A Reminder: Lower Prices Can Make You More Money
from the hello-price-elasticity dept
This is certainly not the first time that we've tried to make this point, but it always amazes us how little people understand price elasticity, and the idea that a lower price can make you more money by increasing the quantity sold significantly more than the decrease in price. Instead, we hear claims by economically illiterate people about how lowering the price "devalues" the work. Of course, I've never understood how making less money devalues a work in the first place, but to each his own. Rafe Needleman has yet another story of how lowering your price can make you more money, playing off an older story he wrote, in which he was convinced by the developer of the ShareMouse app that people should be paying more, not less, for apps.ShareMouse is $25, and Rafe thought it was too expensive, and suggested that the developer would make more money by lowering the price. But the developer, Gunnar Bartels, pushed back and convinced Rafe otherwise. First he argued that his product was better than the alternatives. Second, that lower price would lead to more support costs from less sophisticated users. And, finally, he pulled out the "developers gotta eat" card -- which doesn't make much sense if you actually can make more money by lowering the price. In the end, Rafe was convinced that perhaps Bartels had a point.
Except, now, months later, Bartels did experiment with lowering the price... and all of his arguments and assumptions fell apart.
For kicks, he offered a one-day $10 sale on Sharemouse.As for those concerns about the massive onslaught of stupid support questions? That didn't happen.
“Holy cow!” Bartels wrote. Translation: He sold more licenses than the elastic pricing model predicted.
Part of the success of the trial can be attributed to the valuable marketing and promotion that came with the CNET post. Even so, Bartels says the sales figures were “overwhelming and surprising.” So he’s now planning on bifurcating the ShareMouse product line.
Bartels says that the expected downside of selling at the lower price, higher support expenses, has not borne out. “Maybe our product is so good,” he says.
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Filed Under: price elasticity, prices, software
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That's just crazy talk. Next you'll be suggesting that money can be made by selling single songs as opposed to entire albums. Complete nonsense.
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Steam sales anyone?
A quick google search found this article:
http://www.gamasutra.com/view/news/174587/Steam_sales_How_deep_discounts_really_affect_y our_games.php#.UJy8g2eV2So
And you don't have to go down very far at all to get to the really relevant part...
'According to indie developer and Super Meat Boy co-creator Edmund McMillen, these promotions can increase sales to an almost staggering extent. His 2D dungeon crawler The Binding of Isaac, for example, saw sales multiply by five when it was marked down by 50 percent, and once it hit the front page as a temporary "Flash Deal" (for 75 percent off), sales multiplied by sixty.
Believe it or not, those figures aren't all that unusual. Valve's director of business development, Jason Holtman, says plenty of developers have seen their sales increase exponentially, giving them a very healthy boost in revenue.
"It's not uncommon for our partners to see [a] 10-20 times revenue increase on games they run as a 'Daily Deal.' Some titles really take off and see as much [as a] 70-80 times increase in revenue," Holtman said.'
So can we maybe put to rest the whole 'devaluing games' and 'lowers profits' myths now?
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Re: Steam sales anyone?
The ShareMouse "quality price" approach is also right for a niche product.
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Re: Re: Steam sales anyone?
Typically i would define "niche" as a product marketed to only the people that absolutely need it or want it. Which seems like a silly idea when there are probably tons of people that could benefit from it that are simply willing to put up with the consequences of not having it
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Now if only Apple understood that
It's luxury pricing versus commodity pricing.
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Re: Now if only Apple understood that
I'm sure they understand that if they were to deliver a cheaper product, they'd make more sales. But sales are still rising at the current price point... I'd also point out that a hardware manufacturing business is very different to a digital software business, given that one has little in the way of marginal cost and the other has one hell of a lot.
"It's luxury pricing versus commodity pricing."
Indeed. While people are willing to pay for the luxury and feel that they're getting a quality product, so what?
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Re: Re: Now if only Apple understood that
Calling music reasonably priced in iTunes, might not be exactly the words most people would use. The price is basically the same as buying CDs! While the price is not because of Apple, you have to figure that the completely fixed pricing in iTunes is a problem for people wanting to sell at commodity pricing or in other words, you are forcing out competition from the commodity market by introducing a legally dubious set price for anything of the kind. Basically it is technically a problem of deals happening behind closed doors. If this kind of deal was made in public, it would be an oxymoron (ie. it would not exist either because of the anticometitive behaviour getting thrown to court, people protesting very vehemently or politicians feeling they get too little a share of this market!).
When copyright is used as an argument for warping a market to avoid commodity dealing, you are not only talking against the basic ideas of copyright. You are really talking up the mercantilistic ways that the western world went away from through the 18th and 19th century (Planed market economy like in USSR is actually close to the oldschool mercantilistic micro-management. As a european that is actually a main priority to avoid. So much for socialism being the demise of the old world!)
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Re: Re: Now if only Apple understood that
Therefore, I don't think every company is going to go the "lower prices can make you more money" approach.
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Re: Re: Re: Now if only Apple understood that
Was anyone suggesting they would?
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Re: Re: Re: Re: Now if only Apple understood that
I just wanted to point out that pricing is a complex issue and that in some cases a higher priced item does sell better. As I said, there's commodity pricing and luxury pricing and identical items can be perceived differently based on how they are priced. For some items you will actually sell more if the price is higher because the higher price conveys quality even if there is actually no difference in the lower and higher priced product.
