EA Shuts Down Social Media Games Without Refunding Money

from the lessons-about-always-online dept

Fresh off their victorious repeat of "Worst Company In America" Consumerist award, which the company brass explained away by reminding us how killer-awesome they are, Electronic Arts is now taking steps to mend the wounds with their customers. And by mending the wounds I mean taking down more games on social media sites in which those customers have spent real-world money for in-game currency, without any promise for refunds. So it's less mending wounds and a little more tossing salt on them, I suppose. Per EA's blog:

Today we are informing players of the difficult decision to retire some of our Facebook games: The Sims Social, SimCity Social and Pet Society. For players who have enjoyed our games, we will be making a special offer to introduce you to a PopCap game. You’re a valued fan and we want to make sure you get a smooth transition to PopCap. More details about that offer will appear in-game soon.
Yup, those of you who bought currency for game X can either enjoy an offer for game Y, or else you can always have fun by pounding a bunch of sand. Now, it is true that game shutdowns were always a possibility, and perhaps even an inevitability, when it came to social media gaming, but there's a better response to be had from EA than offering store credit on games that the customer may not want at all, especially for a company in such dire need of even a dash of good PR. Still, there's a larger lesson to be learned here, and that lesson is you should run screaming from always-online requirements with every opportunity to do so. Per the original PC World article:
If you have no interest in Facebook gaming, these closures may not seem so tragic. But keep in mind that the push toward online-only games doesn't stop with Facebook or with massive multiplayer games that have always been susceptible to shutdowns. EA's SimCity requires a server connection, which has caused all sorts of problems with the game's launch. The same was true for Activision's Diablo III. What happens when the publishers of these games don't feel like keeping them up and running anymore?
What happens? Let me refer you to the aforementioned pounding of sand. There are some types of games where this is more understandable than others. Games that rely primarily on social constructs and multiplayer come with an understanding that they can't go on in perpetuity. But when the primary game mechanic is not social and the company still requires a connection? Well, that's just holding you and your money hostage, friends. And with the rumors of always-online console requirements, gamers need to be aware that it might not be a game their purchasing with their hard-earned money. They may only be buying borrowed time.

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Filed Under: customer harm, drm
Companies: ea


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  • icon
    Rikuo (profile), 18 Apr 2013 @ 3:35am

    This is already true of Playstation Network Plus (PSN+). If you pay for a subscription to it, they offer you a bunch of games for a reduced price or even for free. However, should you decide to let your subscription lapse, or they turn off the servers (or at the least turn off the ones that communicate with PS3 consoles to free up resources for the PS4), you lose access to those games. Those games will be sitting on your console's hard drive, but according to the DRM, they are held hostage unless you constantly give Sony money.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 9:31am

      Re:

      This isn't entirely true. If I take my PS3 with tons of games that I got "for free" for subscribing to PS+ and I unplug the network connection... I can still play all those games. If my subscription lapses, yes, I lose access to them after that time, but that is a different issue.

      I hope a big company like Sony would have the grace that if they eventually cancel PS+ that the games we have unlocked would just become permanently unlocked, but really, even if they don't, I will have had them and played them into the ground already, so I, personally, would be okay with that, but I can see others having issues with that.

      link to this | view in chronology ]

      • identicon
        Anonymous Coward, 18 Apr 2013 @ 9:45am

        Re: Re:

        What about the games bought a few weeks,days or hours before the shutdown?

        link to this | view in chronology ]

      • icon
        Rikuo (profile), 18 Apr 2013 @ 9:56am

        Re: Re:

