art to visitors (That one is actually close to impossible in the digital market!) and have a token to hold (Also impossible to replicate!), the value is considerably lower than what people are willing to give for tokens. We can only hope that the industry some day realise these facts and actually lower their cost and prices online for the first time since the CD came into existance 30 years ago!
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Whatever happened to showing films in theatres?
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I merely pointed out that there's no guarantee an investment will be recouped, and that if someone fails to monetize a product given all the various distribution methods then perhaps they shouldn't be in said business in the first place.
Care to respond to what I DID say?
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Then let them fail. Why does their failing to monetize properly give people the right to take the item for free. If something fails to recoup because it sucks fine, but what about the actual lost sales (surely 100% of downloads are not lost sales but a good % are people that could have drove down the block and bought the movie) keeping a movie from breaking even?
My response was to you and the guy above you. Your point was that are not guaranteed to make their money. Mine was no they are not but they should be allowed to set the price and fail because no one wants to see it and/or no one wants to see it for that price. Not because people can find it cheaper on a different site and "fuck big content company anyway".
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You're failing to employ a critical distinction here. The micro-economic function of one company setting it's own prices are completely independent of copyright. Abolishing copyright today would not keep companies from being allowed to set their own price and fail thereon.
In a free market, the macro function of price is NEVER set by a single producer, and always determined by the market.
Your comment--that letting someone else sell for less undermines their right to set their own price--comingles these two distinct concepts.
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"Abolishing copyright today would not keep companies from being allowed to set their own price and fail thereon." Sure it does, you make a movie and spend 600K on production. I then spend 50$ on blank dvds and 50$ on one copy of your movie and now I can sell an exact replica of your content for 50cents and make all my money back. No one will buy your 50$ copy if my 50 cent copy can be legally sold right next to it and a free one online. You can't sell at marginal cost of the copies and recoup your 600K but I only need to recoup 50$.
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Again, that's macro. Charge $50, but you will fail. I don't want you to fail. Learn how to build a better model.
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You mean like Return of the Jedi, which, if you ask the studios, still hasn't recouped?
I'd say ask your accountants, not the downloaders.
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I guess I'll just hang out on sites were everyone agrees with me from now on since that is so brave. Also I am sure you share all your internet handles and hangouts with your boss and clients.
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FTFY
Yup... really contributing to the discussion, son.
And yeah, I'm Kaden everywhere; doesn't hurt a bit.
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Seriously you never say anything online you wouldn't say in front of your boss or clients? You either have an awesome job or are very boring.
Discussing things is how we learn. I wanted to put out my point of view(with the edges sharpened a bit) and see how the other side sees things, see a frame of mind I don't have a ton of direct conversations with and do so without it coming back to haunt m. Excuse me for being such a fucking horrible person.
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You, on the other hand are a nameless coward who wants to kick people in the balls. There's no excuse for that, Sparky.
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He's got balls, they're just getting badly beaten by the dissonance between his past expectations and the reality of the internet market.
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I sweated and bled to create MANY things. Days and days and days. Some stuff is still in production and will be for years to come.
I'll never see a cent from it. I will never be able to compete with people who already have million of fans and supporters. I am introverted on top of being crippled with SAD(Social Anxiety Disorder). I do not and can not talk the talk or the do the work necessary to have an audience.
Sad story short. I will never have an audience, I will never have fans, even WITH a monopoly and royalties I will never have payment for my work. Period.
I've decided I don't really care. I will continue to put sweat and blood into something I never get anything back from, solely because I enjoy doing it.
I am one in millions who have both the same problem and conclusion. Some don't even need to have social problems to reach this conclusion. We have accepted we are not owed anything.
Tell me, what makes you so special? Making whatever you do isn't enough obviously. Why do you feel entitled to payment? In every other job out there nobody is entitled to payment. Yet for some reason, so many artists feel they are entitled to both payment AND control.
Why?
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Of course until they sell that *first* copy, they have a natural (non-government-granted) monopoly, and I bet they could get certain people (the owners of movie theaters, for example, or TV networks, or billionaires wanting to impress their friends) to pay way *more* than $100 for that *first* copy, and likely even for the second, third, fourth and fifth copes. Which would tend to indicate that there are still plenty of business models that would work, even without any government-granted monopolies. Now if only somebody would write a blog with ideas on possible business models that don't rely on these government-granted monopolies...
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Because they didn't have to invest in the creation of the original content. Sure copyright protection is far too long but shouldn't they have some window in which they can sell for what they feel is fair in an attempt to recoup the production costs?
"and I bet they could get certain people (the owners of movie theaters, for example, or TV networks, or billionaires wanting to impress their friends) to pay way *more* than $100 for that *first* copy, and likely even for the second, third, fourth and fifth copes."
An original print might make for an interesting collectors item but those parties lose interest fast if they don't think they can make money reselling the item. No network wants to pay a million for right to air a movie if its also legal to show it for free on the internet.
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Yes, they are free to find business models that will recoup their cost. (Except buying politicians to force ridiculous laws.) Again, in a free market, they have to find sources of revenue that are based on activities that others can't easily do for themselves. Making copies is obviously no longer a viable option, but there are many opportunities that weren't viable before either. That's called progress, peanut.
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The activities others can not do easily for themselves is making the movie, or album or video game. If I create something "original" that other people want why is that not enough? Why do I also have to find some unique way of convincing you to give me money for it instead of going to the internet for a free copy? Just because it's way easier for you to rip me off now?
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Again, you're focusing on the entirely wrong end of the deal, the "copy". If people don't know who you are or care about your product, they aren't even going to waste their time on it--even if they can get it for free! Now, if they do care about your product, they will try to spend the lest amount of time and money to get the best quality copy from a source they trust.
There are lots of factors other than money at play here. People are easily willing to trade some money for time, quality, and trust. First, don't waste people's time. Make your product easier and more convenient to find, to get, and to use. These all also count towards quality of service.
