Awesome Stuff: Virtual & Augmented Reality Headsets
from the shifting-reality dept
For this week's awesome stuff, we're going to take a step into virtual and augmented reality headsets. Obviously, the Oculus Rift is the device that everyone talks about, but tons of alternatives -- often making use of your own mobile phone -- keep springing up, including things like Google Cardboard. Of course, in the last couple of weeks plenty of attention has been paid to Microsoft's HoloLens, which is looking to redefine the market in a slightly different direction. But here are three crowdfunded offerings trying to make their way in the space as well.- SEER
- VISR
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Filed Under: augmented reality, awesome stuff, headsets, virtual reality
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Google Cardboard Plastic Version 3D VR Complete Kit Virtual Reality Glasses Headset for Real HD 3d Experience, Black
"One major drawback is that the rubber around the nose and ear seals that press against your face are extremely hard, so after a few minutes, it feels like the unit is really putting pressure on your face (when using the head straps for full weight support). Otherwise, the unit works well and is worth the price. "
http://www.amazon.com/Cardboard-Plastic-Version-Complete-Experience/dp/B00MHSPNH8/ref=sr_1_1?ie=UTF 8&qid=1422735349&sr=8-1&keywords=virtual+reality+headset
While I never tried one of these things I agree completely, for me even wearing glasses (ie: sunglasses or eyeglasses) can be irritating because of the weight and pressure it puts around my head or on my nose unless I go through a lot of trouble to find a comfortable pair of glasses. These virtual goggles look pretty heavy. One simple solution might be to figure out a way to have it strap around or be supported by your shoulders. The shoulders are much stronger and able to support weight for prolonged periods of time because to be required to carry that thing around being supported by your face for a long time is going to get uncomfortable quickly (everyone is different of course, some people are much more sensitive than others, but for me anyways I would prefer a rig supported by my shoulders).
Much of these things just need minor tweaking when it comes to things like form factor, comfort, field of vision, ease of use and a suitable interface depending on what you're doing, etc...
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I am wary of using such devices because the immersion can make you oblivious to your surroundings which can lead to things like that Chinese guy who didn't notice his mother falling and dying due to a game.
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Sigh...
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Getting the whole stuff to a size that fits onto/into a contact lens might be a bit tricky. But with things getting smaller all the time I guess it can be done and even some form of storage can be put on a lens. But the big problem I see or couldn't solve yet is the power supply. You don't have the space to put a normal battery in the lens that lasts for more than a few seconds at best.
You could power it wirelessly from the side of your eye but people might not like that and my view is that it's just a cheap trick that doesn't really solve the problem of needing an outside power supply.
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It doesn't have to support 3D or motion tracking, just be a fairly inexpensive, head-mounted display that blocks out the real world.
Let me elaborate a little; I'm blind in one eye, so no 3D system works for me. Also, motion tracking has traditionally been a little laggy. Supporting both just needlessly complicates things and increases both the price and the system requirements.
I just want to play existing games while wearing a display that blocks out the real world so that all I see is the game.
Does such a thing exist?
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Yeah, well...
If it's VR, by definition you need something to generate that reality for you - like a game that's capable outputting in whatever format your goggles use, and can react to your head-movements. The problem is, aside of the Oculus Rift, there aren't really any games supporting any of the other goggles (sorry, I can't really get excited about Fruit Ninja & co.).
And if it's AR, the key is you need your software to be capable of recognizing your surroundings so it can meaningfully "augment" it - that assumes a camera on the goggles and some seriously capable "machine vision" software (beside the actual software you want to run); otherwise your "AR" goggles only react to your generic position and orientation which your phone can sense - just about enough for a satnav or a sky map, but not much else. Oh, and I wouldn't want to be in your shoes if you ever so much as ding any other car while you drive with the SEER on, as suggested - I reckon they'd eat you alive...
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I wonder if it will ever be this good?
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Some prime examples of such a future is the movie Cloud Atlas and the adult Japanese anime series Psycho-Pass.
In Cloud Atlas they displayed a fast food restaurant turning from cold hard concrete to a digital paradise and in Psycho-Pass, well, they basically display it every where.
And then there's the game Remember me, which depicts AR going so far as to even be used as a weapon...
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