Nintendo Plans For The Future By Pretending All Of Our Smart Phones Aren't Great Handheld Gaming Devices
from the should-work dept
While Nintendo isn't necessarily known for forward-thinking when it comes to its business models, you don't necessarily expect the company to be on full-on denial mode. Coupled with its rather tragic history on treating its customers well, the gaming giant seems to make a habit out of restricting its own revenue in favor of backwards thinking. That mode of business planning appears to be progressing as Nintendo has announced that, rather than making old Nintendo games available legitimately on smart phone app stores, the company is going the other direction and looking to make smart phone games available on its 3DS mobile device.
In a recent interview with the Nikkei, Nintendo president Satoru Iwata revealed that Nintendo will be remaking more smartphone games on the Nintendo 3DS. Iwata added that the company will also be remaking old Nintendo games for the handheld. The games will be low-priced, going for a few hundred yen (a couple of bucks). That's right, instead of remaking old Nintendo games for smartphones, which anyone with a smartphone and a brain would love, Nintendo is releasing revamped and remade titles on the 3DS.That sound you here is the collective gaming world's eyebrows raising in unison. While the 3DS product may certainly do things most smart phones cannot, that doesn't really come into play when it comes to Nintendo's back-catalog of games. Imagine, just for a moment, if Nintendo chose to go the opposite direction on this. Imagine if they suddenly made their NES, SNES, and N64 games available for purchase on smart phones, devices that are perfectly suited for running those older games. Piles of money doesn't even begin to describe what Nintendo would make from doing this.
Unfortunately, Nintendo is steeped in such a pervasive culture of wanton control that this strategy may not even have occurred to them. But they certainly must be aware that these games are already being played on smart phones, which really just drives home the notion that not making them legitimately available is simply pissing money away.
I get that Nintendo makes games for Nintendo hardware. I get it! I also get that some of these smartphone tie-ups could be big money-makers. But there are old games that people are already playing with emulators on smartphones anyway. So why not give these games a proper (and official) release?Well okay then.
Because, Nintendo. That's why.
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Filed Under: 3ds, games, handheld, mobile games, smartphones
Companies: nintendo
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Not surprising
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Re: Not surprising
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Re: Not surprising
By this logic, anything that causes your games to be sold more will make you more profit. By selling their games on smartphones, they are making money on something they aren't actually selling now.
It's more likely that Nintendo is trying to get people to have smartphone games on their portables to encourage people to buy the hardware, then buy their games because they already have the console. I just think they're overvaluing the attraction of being able to play Angry Birds on the DS.
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Not Only Would they Make Money but Could Market Their Consoles As Well
Nintendo’s Mobile Game Plans Are Literally the Opposite of a Good Idea - The Mary Sue - 2015-02-06
http://www.themarysue.com/nintendo-mobile-games-no-why/
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Re:
As much as people feared the fracturing of the Android market, that's becoming less and less of a problem. Running an emulator would be even easier as it doesn't need to access special hardware. The biggest problem now is system specs, just like PC gaming.
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NES games are so incredibly small (most are less than 512kb in size) that you could easily deploy them across multiple platforms through a web browser.
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Dear Nintendo
Thank you for the Nintendo and Super Nintendo.
You are no longer relevant because you refuse to service your core clientele accordingly.
Enjoy your fall, I will only be missing what you once were, not what you are now.
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The road to hell is paved with good nintendoes
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Re: The road to hell is paved with good nintendoes
This made me laugh out loud once I got it. Sometimes I'm a bit slow, haha.
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The sad truth is anyone who >wantsBADLY
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Actually...
Smartphones are good for games that have been designed and built for touch-screen control. For old-school games, which generally require continuous, clear sight of everything on-screen and reliable, responsive controls, they are frankly terrible.
My experience with games on smartphones is limited, but as far as I've found it, on higher-quality smartphones, the results of porting old-form gameplay have been disappointingly poor and on lower-quality smartphones, the results can be literally unplayable.