There's also the quality of the product itself. Make sure it works and is easy to use. One good way to do that is to make sure it's not buggy or has DRM. Both, in fact, diminish the usability and quality of the product, and having customers spend time and money on a defective product is an easy way to lose them. OTOH, free sites will remove the DRM, and sometimes release bug patches too--improving the quality of the product! Of course, there's absolutely no reason why you can do better.
Unlike DRM, bugs are not always avoidable. If you pay attention to customer issues, and get updates in a timely fashion, you can also build trust. Sure, that takes time, but if you focus on the quality of the product and customer experience, you can easily build trust.
Of course, money is still an issue too. Regardless of whether the transaction is direct or indirect, the customer is still trading something for the content. As long as the cost is low enough for the trade to seem reasonable, most people will make it.
Now, with all of this in mind, treat free sites as competitors. Like any competitor, look at their strengths and weaknesses, and do better. Finding a quality free copy from a source you can trust takes time. Some "warez" sites use various forms of malware to make money, which only diminishes the quality of their copy and people's trust in the site. Beating that isn't really all that hard. Build trust with a quality product and service that doesn't waste your customer's time and money becomes less of an issue.
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These extremely high costs that your argument relies upon are not realistic to a free market. The costs of production in Hollywood for instance are grossly inflated by copyright and by monopolistic distribution channels. When the inflated price of the final product drops to match the actual costs of production, the movie producers will not be so willing to lay out 15 tables of swag and trailers of food and assistant-assistant grips.
I strongly suspect that way too much of the engineering talent that the US needs to improve its national economy is tied up in an inflated entertainment market.
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But I don't disagree that budgets are often inflated. The large companies are often paying subsidiarys they own over-inflated prices for work they do just to fuck over the cast and crew.
But this is all beside the point. A large sum of money (whether that is 30K or 1 billion dollars) is used to make the movie. So when you say it only costs a trillionth of a penny to copy it you are not wrong but what about the initial investment? Of course a 3rd party can afford to sell(or give away) copies cheaper they didn't have to make that investment.
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There are thousands upon thousands of movies produced for next to nothing every day and their owners make them available for free online.
Feel free to scoff at low-budget/no-budget/home movies, but the cost of making movies, music, and print media are no longer cost prohibitive. Many schools and libraries will let you check out equipment for free. The point is there is NO LONGER A NEED FOR COPYRIGHT in order to reduce the barriers of entry to promote film, music, print, etc.
If you, or Kevin Smith, or whoever, wants to make a bigger budget film, I say, "Hell yeah!" That's great. But your business model needs to be able to compete with free. With or without copyright in play, this is the internet. You need to be able to compete with free.
Back to the topic at hand, your insistence that they should be able to recover their costs is noble and generous, but it is not compatible with a free market.
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My talk about investment is trying to get to the point this article makes. That its the content owners fault for not selling digital copies for pennies because hell it doesn't even cost pennies to make a digital copy. Well that is true but it does cost something to make the original that is being copied so I sell for dollars because I want to try and make that back, but because they can copy it for free people fell they are morally in the clear to do so.
My question is why does the fact that the technology makes it so people can copy also make it ok for them to deprive me of what I feel is a fair price for my work. If they don't want to pay it, as you say, they have plenty of other options for how they get their content instead of taking mine.
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Given those two, I think the question you should be asking isn't a moral question, but rather a business question. In that climate, what do you need to do to make money?
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Ironically, no one is depriving you the fair price for your work. It's YOU who chooses to not go where the money is.
You insist on sticking with a business model that you know doesn't work, yet you have basically stated that you have no interest in trying ANY other business models either!
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Theoretical dollars. You assume because they figured out how to get it for free they would've bought it if there wasn't a free alternative available, and that they will never pay for it after getting it for free.
There's about a million articles, and comments, on this site debunking both assumptions and offering solutions. Why do the same questions keep getting asked over and over?
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From a management accounting perspective, the initial cost are sunk the moment the product is made. The variable cost of each copy sold is minimal.
Find some other way to recoup just your fixed cost and excel in the execution on your copies or whatever else your ongoing revenue stream is built on. Mike's got GOOD articles on how to do this. There are links on the home page. Check em out.
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(The patron system jumps to mind as one example. There's a whole lot of people who'll pay to have art created by someone who's built a good reputation, even if they don't get exclusive rights to that art.)
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So essentially you want to grant people creating content a competition-free window wherein they can sell copies at an inflated price and not worry about competition. That's not an unreasonable argument in itself (although it would be really nice to actually hear it phrased that way by its proponents once in a while). It does run into an awful lot of practical problems, though - how long should the window be ? and how do we prevent people from competing anyway ? being the two biggies.
In practice, there doesn't seem to be any answer to the second of those, and apparently we're supposed to accept "essentially forever" as the answer to the first.
So this is the point at which people like me start to say that this "copyright" scheme of granting monopolies seems to cause more problems than it solves, so is it really necessary to distort the free market by granting these monopolies in the first place ?
Any argument that relies on "sell for what they [the content producers] feel is fair" is not a free-market argument - in a free market, you don't get to pick the price you feel is fair without everyone else having the ability to also sell for less.
(if I was selling that first copy to a TV network or billionaire, the deal would be along the lines of "pay me $gazillions, and I won't give anyone else a copy for a month", so its being legal to show it for free on the Internet is irrelevant).
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No it's not because this is also in the no copyright world, so as soon as that airs it will be put online and the original buyer knows this.
"Any argument that relies on "sell for what they [the content producers] feel is fair" is not a free-market argument - in a free market, you don't get to pick the price you feel is fair without everyone else having the ability to also sell for less."
My problem with this argument is that I am not competing with others selling a similar product. It's not like I make a car(everyone loves car analogies right?) and sell it at X and you make a car and sell it at Y. Both cars being equal and yours being cheaper I go bankrupt.