        Really? I'd fully expect Sony to have something like "Be online at least once a month to re-authenticate" DRM. After all, what happens if my console is online on Jan 1, I purchase a year's subscription, the console is then offline for two years? Wouldn't the DRM auto-lock the games after the 1st year has passed? And please clarify how losing access after the subscription lapses is a different issue? It means then that the games were never free.
        I can understand paying for a premium membership to anything (doesn't have to be video-games) and then being told that these extras I'm getting are "free", and then that's it, I can keep them...but it is not free when you then tell me that according to the system you have designed, I have to keep paying for the membership from now until the end of time in order to play the "free" games. At that point, it's outright extortion.
        After all, there's plenty of people, myself included, who love playing games we bought ten or twenty years ago. Imagine firing up the PS3 twenty years from now, you find that Fun Great Game X is still on the hard drive, but once it connects to your Wi-fi network, it basically bitch slaps you because your PS3 online subscription has lapsed.

        link to this | view in chronology ]

        • icon
          Mikael (profile), 18 Apr 2013 @ 10:12am

          Re: Re: Re:

          Any time you get a game via PS+ there is a disclaimer that states you are getting the game for free / at a reduced cost so long as your subscription is valid. The games have a date stamped on them that you can see by looking at the game information from the XMB. If your subscription lapses the only way to play the games acquired via PS+ is to either pay for the full price of the game if it was free, pay the difference in price if it was discounted, or renew the subscription. If you renew after it expires then some of the games require you do download the unlock file again.

          This is so people don't just get a month of PS+, get a lot of free games, and then not renew thinking they can just keep all the freebies. Even if they cancel the service later on (which is doubtful since its a key service for the PS4) if I REALLY want the titles I've downloaded I will just pay for it.

          link to this | view in chronology ]

      • icon
        Lowestofthekeys (profile), 18 Apr 2013 @ 9:58am

        Re: Re:

        Hrmm...I used to have playstation plus and was not able to play Warhammer 40k Marine without an internet connection after I moved.

        Maybe things have changed, but that was last August.

        link to this | view in chronology ]

    • icon
      PaulT (profile), 19 Apr 2013 @ 12:55am

      Re:

      Totally different situations. The PS Plus subscription is an annual subscription, the terms are clearly laid out up front, and it is not necessary to have one to use the console. If you choose to pay for the subscription, you've agreed to those terms, and there's not a realistic issue unless Sony decided to cancel the subs without refund before the agreed expiry date. You've agreed to rent the games, not buy them. Don't agree to those terms? Don't pay for the PS Plus account.

      In this case, EA have gladly accepted payment for virtual material, right up to the moment of the game's cancellation being announced, and they were accepting both payment and new sign ups without notifying the customers that their paid-for virtual property would soon be unavailable.

      Whatever you think of the nature of such a service, they are not even remotely comparable situations.

      link to this | view in chronology ]

  • icon
    Ninja (profile), 18 Apr 2013 @ 7:32am

    I'm already looking for alternatives. I recently spent healthy $80 on a few boardgames. Boardgames that I was able to examine the game mechanics and evaluate their potential for hours of fun. DRM-free.

    There are also good PC games that don't require any server (or you can build your own server for your friends to play with you) and don't have any DRM. They are becoming more and more common as people screwed by the bigger names decide to stick to these alternative solutions. And there's always the competition from older games that will require at most a key. It's an incredibly fun experience to go through the plethora of abandonware out there.

    See, we are doing great without you. You should fear that =)

    link to this | view in chronology ]

  • icon
    Josh in CharlotteNC (profile), 18 Apr 2013 @ 8:09am

    "Games that rely primarily on social constructs and multiplayer come with an understanding that they can't go on in perpetuity."

    I'm not so sure about that. A few of the text-based online MUDs I played 17 years ago are still alive and running.

    link to this | view in chronology ]

    • icon
      tomxp411 (profile), 18 Apr 2013 @ 9:15am

      Re:

      and the cool thing about those MUD's is that they tend to be public domain, so you can easily start your own if you want. And since Telnet uses so little bandwidth, you could host it on just about anything.

      I hosted a MOO for a while, just for fun. We were going to create a graphical overlay client for it, but I never quite finished it. I keep thinking about going back and doing that...