I'm not a big fan of Nintendo, but I can't kick them for not wanting anything to do with something that's only likely to hurt their reputations. If I were them, I wouldn't do it either.
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Re: Actually...
Nintendo's new YouTube partnership program would make for a much better story than this and would highlight their flaws more effectively.
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Re: Actually...
Either way, as far as controls go, most modern touch controls feature two action buttons and a directional pad that is not all too different from an NES controller so I would imagine it wouldn't be too difficult to emulate...
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Re: Re: Actually...
More buttons than that, and things start getting rather crowded. Probably the biggest point of failure is various shoulder/trigger buttons. Touch screens don't really have a good way to replicate them, and a number of games have them tied to functions that call for them to be either continuously pressed, or pressed in conjunction with other buttons.
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Re: Re: Re: Actually...
I mean, how many mainstream controllers do developers have to emulate...
Three to Five tops?
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Re: Re: Re: Re: Actually...
It seems like a poor choice as a button replacement in general. Those things you could do before with the press of a button? Go into a menu for them, possibly 2-3 layers deep.
The bottom line is that when you have a game designed to be played on a screen, controlled by a separate controller, you are going to run into a lot of problems when you attempt to place both screen and controls on one screen the size of the controller or smaller. You get a bit more leeway with tablets, but there's only so much you can do. Some things you can make them work. Others you simply won't be able to.
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Re: Actually...
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Truth is
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Re: Truth is
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Re: Truth is
Yeah, instead of going to all the trouble of pulling out your smartphone, you can just pull out your larger, thicker, heavier 3DS instead. It's so much... easier?
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Old Nintendo games on new hardware as a science project
He has a 3DS XL, but would much rather have the old DonkeyKong, etc running on his iPhone rather than on the DS. It's too bad that Nintendo hasn't figured out that they are fundamentally a software company, and their hardware basically amounts to expensive packaging and somewhat unsuccessful DRM.
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Think about it. The latest 3DS model has pretty much every feature of a smartphone except for making and receiving calls, doesn't it? And they've got the capital and the hardware-design chops to carve out a big chunk of the market for themselves, especially with their whole back-catalogue as launch day exclusives.
Heck, I know I'd buy one.
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Nintendoh!
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no action game would work on a smartphone and touchscreen.
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dang smartphones
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Re: dang smartphones
Also, if a game is designed from the ground up with a touchscreen in mind, there's no reason why it can't work well. Games like Angry Birds and Candy Crush are a great example, as are most games that can be played easily with just a mouse (low precision), like tactical strategy games or board games.
If a person has a smartphone, and they're traveling, 99% of the time they will have the smartphone with them. Also, most people will justify the cost of the smartphone due to the versatility and usefulness of the device. Neither are true of handheld gaming devices. Handhelds require you to have the device on hand (and deal with it's crappy battery life, often a proprietary charging plug which also must be carried, and headphones if you want sound for all their fancy games). They are also a purchase you may not otherwise make.
So yes, from a pure gaming standpoint, a 3DS or Vita are vastly superior to a smartphone. But from a convenience and availability standpoint? Smartphones win by a landslide.
And based on the market, I think we can safely say that more people are looking for convenience and availability over fancy graphics and buttons.
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Something I think Timothy doesn't quite understand or comprehend...
The overarching point here is that saying you can easily port these games to smartphones, that they're perfectly suited for it based on nothing completely, utterly ignores that not only that these systems had different button schemes, but that it means more buttons you must have to cover all the functions.
I'm no trained UI designer, but I think I can speak UI designers when I say the number of buttons needed to perform all the functions the original buttons did would eventually become far too cluttered to be workable, or even appealing. Not even to mention that the more of the screen is dedicated to the buttons, the less of it that is dedicated to the on-screen gameplay that's happening.