I make content X and invest in its creation you take product X and give away/sell copies that you make for free. It's like I am competing with myself only my other self has no overhead and doesn't need food.
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And yes you *are* competing with people selling exactly the same thing - the bitstreams are indistinguishable. If you choose to (try to) recoup your investment by selling copies, you're going to compete with other people selling copies. Who invested to make copy #1 is irrelevant. That's why "selling copies" is stupid (except for copy #1, where you have a natural monopoly). The key question is why should we distort our free market system to allow you to have a profitable business selling copies ?
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"The key question is why should we distort our free market system to allow you to have a profitable business selling copies?"
Where do you hide this free market? Are you afraid of showing it to the public because they will do what the want with it?
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Yes, and I understand it has gone waaaaay too far into the industries favor. From this thread that seems to be the strongest reaction. Fair would be X years of protection but you took X+800000000 so you get 0.
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Would be great! But, unless you've got some way to recoup time spent it's not a fair trade.
I would love to have all that time back I wasted doing what I did. Well I never will. That's another reason why I keep doing it: I've already put much into getting where I've gotten. Now, I wish I had a different talent and the time back to spend it on something else.
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No, it's their choice to decide the price of a copy because they were granted monopoly rights by the government for the purpose of promoting progress in arts and science.
When the same monopoly rights impede that progress, and society terminates the contract, the entitlement feeling that the original investors have is called cognitive dissonance. They want a free market, but one that favors them.
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Feel free to ignore me and buy indie or invest in kickstarter but don't take my work.
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Unless you pass a law that FORCES people to buy, of course.
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The stuff of the work of art that can be copied exists in ether. It's not a physical thing. Copyright doesn't grant you ownership of an essential expression of an idea and somehow magically make a thing of something that isn't a thing.
So rather than an actual thing (like say, a copy of a movie), the ownership of a copyright is a right to control not an object, but everyone else's use of that which sufficiently resembles that object. It's essentially a tiny little snippet of slavery that you've carved out for yourself. If you're happy with that great, but know this. it is going away.
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Get off your horse. You haven't ever created anything. You copied, and maybe you modified. There isn't anything else anymore.
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That's just it. No one took your work. They took a copy of someone else's copy (which usually that person paid for).
Stop failing to exist. Sell what people want that can't be copied. They will pay. I, even I, pay for things, even digital things.
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That IS what I meant by "dissonance."
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If they can't make back their investment [snip] then they shouldn't be making multi-million dollar movies in the first place
.. there.
The point is that a film needs to be (generally) a profitable venture but selling the film itself does not necessarily have to be the bulk (or even a little bit) of that profit. By putting the middle you did in that sentence you lock yourself in to the studio legacy midset and deny many money making opportunities. Hell, even the studios themselves don't lock themselves in that tight - what's the ratio these days for profit from film viewing sales vs. profit from mechandising on a major film these days?
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It's as if you read the history...
Pretty much.
The original copyright term was a mere 14 years.
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And if "pirates" trading copies on crappy websites or torrents are doing a better job than you, then you're not even trying!
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I'm trying to make back the million I sunk into this movie not trying to out compete someone for 2cent copies.
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Wow. Then again, you deserve to fail and be ripped off. If you can't make back your money through the plethora of other ways, step aside and let someone else NOT make money off your product as well. (Because there's very little actual money in piracy. Lies and FUD notwithstanding. Before you say something, be ready to back it up with facts and citations. Otherwise, it's just your opinion and will be treated as such. Meaning barely paid attention to.)
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"DVD/Blu-Ray sales with exclusives that can't be digitally copied easily" So knick-knacks and trinkets? I make movies not posters, coasters and keychains. No content on the blu-ray can not be copied easily, it's all digital and you can get it for free the day the movie comes out if not sooner.
"Because there's very little actual money in piracy."
I didn't say there was. They are not making money but they don't have to because they didn't have to make the content in the first place.
". Lies and FUD notwithstanding. Before you say something, be ready to back it up with facts and citations. Otherwise, it's just your opinion and will be treated as such. Meaning barely paid attention to" So I ask questions and you act like an asshole but I am the bad guy?
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Your premise is then that you make things people don't want to buy. And refuse to get into areas that people may want to buy. How is it the markets fault if you fail when you willingly do so out of principal or artistic integrity?
If those things are more important than you, you can just be happy being a starving artist.
If you want to make money, you might want to consider making things people want to buy.
It's really that simple.
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But, what I don't get is the focus on the customers who don't want to pay you and the dismissal of any suggestion on getting people to pay for things because you chose not to cater to them.
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My point is if my model sucks then let me fail because no one buys my product. However if no one buys my product no one should get to enjoy my product. It's fine if you want to say, "you're an asshole I don't want to support you," or "I'll just go play f2p instead," or "I don't want what you are offering at that price." But I don't think its ok to use any of those as an excuse to just take my product.
How many of those things that you "sampled" did you enjoy? How many of those things you enjoyed did you not end up paying for? It's one thing to download a game play it for an hour and say, "I like this I'll buy it," or "eh its not for me Ill delete it." It's a whole other thing to play the whole game enjoy it and then never buy it.
The never buying it part is even easier for movies. Sure some movies you want to watch again and again but often even a movie you like you wont feel the urge to watch again for a year(s). So you watch it, enjoy it, your life is better for it but still I get nothing.
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Agreed. That's how the world works.
However if no one buys my product no one should get to enjoy my product.
Alas, that's not how the world works these days. You can try to deny this reality all you want. You can say that's it's bad. But, you can't deny it doesn't exist.
You can either decide that it can be dealt with, or you can give up. The choice is yours.
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If that business model works for you, what's the problem? Everyone's job is to find a business model that works. Lots of factors affect this, not all of them under your control. If I want to make three legged pants, to hell with the fact that the market is very limited, I can either try to get people to grow another leg or figure out a different model.