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 12:21pm

      Re:

      The fact that a game is long lived does not mean there is an expectation of permanence. Those MUD's could still close tomorrow, potentially without warning or compensation. The point made is that there is no promise of perpetuity, not that it couldn't happen.

      link to this | view in chronology ]

      • icon
        John Fenderson (profile), 18 Apr 2013 @ 12:26pm

        Re: Re:

        Those MUD's could still close tomorrow, potentially without warning or compensation.


        True, although I'm not sure why you mention compensation since nobody paid money to play MUDs.

        These shutdowns should serve as a warning to people. Online gaming is risky, and if you're going to actually pay money to do it, you should do so knowing that you may end up with nothing in return for it.

        link to this | view in chronology ]

        • identicon
          Anonymous Coward, 18 Apr 2013 @ 6:08pm

          Re: Re: Re:

          Nobody paid money to play YOUR MUD perhaps, but iron realms for example has a market. 5 MUD's if I recall correctly. And realistically, my point extends to those too.

          link to this | view in chronology ]

          • identicon
            Anonymous Coward, 18 Apr 2013 @ 6:11pm

            Re: Re: Re: Re:

            Okay I'm tired and an idiot, so a quick footnote. I understand mentioning compensation on your MUD was irrelevant, but the point I'm trying to make remains. Whats being suggested here is that people should feel a right to compensation for investing in a service that is closing down, when arguably, if they invested so much time in it, they received significant enjoyment from the service. This is I think one of the reasons its a little dangerous the marketplace Blizzard has going in D3. When you don't want to run the game anymore, its a LOT harder to convince people of that when they have 'property' in the game.

            link to this | view in chronology ]

      • icon
        tomxp411 (profile), 18 Apr 2013 @ 4:27pm

        Re: Re:

        And my point is that when the platform is either open, or the game uses P2P servers, it's literally impossible to permanently shut down the game, since anyone can start their own server.

        True, you might be starting at square one again, but the game itself will never go away (at least until every person who has a copy of it finally loses their copies.)

        It's a pity that more MMO platforms don't have some sort of EOL plan that allows the platform to be opened up to the public after the game is no longer profitable. After all, if it's no longer profitable, then what's the point in not releasing it to the public?

        In fact, I've seen companies like Id and Apogee do just that: open source their game engines after a few years. It has allowed people to do some pretty cool things with those older games, stuff that would have been impossible under the traditional closed-source model.

        I think the difference here is that games like Doom were created by gamers, where games like Sims Social are created by business people.

        link to this | view in chronology ]

  • icon
    Zakida Paul (profile), 18 Apr 2013 @ 9:09am

    Earning their title of worst company, I see.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 9:16am

    Just look at EA for everything wrong in the video game industry.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 9:19am

    EA Shuts Down Social Media Games Without Refunding Money

    Was there an expectation from the contract or TOS that a refund be given? If so, why aren't people suing?

    link to this | view in chronology ]

    • icon
      squall_seawave (profile), 18 Apr 2013 @ 9:28am

      Re:

      people arent suing because the costs are insane and rather than lose thousands they rather lose hundreds

      also many people already were ready for this and is not surprised (the same people already is guessing the closure of the new simcity from 2 to 5 years from now)

      link to this | view in chronology ]

      • identicon
        Anonymous Coward, 18 Apr 2013 @ 2:03pm

        Re: Re:

        This seems like a small claims court issue for most users. It costs about $25 to file where I live and you don't need a lawyer. Though if they weren't barred from doing this, a suit will fall flat on its face.

        link to this | view in chronology ]

    • icon
      Lowestofthekeys (profile), 18 Apr 2013 @ 10:05am

      Re:

      No, there was definitely no non-douchebag clause in the TOS, people were just hoping EA would practice the principle of being non-douchebags.

      link to this | view in chronology ]

  • icon
    tomxp411 (profile), 18 Apr 2013 @ 9:20am

    Common MMO problem...

    This is going to become a bigger and bigger issue for MMO's... and there's always a simple solution: let players host their own shards.

    Players have reverse engineered Ultima Online, for example, and even when UO is finally shuttered, you'll still be able to play it. The same goes for the non-game Second Life; there are free servers that can interact with the official SL client, or you can go a step further and use one of the open-source third party SL clients.