You wouldn't be able to, say, play Perfect Dark, or DK64, or Ocarina of Time on a smartphone, and that's just 3 of the hundreds you wouldn't be able to play.
So think about it for a moment before you say Smartphones are perfectly suited to playing N64, SNES, and NES games.
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They can't.
I know we want to think corporations are mindless idiots that don't like making money, but if you look at the trends, they do like making money and are not mindless. So not releasing their games on smartphones has to have a reason behind it that is more than simply their own competing device. They know they could make a ton of money releasing them for 1-2 bucks a hit on Android and iOS. Millions a day in fact, they would immediately become the single largest gaming company on either platform, overnight, and everyone else would be running scared.
So there has to be something preventing them from just doing it. And its likely a matter of licensing and contracts. No conspiracy, no stupidity, just contracts that were made before mobile phones weighed less than 20lbs and computers barely had 256 colors available on 13 inch CRTs.
*moonwalks out*
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Re: They can't.
In the case of Nintendos own works - such as Mario, Zelda, etc - there are no licensing isssues to overcome: Nintendo is the sole owner of the code inside the original console hardware and the games and can do whatever they like with them, including porting them to any platform they like without anyone else's permission.
For non-Nintendo games, many titles are probably owned by large companies such as EA, courtesy of all the acquisitions they've made over the years. They might be willing to license their properties to Nintendo, or if profitable enough, might seek to license an emulator from Nintendo and release the games themselves.
On the other hand, given that companies like EA, et al, have their own interests in mobile gaming, it's just as likely that they would simply refuse to allow the games to be published at all, seeing it as competition for their own newer investments.
There are probably also many instances of orphaned works, where ownership details have gotten lost in the fog of historical acquisitions. Those titles can never be released without substantial research efforts to establish precisely who bought what and when, which is unlikely to be profitable.
In the case of games licensed from films, such as Super Star Wars and Goldeneye, there is almost zero chance of republication. The costs of merely negotiating for the rights would vastly outstrip any potential sales.
It's worth noting that old games are not as popular as some might think. I think that re-releases of older titles, while profitable, rarely achieve anything like the sales needed to justify significant investment. This is why there are so many buggy, bare-bones PC re-releases that barely function.
These days, we all have access to emulators and copies of old ROMs, etc, but how many of us actually bother to play them?
For all the value that nostalgia has for us, most of us would rather play something new.
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Re: Re: They can't.
"For all the value that nostalgia has for us, most of us would rather play something new."
It's fairly clear that you've never sat down to play a bunch of old roms using an emulator...Thus, I'm sorry to say, you're not a gamer at heart.
Don't take it the wrong way, but most so-called mainstream games (Moba, FPS, FIFA, etc) are not games, they're e-sports that have nothing to do with the spirit of being a gamer in the classical sense.
Take a second to look at the definition of the word 'game' and you'll find that it's something that's done for pleasure...
I swear 99% of the time people who play 'e-sports' are not enjoying themselves until they win...
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Re: Re: Re: They can't.
Your inferences are entirely wrong. I have emulators for many systems prior to PS2 and maintain a not-insubstantial collection of original titles and systems stretching back to the Sinclair ZX-81. Every now and then, I even play the things. Most people don't.
With very few exceptions, I do not usually play online games. Your comments about e-sports are unrelated to my post or my gaming habits.
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Re: Re: Re: They can't.
But if other people have fun playing what you call "e-sports" why aren't they gamers too? Last I checked sports are still considered "games". And as much as I love classic games, I do like to play stuff like DOTA or TF2 or Counterstrike every once in a while. Though my favorite modern games are still the ones that have the old gaming spirit at heart- the recent Rayman games especially. How about gamers are just people that like videogames?
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That's excluding the issue of spending battery power on your phone on games instead of any other purposes you might need it for while out and about. The trade offs there are the same as for any other cellphone game.