Now, the is it "ok" question is a tough one to get your hands around. It's an interest conversation, but I'm not sure it'll lead to a better business model. It's philosophy; not practical.
The only reason it may matter is if you believe that someone who tried something for free would have paid for it. So it's worth discussing.
From personal experience, my view is that this isn't the case. If I hit a wall on something I'd want to check out, but, not worth paying for, I'd just go spend my entertainment time elsewhere. There are limitless options.
The "ok" question leads one down two possible paths.
1) You make no money.
2) You make no money and are slightly more well known which may or not make you more money.
Option 2 seems to be the objective best answer. Objective 1 seems to be what content producers would prefer.
The only reason people want option 1 is because they think option 3 exists - every just magically pays.
You have better chance getting table top fusion to work than option 3.
This is why we don't focus on the "ok" question that much. It doesn't lead to conversations that lead to ideas for revenue other than the "magically pay" option.
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You spend a lot of time on the internet for someone who gets nothing. I think your statement here is more emotional than practical. I can appreciate that.
But that ain't gonna pay your bills. Truth is I DO pay for stuff I like. So what if I only end up paying for stuff that's going to be in my personal library of works. That's all I ever wanted to pay for.
Should I have missed out on the learning and culture and experience because you feel entitled to be paid for it?
Just so happens I might turn around and repay the favor with a work of my own. I might just be grinding away on something right now. With a world of meaningful influences and nuance and insight that never would've even been a glimmer if I had to sit in your copyright bubble my whole life paying your toll on culture. Know this, I'm not gonna bet the farm on selling the copies.
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Again, you seem to fail to respond to what was actually said, instead making up in your mind what you wish I had said and then responding to that.
You make money off ticket sales. How so? Number one, people want to see the movie. People will pay to do so in a theater, which is an experience that can't be easily reproduced at home.
I don't know why the f*ck you're talking about making my local theater a better investment. Nor how you got that from what I said.
"So knick-knacks and trinkets? I make movies not posters, coasters and keychains. No content on the blu-ray can not be copied easily, it's all digital and you can get it for free the day the movie comes out if not sooner."
No, I didn't say knock-knacks and trinkets. But if you want to throw some of those in then have at it. As for the rest of your silliness... so you don't make posters for your movies? You don't make merchandise associated with them at all? Or better said, you don't have someone do that for you? Hmm. Then no wonder you might fail to make back your investment. You want your product to stand alone. Commendable, but in this day and age you need more.
As for people can copy it the day the movie comes out, no they can't. Not an exact copy. At least not a perfect copy. Which falls back to my "you can make money at the theater" bit. They can't reproduce what you are able to. So how then can selling digital copies (at a later date, not necessarily a year later but say a few months after the movie's released) hurt you? Make that, hurt you when you're already putting your product out there beforehand in the theater?
"I didn't say there was. They are not making money but they don't have to because they didn't have to make the content in the first place."
Which is irrelevant. Again, what you seem to be saying is that in no way can you monetize your product online/through streaming/digital offerings. That's what you're saying. Everyone else can give it away or make money off it, but somehow, despite being the one creating it, you can't?
[scratches head wondering just how bright or not you might be, as far as thinking this one simple thought through goes that is]
"So I ask questions and you act like an asshole but I am the bad guy?"
You haven't asked a single question. You've made nothing but comments that ignore or have no basis in reality. And were in no way replying to anything I have said.
Technically, if anyone is the asshole here, it's you. And yes, you are the bad guy. You can't think past the past and how it was, so you're stuck in a rut and mad that others are doing what you can't stop them from doing. The smart thing to do is... change. GASP! Sell your product in as many ways as possible. IN THEATERS! ON PHYSICAL MEDIA! AND THROUGH STREAMING/DIGITAL MEANS! You've been doing the former two for decades. So why is that last one hard for you to do? Have you heard of iTunes? Netflix? Etc. They can help. Look into them. And realize people want digital. Not putting it out there in said form isn't going to make you money. Shocking I know, but once you wrap your head around that things get a lot easier to figure out.
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But yes, that's the best attitude to have. "I refuse to acknowledge or answer a point you make. Thus I will address another one I wish you made. Because you question me and point out how I am not understanding you at all, you can fuck off."
Oh, and fyi, I have yet to act morally or intellectually superior. You're the one who keeps going on about people taking things. If by intellectually superior you mean I keep having to explain things to you, then yes. It's not my fault you don't understand.
You can have a different point of view all you want, but if you're unwilling or unable to listen to or understand points I'm making to try and help you... well, yeah, I can see how you'd think I don't want to listen to you.
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Exactly, and when you build the rules of the market upon this premise, it's not a free market anymore.
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The services of making the master and making copies are separate things and in a free market they would be kept separate.
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Some of you have made some good points worth sleeping on and some of you have given me a good insight into how the other half lives. Only one of you was a giant douche.
I leave here with this, though I will be back to read the dangling threads: Support the people who make the content you enjoy and I will do my best to make getting my content enjoyable.
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X makes a book. It gets published and on the day it's released I buy a copy and reprint it. Exact same book and because there is no copyright I can get it on shelves right next to the original. But since I don't have to pay the author, cover artist, typesetter or editors I only have to sell just above what it cost me to print, which is substantially cheaper then the original can afford to and still make a profit.
This is a good thing and the original author should shut up and deal with and maybe make an action figure to package with the next printing?
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No, this is a VERY GOOD THING. It keeps our culture from choking on a glut of Britney Spears CDs. It keeps the market honest. It makes it so we get more of the stuff we should be spending money on, including the food and shelter and bills you worry about being able to pay, which do become cheaper in a more efficient market.
Why do you keep focusing on the one non-copy revenue model you seem to hate the most? You've shown your disdain for the action figure idea over and over and yet you don't stop talking about it. You need free ideas more than anybody. I strongly encourage you to pirate. You might learn something.