    When a company un-publishes a game in this manner, I wonder if they shouldn't have some obligation to make the server available for users to set up player-run shards.

    link to this | view in chronology ]

    • icon
      Rikuo (profile), 18 Apr 2013 @ 9:38am

      Re: Common MMO problem...

      "When a company un-publishes a game in this manner, I wonder if they shouldn't have some obligation to make the server available for users to set up player-run shards."

      Not just MMO's. In a sane world, companies would be legally obliged to develop cracks for their DRM-laden software. Therefore, when their software falls out of copyright, people don't need to go to the effort of searching for the cracks all over the place to use the software. However that's sadly not true. EA and others don't care about people a hundred and fifty years from now who will be unable to play their games freely without having to write cracks.

      link to this | view in chronology ]

      • icon
        The Mighty Buzzard (profile), 18 Apr 2013 @ 9:56am

        Re: Re: Common MMO problem...

        By the time their software goes out of copyright, everyone who even remembers that it existed will be long dead.

        link to this | view in chronology ]

      • identicon
        DOlz, 18 Apr 2013 @ 12:43pm

        Re: Re: Common MMO problem...

        Let me fix you're comment a bit.

        "EA and others don't care about people a hundred and fifty y̶e̶a̶r̶s̶ seconds from now"

        link to this | view in chronology ]

    • icon
      JackSombra (profile), 18 Apr 2013 @ 11:52am

      Re: Common MMO problem...

      EA does not 'let' players host their own shards, players just do it with a hacked code base and if any player run shard gets to big (or starts charging) EA quickly shut it down (they don't bother with smaller ones as to much effort is required)

      Plus that ignores a major issue with persistant MMO's, it's all about time/effort invested. Starting afresh and losing what can be many years worth of investment is not most people's cup of tea, might as well get a new game instead

      link to this | view in chronology ]

  • icon
    TimothyAWiseman (profile), 18 Apr 2013 @ 9:33am

    Addding unnecessary online connections is silly

    Well said. When I sign up for a game that is inherently online and must be for a core game component(Magic: The Gathering Online, Star Wars: The Old Republic) I understand that it depends both on company and the community and that doesn't bother me.

    But I detest the idea of adding an online requirement to a single player game. I wanted to buy the new Sim City for my son, but then I found out about the online only component. My son is 7, has one of my previous computers that I fixed for him, and does not have internet access on his computer. So, I bought him Sim City 2000 from GOG instead.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 11:13am

      Re: Addding unnecessary online connections is silly

      If your son is anything like I was at that age, I wish him all the best in the game. It was around that age I started playing Sim City for the SNES I think... then Sim City 2000 for the Playstation. Once I got a computer, well, I've owned every actual Sim City installment. Heck I even had Sim Copter and Streets of Sim City!

      I heard about Sim City Social and got excited, thinking finally there'd be one of those stupid facebook games I might actually like. Then it turned out to be a joke. Then Sim City 5 was announced and I thought 'Ooh! I wonder what they'll add to this one!' only to learn the game has been dialed back, shrunken, broken and run through the blender so people can sort of but not really play together online... with no single player capability.

      Still, I have a stable internet connection. Surely the game can't be all bad... followed by the launch debacle, stupid monkey ignorance from EA, and then the reviews started coming out. Smaller cities required to specialize and synergize with surrounding cities inability to custom start terrain, and stories of cities almost needing to integrate to really be effective, things like highway connections being static and pre-set, and of course most of the city interaction is a relative joke too, since for all that 'Server Side Calculation', the cities don't actually do anything unless someone is in them...

      http://25.media.tumblr.com/tumblr_med6veIenp1rqt0kqo1_500.jpg

      link to this | view in chronology ]

  • icon
    Andrew (profile), 18 Apr 2013 @ 9:39am

    Avoiding refunds

    Any chance they might be encouraging people to spend the in game money before they offer a refund so they have less to refund? Tell everyone to spend it or lose it and then the day of the shut off say "You know what we should give you your money back." But now only the few people who didn't spend it all will be left.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 10:05am

    Anyone giving EA their money...