I suppose what you can conclude is that sometimes lower prices sell more items and sometimes higher prices sell more items.
Apple is the ultimate example right now of a company that sells items for premium prices and its strategy is working very well.
A classic case is wine. Tests were run indicating that the higher the price of the wine, the better people thought it tasted even when the lower and the higher priced wines were the same.
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I think the idea is that if you're selling a $10 string of binary, that even if you sell 10 times more copies at half the price, you will still lose out long run because now you tricked people into thinking that $5 is a good price for 1's and 0's. Now when you make your next string of digits you won't be able to sell it for $10 anymore because everyone expects such things to only be worth $5!!!
Simply put, "devaluing" means moving the price closer where the market wants it instead of you being able to charge an arbitrary amount.
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So you are never "able" to charge an arbitrary amount in that you will make the largest profit that way: you just do it, or you don't.
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Well Duh
I would rather sell 1000 copies of an album at £5 than 100 copies at £10
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As usual, no surprises.
"Part of the success of the trial can be attributed to the valuable marketing and promotion that came with the CNET post." -- THIS is quite likely the SOLE CAUSE. Advertising to potential new buyers, however gotten, does bring more sales. Curtail all your notions about piratey "economics" and go into plain honest advertising, Mike.
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Re: As usual, no surprises.
You really have to stop inserting this lie into every comment you make. It's bad enough when the article even has any relevance to piracy. This doesn't, it just makes you look like an obsessed idiot.
Anyway, to the "point" you're trying to make, it's actually a combination of factors. The additional advertising probably wouldn't have worked without the price drop, but then the drop alone wouldn't have helped if nobody knew about it. The developer was originally afraid of the price drop, fearing it would somehow "devalue" the product, but he found the opposite was true and he gained more customers. I fail to see how this isn't addressed in the article.
Do you have any further comment to add that doesn't consist of attacks on imagined strawmen, or can you actually concede that Mike has written an article whose actual central point is sound? Again.
"Many "mathematically literate" people believe arbitrary "models" with such fervor that they deny common sense and even reality."
Yes, we refer to those people as the RIAA, MPAA, and all the other who reject new business models and a changing marketplace just because it affects the model they want to use. Those who actually attack and destroy their own market because they don't want to adapt to reality. Glad you agree with us for a change.
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Re: As usual, no surprises.
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Re: As usual, no surprises.
As for advertisement vs. pricing, I would challenge you to find data to proove that claim. For anyone knowing the math, the effect of advertisement is even more dubious than the choice people make of buy or don't buy. However, I would claim that looking at number of visiters at the site and the number of sales in a period with normal price and a period with lower price could give you an idea about the effects.
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from http://sporder.net/2012/01/06/gabe-newell-on-the-surprising-economics-of-modern-video-games/
"Now we did something where we decided to look at price elasticity. Without making announcements, we varied the price of one of our products. We have Steam so we can watch user behavior in real time. That gives us a useful tool for making experiments which you can’t really do through a lot of other distribution mechanisms. What we saw was that pricing was perfectly elastic. In other words, our gross revenue would remain constant. We thought, hooray, we understand this really well. There’s no way to use price to increase or decrease the size of your business.
But then we did this different experiment where we did a sale. The sale is a highly promoted event that has ancillary media like comic books and movies associated with it. We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation."
Given that this data was from a temporary sale, presumably one that gave the game some publicity, it seems a bit silly to jump to the conclusion that simply charging less lead to more copies sold.
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Low pricing and support
For low-cost things, unless the failure rate is excessive, I simply throw them away. My time isn't worth an awful lot, but I can't waste it on trivia.
So, high cost - expect to hear from me. Low cost - not likely.
I suspect that is generally true.
However, I seem to see fewer failures with low cost, mass production items, and more with high cost, more specialty type items, where they don't have enough volume to work out the bugs.
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Re: Low pricing and support
There's a lot of interesting studies that suggest your suspicion is misplaced. The effect of pricing is actually a fascinating sociological phenomenon and has been studied for a very, very long time.
One of the general trends that is observed is counterintuitive: generally, everything else being equal, people will complain more about the lower priced goods than the higher priced goods.
A lot of factors are involved in this, but it appears that one of the stronger ones is related to another counterintuitive thing: that consumers who are dramatically overcharged for something are much less likely to complain about it, and much more likely to recommend it to others, even when it totally sucks.
The main hypothesis for why this is is simple: ego. People don't like admitting to being ripped off and will lie to themselves and everybody else to avoid having to face that fact. It's the same reason that most victims of confidence schemes never report them.
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Economic "Mathematical Models" Can't Work....
This is because there are no constants in human action other than the fact that, as Ludwig von Mises stated in his human action axiom:
Human action is the purposeful employment of means to achieve ends in accord with the actor's values. The existence of action is axiomatic; the very attempt to deny it will result in its affirmation.
No individual can know everything every person on earth is thinking and what they value at any time; nor can one predict what an individual's future knowledge and how said knowledge will effect what they value at such point in time.
For more on sound economic theory, I highly recommend "Economic Science and the Austrian Method" by Hans-Hermann Hoppe (available for free over at mises.org).
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Re: Economic "Mathematical Models" Can't Work....
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Lower Prices
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Competition < You
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requesting
But again am scared of my current customers because the will feel the were cheated and all that, and other factors being discussed by all of you Guys.. Please i need a professional to really advice m̶̲̅ε̲̣.
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