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If your game is good (we don't don't know what it is, so can't judge), and you still aren't making much in sales, then it's probably your marketing or availability of the product that is at fault.
Other tips - does your game have a demo ? If so, does the game have a buy option on the menu ? Is there an ad supported version ? Can the player buy extras in-game ? Do you offer any merchandising ?
Regarding marketing - You said you didn't answer tweets - why ? Are you interacting with the public at all ? If not, why not ? Has your game been submitted to review sites ? Do you advertise in game magazines ? Could you create a cut down flash version and give it away for free via companies like Mochi Media who will potentially get your game in front of millions of eyeballs (and make money off of ads) ?
Regarding piracy, you're probably better off not busting a gut over it, you'll always have people who find a way to play for free. I've seen pretty much every game I've made pirated on a large scale, but you know what, in most cases I made good money. When in business, especially if small/medium size, you're far better off investing your emotional energy into things you CAN control and that will make your business stronger, such as good customer relations, better, more polished product etc...
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It's this AC that has it wrong, confusing copying with stealing.
Too bad really.
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The internet routes around copyright
I just started using Spotify and Grooveshark and listening to internet radio. But what about downloading new music, you say? Once I learned to record off YouTube, that solved that.
The RIAA can cry about piracy all they want, but now the piracy isn't through the Pirate Bay or BitTorrents (I'm sure that's still going strong, but why bother); internet technology simply routed around the problem.
Movies may not be as easy a solution, but in time people will innovate around the legacy players and open the gates. The gatekeepers can keep charging their excessive rents and pushing people to find new services if they like. In the end, the legacy players will just find that they are chasing market share instead of taking advantage of their formidable lead now and innovating ahead of the curve.
Whatever they choose to do is fine with me. I'm going to watch Expendables 2 at solarmovie.eu while they work it out.
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Good on you though. As the saying goes, "Good people break bad laws".
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Thief, thief, thief!
(Never mind that you just solved the world's starvation problem. What's that, compared to jobs in the service sect... uh, I mean, "thief, thief, thief!")
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And then how would those people feed their children??
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Perhaps then the hyperbolic language that conflates 'stealing' with 'copying' is really going to be shown up for what it is.
Finally the media and average Joe might actually agree and say, how can it be stealing if you still have the original?!
But it's going to happen, when 3D printers hit mainstream it's going to happen...
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... Some job ...
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The first part is definitely NOT true, but the second part (no governments granting monopolies) is definitely true.
The fact is monopolies happen in the free market. Heck, it's LEGAL in some companies for a big business to decide to sell a product (like Steel) at a loss for a year or two in order to drive all their competitors out of business, and then start charging 5 times as much as their most expensive competitor was charging. This is called dumping, it's been used before to successfully wipe out all competition in the free market, and it's still legal in some countries.
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However, government granted monopolies are not free market.
As at least one poster has said, it's not clear that a totally free market is good for society. Most regulations would be considered anti-free market, correct? And yet I think that everyone would agree that at least some of those anti-free market regulations are good for society. (Much argument can be made over exactly which ones are good but nearly everyone has at least 1 they like).
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I think either would be preferable to arbitrary government imposed monopolies.
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The stupidity here is that the government doesn't grant monopolies. That is an anti-copyright shill way of looking at things.
It's about on par as saying your ownership of a car is a monopoly on cars. It's not. It's at best an exclusive control of a single car, which doesn't stop anyone else for having a car, driving a car, or enjoying a car.
Copyright grants control (aka ownership) of a thing for a given amount of time to the creator, to do with as they see fit. They can give it away, they can sell it, they can license it. But control of say a song doesn't mean that they have a monopoly on the music market.
The whole monopoly thing is a total crock, a falsehood that nobody seems to want to correct.
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The entire premise for the copyright/patent clause is that the right to copy, redistribute and modify and and all ideas falls squarely in the public domain. Copyright is a limited lease of the public domain.
You don't own your copyright. The public rents it to you. The price is the promotion of progress. So your ass better get promotin' or we're gonna evict.
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Nit picking
If that's all you're trying to sell, then yes. But millions of people are happy to pay services like iTunes that provide something additional, like convenience.
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Some argue that it is in their Terms of Service, and they are right to that point, but then again I also find it shady and disingenuous that the button says "Buy" in iTunes. Buy and rent are two different words entirely. I would wager the vast majority of iTunes users are also unaware that they essentially have no rights to any of their collection should they die, iTunes go belly up, or any other kind of BS happens in the future regarding Apple.
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Copyright should be strictly limited to commercial uses of protected works. Offering a service that allows sharing with virtually no obstacle is not profiting from said works but from the service. Netflix is a good example. It built market share by offering content at sane prices. Now that it is established all it has to do is keep offering good content. And there's clearly a lot of offerings outside the MAFIAA scope.
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'Cause if we've learned anything from "the big banks heavily involved in questionable activities that brought the world to the precarious economic conditions we're still living in today" (quoting from the post following this one) it's that the "free market" isn't free, and it isn't self-regulating. Even Greenspan himself has admitted that, though anyone with any insight into human nature surpassing that of a nine-month-old would have recognized that long before "irrational exuberance" (and just plain straight-up financial fraud) managed to loot trillions of dollars and bring the world economy to its knees.
Appeals to some mythical ideal "free market" are about as realistic as a Bigfoot sighting, and equally credible.
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I'd settle for a market where the exchange of money worked to improve the mobility of scarce resources instead of putting a hard freeze on ubiquitous ones.
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WRONG-- property itself is a government granted monopoly
You go on and on about how intellectual property is different, but most of the differences aren't as absolute as you say. Why don't you just take it to an extreme and claim that rape is just a government granted monopoly on our bodies that the government alone gives to us? You probably are willing to bastardize the ideal of a free market by claiming that in a true free market we would be able to have sex with anyone we want whenever we want because the government monopolies on our bodies wouldn't exist.