    ...is an idiot, and DESERVES to suffer. EA has proven itself to be entirely populated by asshats so many times by now, that only an idiot could expect some other outcome.

    link to this | view in chronology ]

    • identicon
      Ruben, 18 Apr 2013 @ 10:38am

      Re: Anyone giving EA their money...

      As Amarillo Slim once said, "It's immoral to let a sucker keep his money."

      link to this | view in chronology ]

  • identicon
    Manok, 18 Apr 2013 @ 10:10am

    Today we are informing people of the difficult decision to retire some of our Euro members: Greece, Cyprus and Spain. For inhabitants who have enjoyed our currency, we will be making a special offer to introduce you to again Drachmes and Pesos. You’re a valued European, and we want to make sure you get a smooth transition to your new old currency. More details about that 'offer' will appear on your bank statement soon.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 10:13am

    SimCity Social is one of their newer games too. I liked it at first but they made some changes that made it impossible to expand without tearing down your city. They kept adding more and more friend spam required things too. Bottom line every Facebook game is in "beta" and could be shut down any time. Be wary if you are going to spend any real money on these games.

    link to this | view in chronology ]

    • icon
      Rikuo (profile), 18 Apr 2013 @ 10:51am

      Re:

      A couple weeks ago, I booted up Playstation Home on the PS3. Despite the fact the PS4 is only a few months away now, the Home software is still labelled beta. How long will it be until Sony, who are in deep financial straits, turn off the servers for Home, to save money and resources to concentrate fully on PS4 online features? What about customers who have spent money on Home avatar clothing and other stuff?

      link to this | view in chronology ]

      • icon
        tomxp411 (profile), 18 Apr 2013 @ 4:13pm

        Re: Re:

        As with any other MMO, your stuff goes *poof* when they shut down the servers.

        link to this | view in chronology ]

      • icon
        totalz (profile), 18 Apr 2013 @ 9:01pm

        Re: Re:

        I can assure u $ony will not invest enough for whatever it says it will happen with PS4. If u look at PSN now, and compare the avg. download speed between game update and the actual game u purchase on PSN store, u can see that they spend just enough for the servers (hardware, network) hosting the updates, but the ones hosting actual game for downloading are just lame-ass...

        link to this | view in chronology ]

        • icon
          tomxp411 (profile), 19 Apr 2013 @ 8:53am

          Re: Re: Re:

          Yeah. There are some fun mini games on Home, but the service is so slow and unreliable that I never use it.

          link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 10:49am

    it would have been a bit reasonable also if some notice had been given too (i didn't see any mention of that).

    the only people to blame for the on line gaming fiasco are the players themselves. if, when this all started to rear it's ugly head, the players had said 'we're not doing it', how long do you think it would have carried on for? without people buying and playing the games, the companies can do whatever they like, they will fail! but that didn't happen. people fell over themselves to do what the console and game makers told them to do and now they are suffering. no sympathy from me! had people turned round and told Sony 'if you dont reinstate 'the other O/S option' we're not using you or your stuff any more, do you think they would have done what they were told? of course they would, unless they wanted to sign their own 'death warrant' as a game console maker and game supplier. Sony got away with it and now they're all doing it! add in the 'you cant sue us' clause as well and these companies have gotten you all well and truly by the bollocks and serves you all right!!!

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 12:39pm

      Re:

      The problem with that is how different individual people are. While an unacceptable business practice, the backlash from the 'other O/S' removal was still limited, initially and primarily, by those impacted rather than the entire consumer base. Anyone who didn't use it couldn't have cared less that it happend.

      One of the biggest problems with a truely 'democratic' system, is it requires either everyone to want the same things, or for those who want something different to go without.

      link to this | view in chronology ]

    • icon
      PaulT (profile), 19 Apr 2013 @ 1:05am

      Re:

      Notice has been given - the games shut down on June 14th. The issues are the relative lack of warning and acceptance of payment after they knew the game would be shut down but before they let players know.

      link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 10:51am

    Sorry, but this is a rare situation that I have no issues with it.