So all told, while it's probably short sighted to not see what can and can't be ported to cell phones and do so, I don't think it's quite as simple, or short sighted as you suggest. Nor can I fault them for opting to strengthen the library of their hand helds instead.
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"Smart phones are great handheld gaming devices"
I also have to say Nintendo seems to keep things on their own hardware for a good reason- Nintendo games are undeniably polished. In an era of broken, buggy games and DLC features that should have been included in the game itself, Nintendo releases polished and complete games. I don't think they could keep that high standard unless they were optimizing for a platform they have complete control over, and releasing on smartphones might hurt that reputation.
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Re: "Smart phones are great handheld gaming devices"
I've been gaming on mobile devices for around 10 years now and your generalization about them all is not at all too far fetched to be honest..
However, it's still ill-conceived given the fact that you claim that Nintendo has 'magical standards' that protect them from releasing terrible games.
This is where I stand:
I was born in 1983 which is the release date of the NES within NA. My parents saw the gaming phenomena as an opportunity to leave me unattended and as a result I learned to beat Super Mario before I learned to talk. (I'm not shitting any of you!) Which resulted in me having to take several years of speech therapy in order to become comprehensible by others.
In any case, Nintendo has never been known to release ground breaking hardware nor have raised the bar in gaming mechanics...
Their only claim to fame is nothing less than nostalgia.
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Re: Re: "Smart phones are great handheld gaming devices"
The NES, GameBoy, SNES, N64 & GameCube were ALL groundbreaking hardware. The PlayStation (successor from the aborted Nintendo CDi, which NOONE wants to remember) would've been the N64, but Nintendo backed out for some reason to stick w/ cartridges (a move that granted Sony 1st place for most console cycles since).
And where were you when Nintendo kept redefining Platforming & Action games? Mario changed Platforming. Several times. Zelda changed dungeon crawlers. Again, several times. Zelda: Ocarina of Time & Mario 64 (developed together, influencing each other) completely mapped out how to do 3D (play-space, not visual) games. These are still the standards today.
When Nintendo does something, anything, they're usually copied. Even the motion stuff got copied. Heck! Even their poorly supported dual screens, one a touchscreen, was copied, since XBox 1 & PS4 can use Tablets for their 2nd screen. How is that not "raising the bar in gaming mechanics"?
In response to the general conversation about touch screen buttons. Just how do you emulate an analog button w/ a digital touch screen? Just touching a button isn't how Nintendo games play. Tap a button, you get a small jump; SLAM the button, you get a high jump. How would that work w/ a touch screen? Also, for NES & SNES games, you have to constantly hold a button down to run, WHILE using another to jump or shoot or whatever, in most games. N64 switched that to the analog Joystick. Digital doesn't tend to replicate analog that well.
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Re: Re: Re: "Smart phones are great handheld gaming devices"
But the Gamecube? Seriously? If the Gamecube did anything inventive or influential, I must have blinked and missed it.
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Re: Re: Re: "Smart phones are great handheld gaming devices"
You make a good point that hadn't occurred to me before. A number of controllers have pressure sensitive buttons, and more than a few games take advantage of that. That's not something that can be easily replicated on a touch screen.
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Re: Re: Re: Re: "Smart phones are great handheld gaming devices"
Either way, it's a moot point, because emulators already play all these games on smartphones, and they play just fine. Could they be better with a bit of modification specifically with touch screens in mind? Absolutely. But I've played everything from Super Mario to Donkey Kong Country to Starfox on a smartphone and they take about thirty seconds to get used to.
Sure, an actual controller is preferred (and Bluetooth controllers are available for a fraction of the price of a handheld console...) but it's playable, and for turn-based games (the Final Fantasy games come to mind) the control issues are almost non-existent.
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Re: Re: Re: "Smart phones are great handheld gaming devices"
There's a lot you can do with a single button no matter which device you're using.
Press and hold
Single Tap
Double tap
Modifies (hold one button while pressing another...)