Face it. You're misrepresenting the ideal of free markets and few if any people cling to your portrayal. Most of the libertarian folks are big believers in property and believe that giving people ownership brings many benefits. If you want to call it government-granted monopolies, that's your business, but most free market people I know like the benefits no matter what they're called.
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bob, there is a big difference between intellectual property and other properties.
Property laws came into existence because the majority of society decided that we should settle our differences concerning property through a court system instead of with guns and swords.
The difference between intellectual property and other properties is that you no longer seem to have that majority backing intellectual property anymore. The proof of that is the fact we are having this discussion at all. If there wasn't a huge swath of the population disregarding intellectual property laws, we wouldn't be talking about this now, would we?
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The same majority-driven legal system that passed the anti-theft laws also passed the intellectual property laws.
Why don't you go hang out in some bad neighborhoods where they're having a "discussion" about the physical property laws.
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No, bob. Like I said, if there wasn't a large group ignoring intellectual property laws, you wouldn't be here bitching about piracy, would you?
The same majority-driven legal system that passed the anti-theft laws also passed the intellectual property laws.
True. Then time has marched on and things have changed. Like Probation. Which was repealed because the majority didn't respect the law.
Why don't you go hang out in some bad neighborhoods where they're having a "discussion" about the physical property laws.
I've worked in some of the worst neighborhoods in the US slinging cable, bob. The majority there still believe in physical property laws also, from what I have seen. Yes, you have some punks who don't, but it's by no means the majority. It's the same in the upper class neighborhoods, except the rich punks breaking the law have Mommy & Daddy's 6 figure lawyer to bail them out.
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Laws creating copyrights emerged in feudal Europe as a way of giving the crown control over the printing press. The first copyright law didn't give diddly shit to the creator. Only the publisher was awarded a copyright. As well as the right to act like private police on anyone who printed anything unauthorized by the monarchy.
If you think today's legal system is driven by majority, you're more hopeless than you sound.
One word: SuperPAC. Did you shudder? You should have crapped your little lemming pants. Majority my ass.
When the Pirate Bay when down, the European internet saw a 35% drop in traffic. All of the pirates were still reading the news and making their bob-face in online forums (specifically freaking out over it). Incidentally, Sweden's majority had already ruled and their laws allowed them to ignore copyright. It was US pressure that overrode Sweden's democratic position on copyright. You really think you're in the majority on this?
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Of course it's different. Creative works are not finite. They are not fixed in time and space. They do not obey the limits of physics.
All of our ancient notions of copyright are based on those material properties of property.
Artistic megalomania has other problems too. It interferes with other rights that we actually care about and have gone to the trouble to describe as such. IP maximalism attacks things like personal property rights and free speech.
You can see the examples here daily.
They say that possession is 9/10ths of the law.
Well with creative works there isn't any.
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That outdated notion has been updated in the US. We are now up to 9/11ths of the law, which basically says the government can revoke any right they wish too as long as it's to fight terrorism.
By the way, that saying has roots in an old Scottish saying, but really has not been a significant part of US law (with the most notable exception concerning the Hatfield-McCoy feud).
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All of these things must be paid for. Asking each person who enjoys a copy to kick in their fair share is a reasonable model.
And bud, IP maximalism protects your free speech-- if you actually go to the trouble of expressing yourself. But it's not free speech to steal someone else's words.
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And no Bob, the ability cite, quote, remix or parody are not benefited by IP maximalism. In fact, fair use is the exact opposite of that, y'know, being exceptions to a copyright holders control an' all.
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Not a bad model, really. We just disagree widely on what a "fair share" is.
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Hey check it out I snapped my fingers and made this in 5 seconds!!!
Don't worry, it's CC-BY-SA you can pirate it all you like!
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See what happened there?
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Actually, if you install the right software, you can totally do that.
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Bobby bobby, the rape example is also not good because the great majority of the people agree that rape is bad and should be punished harshly. Just a hint but sharing files is seen by the majority of the population as a normal and acceptable behavior. If you doubt it just walk around asking people what they think about a guy raping a girl and a guy copying his favorite band cd to give to a girl. I'm fairly sure the reactions will be quite different but I might be mistaken, maybe in your neighborhood ppl think that copying a CD is worse than raping, who knows. A better example would be the Govt forbidding abortion. Then it's the Govt trampling with the women rights over their bodies.
Most of the libertarian folks are big believers in property and believe that giving people ownership brings many benefits.
That's because of what has been said ad nauseam: physical properties can be taken away, digital goods can only be copied. And while we are at this property discussion and you seem to love it, why can't I have full control of the DVD I bought? Why should it have copy/region/whatever restriction if it is MY PROPERTY, physically speaking inclusive? You are oh so wise and versed in free market, care to answer me? (now bobby, don't be all slippery as you normally are and address all the points, yes?)
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So why stop with drawing a line between digital and non-digital things? The whole everything-should-be-free vibe works with physical goods too. So why don't you stand by the courage of your convictions and encourage everyone to take anything that's not being used?
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Sounds like an awesome idea for a service.
But you'd probably price the hourly rental at the cost of buying a new car so as to not pillage new car sales and kill the service.
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bob would know about these things if he was smart like a pirate.
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Yes it does.
"ou're not wearing any of the shirts in your closet. Why can't I borrow them?"
You can, as long as he lets you. Otherwise, it's theft. Because you are depriving him of a physical product. Meaning he no longer has access to it. The same DOES NOT and WILL NEVER apply to a copy (be it a song, a movie, a t-shirt, or a car... which can now be made using a 3D printer).
"Most cars are parked 23 hours a day. Why can't I drive them?"
You can drive them. However, again, if you take it without permission you have deprived the rightful owner of said vehicle. Thus you have committed ACTUAL theft in the eyes of the law, which is a criminal offense and will be prosecuted as such.
"If I take your car from your driveway while you're sleeping, I'm not depriving you of anything."