    That is one of the risks of a F2P social game on Facebook, it can shut down when the company no longer considers it profitable. These games are predelicted on having massive amounts of friends, sharing updates and getting free stuff for it.

    They were not intended for single player unless you wanted to drop lots of money on it.

    So the idea of it closing down doesn't surprise me, if you paid lots of money, that's a risk you took for your own enjoyment, and with the knowledge it wouldn't last forever.

    There was no contract saying they would offer returns, there was no acknowledgement of how long the game would go for, or anything else.

    Now offering refunds to people who continued to buy *after this announcement* or even within X months of the game, or offering store credit, those are all legitimate solutions. It's up to the user to stay informed and decide whether or not to spend money on it. The credit could perhaps be offered in better ways than other popcap games of course.

    link to this | view in chronology ]

  • identicon
    Eric, 18 Apr 2013 @ 11:06am

    Diablo III

    Diablo III is not made by Activision.

    link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 11:51am

      Re: Diablo III

      I think it was an Activia Blizzard

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 11:54am

      Re: Diablo III

      It is published by Activision.

      link to this | view in chronology ]

    • identicon
      Anonymous Coward, 18 Apr 2013 @ 12:01pm

      Re: Diablo III

      no, but activision is still the publisher of blizzard entertainment products, so callign it activisions diablo isnt entirely wrong, just also not entirely right.

      link to this | view in chronology ]

  • identicon
    Wolfy, 18 Apr 2013 @ 11:25am

    I saw this crap coming down the pike when companies started making "console only" games (I guess the companies think they're tougher to copy, or something). Then games started appearing that one can only played while online... I'm the type that cranks up a game when my internet service goes out due to weather. Needless to say, these online requirements are extremely undesirable to me, and I refuse to buy any of them. Luckily, some games that say "internet connection required", but are still installable and playable when not connected. I experiment with a buddies' game CD's to find which are which.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 11:27am

    While I understand where you are coming from, I respectfully disagree. I don't believe someone should enter into micro-transaction gaming without understanding that the nature of micro-transaction gaming is, compared to standalone gaming , fleeting.

    In the case of MMO's I agree with your point that servers should be made freely accessable for individuals to host after the games lifespan has ended... Social games like this differ.

    Because the game utilizes micro-transactions, to rehost the game, you would have to Set up a micro-transaction store Reinvent the games micro-transaction system to work on a free platform or Abandon entirely the concept of the online store and run a gimped social game. Why should any random person be able to profit from the social game developers abandoned product by re-opening a micro-transaction store?

    ....

    Actually.. if the parent company is no longer interested in the work, why SHOULDN'T anybody be able to capitalize on the vacant market....

    Okay so that is a reasonable solution, opening the game up for people to host freely now that the parent company has abandoned it... but I still disagree that individuals should receive a refund for micro-transaction purchases just because the game shut down. To me, that sounds akin to a player expecting their subscription fee to be reimbursed because a game shut down.

    At BEST, I could see a reasonable argument to be made for refunding unspent premium currency... but those players gained the value they paid for. Whatever benefit that currency allowed them at the time they used it was what they were paying for. In the case of premium items, they had the premium item for the lifespan of the game, which is no more or less than they were promised.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 11:49am

    Oh I loved Archon like every other kid, but when they took away my Jenquai, I was forever cleft from the bosom of EOA. How is this company still in business???

    link to this | view in chronology ]

  • icon
    Rick Smith (profile), 18 Apr 2013 @ 11:58am

    If we are talking only of a purchased in-game currency, then it should be viewed the same as a gift-card from a store.

    In the case of gift cards, the only way you would completely lose all value is if the company/store in question filed for bankruptcy.

    EA has, and should continue to have, the ability to shutdown any of their services they choose, but, they should also have to cover the purchased (unused) currency either as a refund, allowing it to be transferred to another of their products, or even as credit to purchasing another game.