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Re: Re: "Smart phones are great handheld gaming devices"
Nintendo only releases on their own platform because they can be familiar enough with the hardware to make games that at least have an objective standard of quality.They're the only developer I will preorder for or buy from on day one because of that (I usually wait at least a year on PC games) And rereleasing games on smartphones would hurt them in the market that they are doing the best in- handhelds. 3DS has sold around 40 million worldwide, and the rereleased games on it are cheap and work well. Why would they hurt that by releasing games on a platform that isn't cut out for it, hurting their reputation and canibalizing their hardware sales?
Also, to your statement about "raising the bar in gaming mechanics".... Ocarina of Time and Super Mario 64 say hi.
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Actually, Nintendo are pretty much right this time around.
Putting old Nintendo games on smartphones would be a terrible idea, because the lack of tactile buttons would make them virtually unplayable. Maybe the NES and Gameboy would be doable, but anything more would be pretty much out of the question. There are emulators of various consoles, but I'd be surprised if anyone actually used them for anything other than turn-based RPGs, because that's honestly really the only thing they're good for.
Really, the lack of proper controls is pretty much the only thing preventing smartphones from becoming a legitimate gaming device. There are special controller add-ons, but those are a niche at best. And the app stores are terrible, not to mention the utterly unhealthy digital market on those things, it's either F2P, or 2-dollar apps at best.
Nintendo's focus is entirely on its own hardware, and only its own hardware. Microsoft and Sony do the same thing, except they actually make smartphones while Nintendo doesn't. And Nintendo don't need to anything on smartphones, they'd rather release nothing at all rather than a compromised user experience that smartphone ports of their old games would bring.
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Re: Actually, Nintendo are pretty much right this time around.
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Wrong.
The actual phrase should be:
Because, Iwata. That's why.
Ever since this brain-dead CEO took the helm, Nintendo has suffered greatly. Hardware? No issue there. Software, however, has been Iwata's biggest failure.
I can't see how anyone can keep this man in the position he's in.
"We don't need HD.", he once said, all the while now clamoring for HD units because they sold incredibly well.
"We don't need online gaming.", he said, because hell, I suppose this internet thing was just a fad then?
Nintendo can easily return to a dominate player in the gaming world if the company just did one thing: Fire the brain-dead CEO that's holding the company back.
Never did like Iwata. This article is just another example of why.
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Also since when did "pre-oder" go from "you have a week-month to sign up and we will make what the demand is" to "we have X number of units and if you are not a scalper or somebody who lives on gaming sites 24/7 you are not getting one". Nintendo is really pissing me off with that recently.
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I love gaming on a 3DS
Finished Duet at 100%.. even went as far as completing dailies for 50 days in a row. I played Threes! for a while. I don't play a lot of 3D games because on-screen controls don't work really well. I tried playing Minecraft a bit but.. it just didn't work for me. The controls were not precise at all. I paid for a lot of games. I got ripped off more than once by a stupid game that wouldn't work or would ask me money to revive my character if I didn't want to wait 3 hours.
That's when I decided I had enough. I unpacked my wife 3DS, went to the store and bought a Pokemon game and Bravely Default. In the last two weeks, I've been playing games on my commute, every single day.. without any unpleasant experiences. My phone has more battery life. The controls are more precise. The GAMES! REAL GAMES! Now, my precious time isn't wasted finicking with games anymore. I can actually play.. from the first minute of my commute to home. It doesn't even stop there because even though I have more than 1000 games on Steam, I continue playing my 3DS at home. Because the games are good.
It might be only anecdotal evidence.. and yes.. It does cost more money to play games on a 3DS.. but I do think I got more fun/$ on my 3DS in 2 weeks than from my smartphone since 2011. At the end of the month, I'll be getting the New 3DS XL and I'll give my wife her 3DS back.
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Re: I love gaming on a 3DS
I see what you did there. ;)
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