Yes, you are. You may not be depriving him of something with him being aware of it, but he has been deprived nonetheless. (P.S. You suck with analogies.)
"Heck, you won't even notice that it's gone. I promise I'll have it back before you're gone."
Promises mean nothing. The law on the matter is that because his car has been taken without his explicit permission then you have committed theft. Even a child taking the family car can be prosecuted for theft, should their parents press charges.
"So why stop with drawing a line between digital and non-digital things?"
Because there's a difference.
"The whole everything-should-be-free vibe works with physical goods too."
It does work, unfortunately the reality of life isn't as such. Until things change to "it's all free", not all things will be free. And physical products still need to be made, and the production of them is still required. Digital products can be easily reproduced and at marginal cost. That's the big difference. When we can replicate a car at the push of button... then we'll talk about the comparisons you're badly trying to make.
"So why don't you stand by the courage of your convictions and encourage everyone to take anything that's not being used?"
blah blah blah.
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So why stop with drawing a line between digital and non-digital things? The whole everything-should-be-free vibe works with physical goods too. So why don't you stand by the courage of your convictions and encourage everyone to take anything that's not being used?"
And if I wake up in the middle of the night because of "insert emergency here" or "working hours during the night"...you have now deprived me of my property. It's a scarce physical object that is mine. You have taken something that I own, a physical product that is tangible and takes up space and not allowed me access to it.
And no, we don't espouse everything-should-be-free. We (or at least I) espouse any digital content should be free. See? You're putting words in our mouths, then arguing against what we DIDN'T say.
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Why the fuck do you complain about people stealing your (potential) payment? Whoever's paying you to say this shite's obviously paying you pretty damn well, and NOBODIES stupid enough to try and deprive you of it.
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Then, even if charged, it would be joyriding, not theft.
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Oh and why trot out rape again? If I'm against enforcing copyright, I must be against enforcing laws against rape?
(here's something you might to want to think about. Two of my sisters were raped. I'm supportive of laws that seek to punish the rapist. I'm also against copyright. In my mind, there is no dichotomy simply because rape and copyright are two completely different concepts.)
Oh and the only market people you know are the copyright maximilists. They're not free market. Otherwise I would have the freedom to offer content that's sitting on my hard drives for free to anyone I choose.
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But, if you saw me shirt, liked it, but couldnt afford it, I wouldnt put you in jail if you made an exact copy of it and wore it.
Why don't you just take it to an extreme and claim that rape is just a government granted monopoly on our bodies...
Why don't we make that claim? Because it's ridiculous, of course.
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And you're right about people's belief in the law. There are people on Wall Street, in bad neighborhoods and everywhere in between trying to find a way around some law. And what do we do? Do we give up on regulating Wall Street? Do we give up on putting thieves in jail? Do we toss up our hands and utter some platitude about legislating morality? Nope. We usually keep the law and keep putting people in jail.
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An unsustainable business model.
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To me it seems like a no brainer.
Or is it that these sites don't make any money, but you don't want the public to find out thus negating the need to jail and fine so heavily. Therefore, it is no longer an economic problem but that of control more than anything.
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paradise lost John Milton
The pilgrims progress by John Bunyan
don Quixote Miquel Cervantes
The works William Shakespeare
Copyright was invented by the Printers/Publishers when parliament was eliminating a mandatory licensing scheme for book, which gave the printer/publishers sole rights to the works that they licensed. Copyright was a sleigh of hand, which gave the printers sole rights to the works that they published.
As many stories on this site show, copyright is not needed for authors and performers to make money. A question mark exists for large budget films, but it may be possible to fund these through kick-starter or the like.
The MAFIAA believe that they need a long copyright to get a return on their investment, but the real problem is that their members are being made redundant by the Internet, particular in the music industry. Their efforts to deal with piracy via lobbying for laws, pushing for treaty terms that grant them powers to shut down sites and remove content on demand is threatening the Internet as we know it.
If the MAFIAA gain there desired control over the Internet, financed by the Internet service providers, then very little traffic will move on the net without their say-so. The Internet could be reduced to a shopping channel, and entertainment feed to controlled consumer devices. This will likely include all personal computers and the software that they run. Doing so is the only way that they can gain control over all copies of works that they own the copyright for.
Given their attempts to block audio and video recorders, they are likely to eventually push for cloud storage only, and try to ban removable media altogether. I can't remember where, but I saw a report that a study showed that removable media accounted for more piracy than the Internet.
From a cultural perspective, copyright maximalism is based on the mistaken belief that creators of works actually create totally new works. This has never been the case, as they build on and retell stories of the previous generations. Also, culture is a shared experience, and often a participatory experience. This has been partly realized in the mandatory licensing of venues, and for cover works in the music industry. However the greed of the collection agencies is threatening the use of these licenses. They are being priced out of reach of small venues and pubs that provided a space for new band and performers to perfect their art. The Internet also allowed performer to develop, bay allowing distribution of performances, and importantly feedback from listeners.
Transforming and building on existing works is often the starting point for new authors. An audience is desirable for their development, once they have gained the rudiments of their craft. This can be blocked by excessive use of copyright, especially if a contentid like system is applied to written works.
Another cultural danger is that works that go out of publication are locked up by copyright terms for a long period, which may be arbitrarily extended by the MAFIAA. This effectively removes works from a culture, and could become landmine for new works, especially when the concept of a derivative work is applied.
Finally, treaties like ACTA, and TPP, which force strong protectionist measures on other countries are likely to backfire on the USA. This especially applies where it forces the price of knowledge out of reach of the poorer countries. This along with pricing life-saving medicine out of reach can only stir up antagonism towards the USA.
Technology had changed copyright from a mostly harmless nuisance to dangerous basis for control of the Internet and greatly slowing or preventing development in poorer countries. The major beneficiaries are the publishers, rather than the creators or the public. It should be eliminated as a danger to society because as long as it exists, the publisher will push for stronger laws, and more control over devices and services until they regain control over most of the content available to the public.