    I guarantee if a retailer like Target suddenly decided to stop accepting their store gift cards and they were not in process of bankruptcy or closing their business, that they would have to come up with away for customers to receive an equivalent amount of the cards value. Failure to do that would likely have every single state Attorney General's office filing a case against them.

    This is a primary example of where the physical and digital worlds can, and should be handled in the exact same manor.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 12:20pm

    Sony EA why do people buy from these ass raping bastards.

    link to this | view in chronology ]

  • identicon
    Anonymous Coward, 18 Apr 2013 @ 1:57pm

    Darkspore

    Darkspore is another "premium" Maxis game that was abandoned after about a year.

    link to this | view in chronology ]

  • icon
    btr1701 (profile), 18 Apr 2013 @ 2:55pm

    Movies

    I can't believe the MPAA hasn't jumped on this bandwagon. They seem to be in just as much of a hurry to alienate and enrage their paying customers as the videogame folks are, so it's amazing me to me that we haven't seen any DVDs or Blu-Ray movies with an 'always-on' server authentication requirement before the movie will play.

    What? Your disc player isn't hooked up to the internet? Oh, well, here's some sand...

    link to this | view in chronology ]

  • icon
    tomxp411 (profile), 18 Apr 2013 @ 4:22pm

    Here's the WP page about DIVX.

    http://en.wikipedia.org/wiki/DIVX

    To put it simply, DIVX was a DVD rental system were you got to keep the disc: you bought a movie for a low price, took it home and watched it, and the once the rental period expired, the disc was useless.

    You could, if you wanted, pay to watch the disc again later, you could unlock it for permanent use, or you could throw it away.

    The catch was that DIVX movies required a special DIVX DVD player, and people weren't interested in buying new DVD players just to rent videos. It also didn't help that DIVX discs were still more expensive than what Blockbuster and Hollywood were charging for rentals.

    link to this | view in chronology ]

  • identicon
    Anonymous Cowherd, 19 Apr 2013 @ 3:54am

    Games that rely primarily on social constructs and multiplayer come with an understanding that they can't go on in perpetuity.


    Only over tacit resignation to the unfortunate fact that the companies involved would rather toss the server software and source code in a chipper-shredder than release it to the community.

    link to this | view in chronology ]

    • icon
      tomxp411 (profile), 19 Apr 2013 @ 8:55am

      Re:

      Yeah... and think about the irony there.

      The game is no longer making money. The primary reason to keep source code private is to make the company money.

      So how can it hurt anyone to simply open-source the platform and let people host their own servers?

      link to this | view in chronology ]

      • identicon
        Anonymous Coward, 19 Apr 2013 @ 1:52pm

        Re: Re:

        But, But, Piracy...

        Yes Butt Piracy....

        Ok, I got nothing....

        link to this | view in chronology ]

  • identicon
    Iridis, 22 Apr 2013 @ 4:43am

    Worst company in America?

    Now what I am about to say here may be unpopular, but I take issue with calling EA the worst company in America. They are the worst "game" company in America, no doubt about it, but the worst overall company? I can think of many others. Monsanto and Goldman Sachs come readily to mind.

    link to this | view in chronology ]

  • identicon
    sharona, 28 Apr 2013 @ 1:03am

    my pet

    i play every single day! i followed all the option, i wrote letters to EA i signed the petition, i left comment anywhere i could, i sent request to all my friends to sign the petition and most of all I DON'T GIVE UP! but also try to consider all the option with hopes i won't be crushed in the end!!

    link to this | view in chronology ]

  • identicon
    KC, 3 May 2013 @ 4:41am

    EA true the title!

    lol, EA truly is the consumers company! I see there way of taking as much money from the people that buy their products are not limited to the games in the store!

    link to this | view in chronology ]

  • identicon
    EEE, 5 Apr 2015 @ 4:26pm

    Look! Blizzard Entertainment is gaining more popularity than EA... the best game is World of Warcraft right!?

    link to this | view in chronology ]


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