P.S.
I notice that the discusion is dominated by a the conceot of a business model and I have to ask :
Does a business model trump fredom of speech, and access to knowledge?
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You take away copyright and it becomes a rich person's game. Who do you think wrote Shakespeare's plays? Some son of a shopkeeper? I like the Earl of Oxford theory. Back in those days, the rich were the ones who could afford to write plays.
So go back to your utopian dreams. Why don't you move to Somalia and live without the nasty umbrella of government. See how well that works for you. They're not going to be harshing your cool "sharing" vibe with all of those government created monopolies. Let's see how long you last.
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Many of the people I am fans of make great use of Youtube and similar video streaming sites for their work. This is a piece of technology that allows anyone to communicate anything (minus child porn of course). This is a piece of technology that is under constant attack by the cartels. Nothing Youtube does is good enough. When it does massive collateral damage (Hugo Awards, DNC), you and your ilk shrug your shoulders and say its alright, as long as your copyrights are 'protected' (they're not, your work is already out there and the damage being caused actually does nothing at all to protect them. Its collateral damage with literally no benefit, to anyone).
That is why I oppose copyright. Those who embrace it attack everything and everyone that does not bow down to them. For a copyright maximilist such as yourself, societal and technological progress must be retarded if not stopped completely, all for the sake of protecting your copyrights. If the maximilists had their way, the PC and the internet in general would not exist, as they would be deemed infringing devices and vetoed.
Which is more important, bob? Societal and technological progress...or the enforcement of copyright? You can't have one with the other. You have to choose, and 99.99% of the people on this planet will choose the former.
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Ridiculous.
But, hey, maybe I'm prejudging your incredible argument that you must be still formulating and will post soon.
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People have been making art since the dawn of time. People will always make art. People blowing ink on their hands in caves weren't thinking of copyright, they were thinking of expression. People will always want to express (the slightly more evolved can do so with bringing up rape all the time).
The only difference is with today's technology more people's expressions can be found. Versus limited to localities or basements.
To think that no one but the super rich made art in the past is either a very narrow view of art, a lack of knowledge in art history, or a very damning view of humanity.
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I think that strong copyright is slowly leading to establishing the prerequisites for totalitarian state, an effective mechanism for censoring published information.
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Meaning of freemarket
Now, if by free market you mean a market that is largely free and with minimal regulation (we can argue about how much regulation is permitted before we draw the line, but it is clearly distinct from a concept like communism where the state controls most of the means of production) then we can easily accept that a copyright is a reasonable regulation on the market that creates monopolies only on very specific products. After all, it does not give anyone a monopoly on books, only on the specific book to which they created and someone else is free to compete by creating a new book, even a new book on the same topic.
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Wake up, you're ALL missing the point
Everyone here tries to claim some kind of moral high ground. BS.
If you were in the recording industry you would want to preserve your income stream whether you deserve it or not. You are all, likely, living in a rich world country, yet you monopolize the world's wealth rather than redistributing it, spiting the idea that the net happiness of the world would go up.
The big fallacy of this post and (with all due respect) this blog, is that there seems to be some ridiculous assumption that people in general are good. They're not. They are greedy, lazy, and stupid - and I am one of the worst. But that does not mean they're evil, they are just self-interested (to put it politely) and it is only the position that they find themselves in (luck) that determines how that self-interest manifests itself. So why don't we just throw up our hands and say, what's the point, it's just a slow spiral to the bottom as we fight each other and complain about the government, RIAA, etc. Because, amazingly, there are many industries that realize this and there is even one force out there that not only overcomes this self-interest, but feeds it and is fed by it. So how do you pull anything good out of a society that is made up of greedy, lazy, and stupid people? You play to that in them and then improve the world behind the scenes without them knowing it. And this is what technology has been doing for ever - it is the only reason that we have survived as a society. Technology addresses and even promotes and is even supported by technology. For example - greed? technology increases the income you get by getting more productivity out of any service or product you provide without doing anything (maybe a small upgrade investment). laziness - technology automates many tasks and creates increased productivity for time spent. Stupid - technology removes us from most of the understanding and details of the work we do yet somehow we cant still get ahead - like how our cars work, etc. Just don't' tell people this, let them believe they legitimately worked for it.
So, its time to get away from this notion that we as copyright violators have some kind of high moral ground - we just happen to find ourselves on the wrong side of the content supply-demand curve (we want and at present do not have) - like most people in african countries.
So, do the content providers through copyright have some moral high ground in saying what we are doing is wrong - yes. The free distributing of content is removing wealth from the system. Many could argue that this is lining the pockets of the wealthy more than it is being re-distributed. So what? Consumption raises all boats, even if it raises the greedy one's disproportionately more, society in net benefits. Consumption breeds technology which actually gets us to a world worth living in - post-scarcity. But we will not get there by choosing to devalue products. Corporations are under no obligation to be fair and just with their pricing. They don't charge the amount they need plus a profit - they charge as much as the market will bear - they will gouge if possible. And despite this, is this improving the world, of course. As prices go up so does people's desire to make themselves more valuable - work harder, get a raise, get a promotion, start your own business. It is the aggregate value of all the people in the country that matter, because that turns the wheels that push progress. Consume, Innovate. Consume. Innovate. wash and repeat. Soon technology will take us past the need for artificial scarcity, because we will start to be so good at creating our own content. Ding. ding. So don't rag on content providers fro being capitalist evil pigs - beat them at their own game. Get a better job, buy their crap any way, and use it to learn and better yourself and create your own content. Everybody wins. The concept that goes unrealized: everybody wins. However, if you can't' afford the content because you're in the midst of bettering yourself then ok take, but don't pretend what you're is noble. Bottom line point: better yourself first, complain about content providers and copyright second. Takeaway message: more worldwide wealth (read: human career worth) is the end goal -until post-scarcity society, that is.
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